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////  Keyboard.cpp//  interface/src/scripting////  Created by Dante Ruiz on 2018-08-27.//  Copyright 2018 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// #include "Keyboard.h" #include <utility> #include <glm/gtc/quaternion.hpp>#include <glm/gtx/quaternion.hpp>#include <QtGui/qevent.h>#include <QFile>#include <QTextStream>#include <QJsonArray>#include <QJsonDocument>#include <QJsonParseError> #include <PointerEvent.h>#include <PointerManager.h>#include <Pick.h>#include <controllers/UserInputMapper.h>#include <PathUtils.h>#include <ResourceManager.h>#include <SoundCache.h>#include <AudioInjectorManager.h>#include <RegisteredMetaTypes.h>#include <ui/TabletScriptingInterface.h> #include "avatar/AvatarManager.h"#include "avatar/MyAvatar.h"#include "avatar/AvatarManager.h"#include "raypick/PickScriptingInterface.h"#include "scripting/HMDScriptingInterface.h"#include "scripting/WindowScriptingInterface.h"#include "scripting/SelectionScriptingInterface.h"#include "scripting/HMDScriptingInterface.h"#include "DependencyManager.h" #include "raypick/StylusPointer.h"#include "GLMHelpers.h"#include "Application.h"#include "KeyEvent.h" static const int LEFT_HAND_CONTROLLER_INDEX = 0;static const int RIGHT_HAND_CONTROLLER_INDEX = 1; static const float MALLET_LENGTH = 0.18f;static const float MALLET_TOUCH_Y_OFFSET = 0.050f;static const float MALLET_Y_OFFSET = 0.160f; static const glm::quat MALLET_ROTATION_OFFSET{0.70710678f, 0.0f, -0.70710678f, 0.0f};static const glm::vec3 MALLET_MODEL_DIMENSIONS{0.01f, MALLET_LENGTH, 0.01f};static const glm::vec3 MALLET_POSITION_OFFSET{0.0f, -MALLET_Y_OFFSET / 2.0f, 0.0f};static const glm::vec3 MALLET_TIP_OFFSET{0.0f, MALLET_LENGTH - MALLET_TOUCH_Y_OFFSET, 0.0f};  static const glm::vec3 Z_AXIS {0.0f, 0.0f, 1.0f};static const glm::vec3 KEYBOARD_TABLET_OFFSET{0.30f, -0.38f, -0.04f};static const glm::vec3 KEYBOARD_TABLET_DEGREES_OFFSET{-45.0f, 0.0f, 0.0f};static const glm::vec3 KEYBOARD_TABLET_LANDSCAPE_OFFSET{-0.2f, -0.27f, -0.05f};static const glm::vec3 KEYBOARD_TABLET_LANDSCAPE_DEGREES_OFFSET{-45.0f, 0.0f, -90.0f};static const glm::vec3 KEYBOARD_AVATAR_OFFSET{-0.3f, 0.0f, -0.7f};static const glm::vec3 KEYBOARD_AVATAR_DEGREES_OFFSET{0.0f, 180.0f, 0.0f}; static const QString SOUND_FILE = PathUtils::resourcesUrl() + "sounds/keyboardPress.mp3";static const QString MALLET_MODEL_URL = PathUtils::resourcesUrl() + "meshes/drumstick.fbx"; static const float PULSE_STRENGTH = 0.6f;static const float PULSE_DURATION = 3.0f; static const int KEY_PRESS_TIMEOUT_MS = 100;static const int LAYER_SWITCH_TIMEOUT_MS = 200; static const QString CHARACTER_STRING = "character";static const QString CAPS_STRING = "caps";static const QString CLOSE_STRING = "close";static const QString LAYER_STRING = "layer";static const QString BACKSPACE_STRING = "backspace";static const QString SPACE_STRING = "space";static const QString ENTER_STRING = "enter";static const QString SELECT_ALL_STRING = "select_all";static const QString COPY_STRING = "copy";static const QString CUT_STRING = "cut";static const QString PASTE_STRING = "paste";static const QString CURSOR_UP_STRING = "cursor_up";static const QString CURSOR_RIGHT_STRING = "cursor_right";static const QString CURSOR_DOWN_STRING = "cursor_down";static const QString CURSOR_LEFT_STRING = "cursor_left"; static const QString KEY_HOVER_HIGHLIGHT = "keyHoverHiglight";static const QString KEY_PRESSED_HIGHLIGHT = "keyPressesHighlight";static const QVariantMap KEY_HOVERING_STYLE {    { "isOutlineSmooth", true },    { "outlineWidth", 3 },    { "outlineUnoccludedColor", QVariantMap {{"red", 13}, {"green", 152}, {"blue", 186}}},    { "outlineUnoccludedAlpha", 1.0 },    { "outlineOccludedAlpha", 0.0 },    { "fillUnoccludedAlpha", 0.0 },    { "fillOccludedAlpha", 0.0 }}; static const QVariantMap KEY_PRESSING_STYLE {    { "isOutlineSmooth", true },    { "outlineWidth", 3 },    { "fillUnoccludedColor", QVariantMap {{"red", 50}, {"green", 50}, {"blue", 50}}},    { "outlineUnoccludedAlpha", 0.0 },    { "outlineOccludedAlpha", 0.0 },    { "fillUnoccludedAlpha", 0.6 },    { "fillOccludedAlpha", 0.0 }}; std::pair<glm::vec3, glm::quat> calculateKeyboardPositionAndOrientation() {    auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();    auto hmd = DependencyManager::get<HMDScriptingInterface>();     std::pair<glm::vec3, glm::quat> keyboardLocation = std::make_pair(glm::vec3(), glm::quat());    float sensorToWorldScale = myAvatar->getSensorToWorldScale();    QUuid tabletID = hmd->getCurrentTabletFrameID();    if (!tabletID.isNull() && hmd->getShouldShowTablet()) {        EntityPropertyFlags desiredProperties;        desiredProperties += PROP_POSITION;        desiredProperties += PROP_ROTATION;        auto properties = DependencyManager::get<EntityScriptingInterface>()->getEntityPropertiesInternal(tabletID, desiredProperties, false);         auto tablet = DependencyManager::get<TabletScriptingInterface>()->getTablet("com.highfidelity.interface.tablet.system");        bool landscapeMode = tablet->getLandscape();        glm::vec3 keyboardOffset = landscapeMode ? KEYBOARD_TABLET_LANDSCAPE_OFFSET : KEYBOARD_TABLET_OFFSET;        glm::vec3 keyboardDegreesOffset = landscapeMode ? KEYBOARD_TABLET_LANDSCAPE_DEGREES_OFFSET : KEYBOARD_TABLET_DEGREES_OFFSET;        glm::vec3 tabletWorldPosition = properties.getPosition();        glm::quat tabletWorldOrientation = properties.getRotation();        glm::vec3 scaledKeyboardTabletOffset = keyboardOffset * sensorToWorldScale;         keyboardLocation.first = tabletWorldPosition + (tabletWorldOrientation * scaledKeyboardTabletOffset);        keyboardLocation.second = tabletWorldOrientation * glm::quat(glm::radians(keyboardDegreesOffset));    } else {        glm::vec3 avatarWorldPosition = myAvatar->getWorldPosition();        glm::quat avatarWorldOrientation = myAvatar->getWorldOrientation();        glm::vec3 scaledKeyboardAvatarOffset = KEYBOARD_AVATAR_OFFSET * sensorToWorldScale;         keyboardLocation.first = avatarWorldPosition + (avatarWorldOrientation * scaledKeyboardAvatarOffset);        keyboardLocation.second = avatarWorldOrientation * glm::quat(glm::radians(KEYBOARD_AVATAR_DEGREES_OFFSET));    }     return keyboardLocation;} void Key::saveDimensionsAndLocalPosition() {    EntityPropertyFlags desiredProperties;    desiredProperties += PROP_LOCAL_POSITION;    desiredProperties += PROP_DIMENSIONS;    auto properties = DependencyManager::get<EntityScriptingInterface>()->getEntityPropertiesInternal(_keyID, desiredProperties, false);     _originalLocalPosition = properties.getLocalPosition();    _originalDimensions = properties.getDimensions();    _currentLocalPosition = _originalLocalPosition;    _originalDimensionsAndLocalPositionSaved = true;} void Key::scaleKey(float sensorToWorldScale) {    if (_originalDimensionsAndLocalPositionSaved) {        glm::vec3 scaledLocalPosition = _originalLocalPosition;        glm::vec3 scaledDimensions = _originalDimensions * sensorToWorldScale;        _currentLocalPosition = scaledLocalPosition;         EntityItemProperties properties;        properties.setDimensions(scaledDimensions);        properties.setLocalPosition(scaledLocalPosition);        DependencyManager::get<EntityScriptingInterface>()->editEntity(_keyID, properties);    }} void Key::startTimer(int time) {    if (_timer) {        _timer->start(time);        _timer->setSingleShot(true);    }} bool Key::timerFinished() {    if (_timer) {        return (_timer->remainingTime() <= 0);    }    return false;} QString Key::getKeyString(bool toUpper) const {    return toUpper ? _keyString.toUpper() : _keyString;} int Key::getScanCode(bool toUpper) const {    QString character = toUpper ? _keyString.toUpper() : _keyString;    auto utf8Key = character.toUtf8();    return (int)utf8Key[0];} Key::Type Key::getKeyTypeFromString(const QString& keyTypeString) {    if (keyTypeString == SPACE_STRING) {        return Type::SPACE;    } else if (keyTypeString == BACKSPACE_STRING) {        return Type::BACKSPACE;    } else if (keyTypeString == LAYER_STRING) {        return Type::LAYER;    } else if (keyTypeString == CAPS_STRING) {        return Type::CAPS;    } else if (keyTypeString == CLOSE_STRING) {        return Type::CLOSE;    } else if (keyTypeString == ENTER_STRING) {        return Type::ENTER;    } else if (keyTypeString == SELECT_ALL_STRING) {        return Type::SELECT_ALL;    } else if (keyTypeString == COPY_STRING) {        return Type::COPY;    } else if (keyTypeString == CUT_STRING) {        return Type::CUT;    } else if (keyTypeString == PASTE_STRING) {        return Type::PASTE;    } else if (keyTypeString == CURSOR_UP_STRING) {        return Type::CURSOR_UP;    } else if (keyTypeString == CURSOR_RIGHT_STRING) {        return Type::CURSOR_RIGHT;    } else if (keyTypeString == CURSOR_DOWN_STRING) {        return Type::CURSOR_DOWN;    } else if (keyTypeString == CURSOR_LEFT_STRING) {        return Type::CURSOR_LEFT;    }     return Type::CHARACTER;} Keyboard::Keyboard() {    auto pointerManager = DependencyManager::get<PointerManager>();    auto windowScriptingInterface = DependencyManager::get<WindowScriptingInterface>();    auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();    auto hmdScriptingInterface = DependencyManager::get<HMDScriptingInterface>();    connect(pointerManager.data(), &PointerManager::triggerBeginOverlay, this, &Keyboard::handleTriggerBegin, Qt::QueuedConnection);    connect(pointerManager.data(), &PointerManager::triggerContinueOverlay, this, &Keyboard::handleTriggerContinue, Qt::QueuedConnection);    connect(pointerManager.data(), &PointerManager::triggerEndOverlay, this, &Keyboard::handleTriggerEnd, Qt::QueuedConnection);    connect(pointerManager.data(), &PointerManager::hoverBeginOverlay, this, &Keyboard::handleHoverBegin, Qt::QueuedConnection);    connect(pointerManager.data(), &PointerManager::hoverEndOverlay, this, &Keyboard::handleHoverEnd, Qt::QueuedConnection);    connect(myAvatar.get(), &MyAvatar::sensorToWorldScaleChanged, this, &Keyboard::scaleKeyboard, Qt::QueuedConnection);    connect(windowScriptingInterface.data(), &WindowScriptingInterface::domainChanged, [&]() { setRaised(false); });    connect(hmdScriptingInterface.data(), &HMDScriptingInterface::displayModeChanged, [&]() { setRaised(false); });} void Keyboard::registerKeyboardHighlighting() {    auto selection = DependencyManager::get<SelectionScriptingInterface>();    selection->enableListHighlight(KEY_HOVER_HIGHLIGHT, KEY_HOVERING_STYLE);    selection->enableListToScene(KEY_HOVER_HIGHLIGHT);    selection->enableListHighlight(KEY_PRESSED_HIGHLIGHT, KEY_PRESSING_STYLE);    selection->enableListToScene(KEY_PRESSED_HIGHLIGHT);} void Keyboard::disableSelectionLists() {    auto selection = DependencyManager::get<SelectionScriptingInterface>();    selection->disableListHighlight(KEY_HOVER_HIGHLIGHT);    selection->disableListHighlight(KEY_PRESSED_HIGHLIGHT);} void Keyboard::enableSelectionLists() {    auto selection = DependencyManager::get<SelectionScriptingInterface>();    selection->enableListHighlight(KEY_HOVER_HIGHLIGHT, KEY_HOVERING_STYLE);    selection->enableListHighlight(KEY_PRESSED_HIGHLIGHT, KEY_PRESSING_STYLE);} bool Keyboard::getUse3DKeyboard() const {    return _use3DKeyboardLock.resultWithReadLock<bool>([&] {        return _use3DKeyboard.get();    });} void Keyboard::setUse3DKeyboard(bool use) {    _use3DKeyboardLock.withWriteLock([&] {        _use3DKeyboard.set(use);    });} void Keyboard::createKeyboard() {    auto pointerManager = DependencyManager::get<PointerManager>();     if (_created) {        pointerManager->removePointer(_leftHandStylus);        pointerManager->removePointer(_rightHandStylus);        clearKeyboardKeys();    }     QVariantMap modelProperties {        { "url", MALLET_MODEL_URL }    };     QVariantMap leftStylusProperties {        { "hand", LEFT_HAND_CONTROLLER_INDEX },        { "filter", PickScriptingInterface::getPickLocalEntities() },        { "model", modelProperties },        { "tipOffset", vec3toVariant(MALLET_TIP_OFFSET) }    };     QVariantMap rightStylusProperties {        { "hand", RIGHT_HAND_CONTROLLER_INDEX },        { "filter", PickScriptingInterface::getPickLocalEntities() },        { "model", modelProperties },        { "tipOffset", vec3toVariant(MALLET_TIP_OFFSET) }    };     _leftHandStylus = pointerManager->addPointer(std::make_shared<StylusPointer>(leftStylusProperties, StylusPointer::buildStylus(leftStylusProperties), true, true,                                                                                 MALLET_POSITION_OFFSET, MALLET_ROTATION_OFFSET, MALLET_MODEL_DIMENSIONS));    _rightHandStylus = pointerManager->addPointer(std::make_shared<StylusPointer>(rightStylusProperties, StylusPointer::buildStylus(rightStylusProperties), true, true,                                                                                  MALLET_POSITION_OFFSET, MALLET_ROTATION_OFFSET, MALLET_MODEL_DIMENSIONS));     pointerManager->disablePointer(_rightHandStylus);    pointerManager->disablePointer(_leftHandStylus);     QString keyboardSvg = PathUtils::resourcesUrl() + "config/keyboard.json";    loadKeyboardFile(keyboardSvg);     _keySound = DependencyManager::get<SoundCache>()->getSound(SOUND_FILE);     _created = true;} bool Keyboard::isRaised() const {    return resultWithReadLock<bool>([&] { return _raised; });} void Keyboard::setRaised(bool raised, bool inputToHudUI) {     bool isRaised;    withReadLock([&] { isRaised = _raised; });     _inputToHudUI = inputToHudUI;     if (isRaised != raised) {        raiseKeyboardAnchor(raised);        raiseKeyboard(raised);        raised ? enableStylus() : disableStylus();        raised ? enableSelectionLists() : disableSelectionLists();        withWriteLock([&] {            _raised = raised;            _layerIndex = 0;            _capsEnabled = false;            _typedCharacters.clear();            addIncludeItemsToMallets();        });         updateTextDisplay();    }} void Keyboard::addIncludeItemsToMallets() {    if (_layerIndex >= 0 && _layerIndex < (int)_keyboardLayers.size()) {        QVector<QUuid> includeItems = _keyboardLayers[_layerIndex].keys().toVector();        auto pointerManager = DependencyManager::get<PointerManager>();        pointerManager->setIncludeItems(_leftHandStylus, includeItems);        pointerManager->setIncludeItems(_rightHandStylus, includeItems);    }} void Keyboard::updateTextDisplay() {    auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();    auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();    float sensorToWorldScale = myAvatar->getSensorToWorldScale();     EntityItemProperties properties;    properties.setDimensions(_textDisplay.dimensions);    properties.setText(_typedCharacters);    properties.setLineHeight(_textDisplay.lineHeight * sensorToWorldScale);    // FIXME: Text doesn't render properly when scaled, so beat    // the text into shape with manually calculated margins    properties.setRightMargin(_textDisplay.dimensions.x * -(sensorToWorldScale - 1.0f));    properties.setBottomMargin(_textDisplay.dimensions.y * -(sensorToWorldScale - 1.0f));    entityScriptingInterface->editEntity(_textDisplay.entityID, properties);} void Keyboard::raiseKeyboardAnchor(bool raise) const {    auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();    auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();     EntityItemProperties properties;    properties.setVisible(raise);     entityScriptingInterface->editEntity(_textDisplay.entityID, properties);     properties.setIgnorePickIntersection(!raise);    entityScriptingInterface->editEntity(_backPlate.entityID, properties);     properties.setParentID(raise ? myAvatar->getSelfID() : QUuid());    properties.setParentJointIndex(raise ? SENSOR_TO_WORLD_MATRIX_INDEX : 0);     if (_resetKeyboardPositionOnRaise) {        std::pair<glm::vec3, glm::quat> keyboardLocation = calculateKeyboardPositionAndOrientation();        properties.setPosition(keyboardLocation.first);        properties.setRotation(keyboardLocation.second);    }    entityScriptingInterface->editEntity(_anchor.entityID, properties);} void Keyboard::scaleKeyboard(float sensorToWorldScale) {    auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();     {        EntityItemProperties properties;        properties.setDimensions(_anchor.originalDimensions * sensorToWorldScale);        entityScriptingInterface->editEntity(_anchor.entityID, properties);    }     {        EntityItemProperties properties;        properties.setLocalPosition(_backPlate.localPosition);        properties.setDimensions(_backPlate.dimensions * sensorToWorldScale);        entityScriptingInterface->editEntity(_backPlate.entityID, properties);    }     for (auto& keyboardLayer : _keyboardLayers) {        for (auto iter = keyboardLayer.begin(); iter != keyboardLayer.end(); iter++) {            iter.value().scaleKey(sensorToWorldScale);        }    }     updateTextDisplay();} void Keyboard::startLayerSwitchTimer() {    if (_layerSwitchTimer) {        _layerSwitchTimer->start(LAYER_SWITCH_TIMEOUT_MS);        _layerSwitchTimer->setSingleShot(true);    }} bool Keyboard::isLayerSwitchTimerFinished() const {    if (_layerSwitchTimer) {        return (_layerSwitchTimer->remainingTime() <= 0);    }    return false;} void Keyboard::raiseKeyboard(bool raise) const {    if (_keyboardLayers.empty()) {        return;    }     const auto& keyboardLayer = _keyboardLayers[_layerIndex];    EntityItemProperties properties;    properties.setVisible(raise);    for (auto iter = keyboardLayer.begin(); iter != keyboardLayer.end(); iter++) {        DependencyManager::get<EntityScriptingInterface>()->editEntity(iter.key(), properties);    }} bool Keyboard::isPassword() const {    return resultWithReadLock<bool>([&] { return _password; });} void Keyboard::setPassword(bool password) {    if (_password != password) {        withWriteLock([&] {            _password = password;            _typedCharacters.clear();        });    }     updateTextDisplay();} void Keyboard::setResetKeyboardPositionOnRaise(bool reset) {    if (_resetKeyboardPositionOnRaise != reset) {        withWriteLock([&] {            _resetKeyboardPositionOnRaise = reset;        });    }} void Keyboard::setPreferMalletsOverLasers(bool preferMalletsOverLasers) {    _preferMalletsOverLasersSettingLock.withWriteLock([&] {        _preferMalletsOverLasers.set(preferMalletsOverLasers);    });} bool Keyboard::getPreferMalletsOverLasers() const {    return _preferMalletsOverLasersSettingLock.resultWithReadLock<bool>([&] {        return _preferMalletsOverLasers.get();    });} void Keyboard::switchToLayer(int layerIndex) {    auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();    if (layerIndex >= 0 && layerIndex < (int)_keyboardLayers.size()) {        EntityPropertyFlags desiredProperties;        desiredProperties += PROP_POSITION;        desiredProperties += PROP_ROTATION;        auto oldProperties = entityScriptingInterface->getEntityPropertiesInternal(_anchor.entityID, desiredProperties, false);         glm::vec3 currentPosition = oldProperties.getPosition();        glm::quat currentOrientation = oldProperties.getRotation(); 

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