#include <u.h>#include <libc.h>#include <stdio.h>#include "../dat.h"#include "../fns.h"#include "m_player.h" char *ClientTeam (edict_t *ent){ char *p; static char value[512]; value[0] = 0; if (!ent->client) return value; strcpy(value, Info_ValueForKey (ent->client->pers.userinfo, "skin")); p = strchr(value, '/'); if (!p) return value; if ((int)(dmflags->value) & DF_MODELTEAMS) { *p = 0; return value; } // if ((int)(dmflags->value) & DF_SKINTEAMS) return ++p;} qboolean OnSameTeam (edict_t *ent1, edict_t *ent2){ char ent1Team [512]; char ent2Team [512]; if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS))) return false; strcpy (ent1Team, ClientTeam (ent1)); strcpy (ent2Team, ClientTeam (ent2)); if (strcmp(ent1Team, ent2Team) == 0) return true; return false;} void SelectNextItem (edict_t *ent, int itflags){ gclient_t *cl; int i, index; gitem_t *it; cl = ent->client; if (cl->chase_target) { ChaseNext(ent); return; } // scan for the next valid one for (i=1 ; i<=MAX_ITEMS ; i++) { index = (cl->pers.selected_item + i)%MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (!(it->flags & itflags)) continue; cl->pers.selected_item = index; return; } cl->pers.selected_item = -1;} void SelectPrevItem (edict_t *ent, int itflags){ gclient_t *cl; int i, index; gitem_t *it; cl = ent->client; if (cl->chase_target) { ChasePrev(ent); return; } // scan for the next valid one for (i=1 ; i<=MAX_ITEMS ; i++) { index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (!(it->flags & itflags)) continue; cl->pers.selected_item = index; return; } cl->pers.selected_item = -1;} void ValidateSelectedItem (edict_t *ent){ gclient_t *cl; cl = ent->client; if (cl->pers.inventory[cl->pers.selected_item]) return; // valid SelectNextItem (ent, -1);} //================================================================================= /*==================Cmd_Give_f Give items to a client==================*/void Cmd_Give_f (edict_t *ent){ char *name; gitem_t *it; int index; int i; qboolean give_all; edict_t *it_ent; if (deathmatch->value && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } name = gi.args(); if (cistrcmp(name, "all") == 0) give_all = true; else give_all = false; if (give_all || cistrcmp(gi.argv(1), "health") == 0) { if (gi.argc() == 3) ent->health = atoi(gi.argv(2)); else ent->health = ent->max_health; if (!give_all) return; } if (give_all || cistrcmp(name, "weapons") == 0) { for (i=0 ; i<game.num_items ; i++) { it = itemlist + i; if (!it->pickup) continue; if (!(it->flags & IT_WEAPON)) continue; ent->client->pers.inventory[i] += 1; } if (!give_all) return; } if (give_all || cistrcmp(name, "ammo") == 0) { for (i=0 ; i<game.num_items ; i++) { it = itemlist + i; if (!it->pickup) continue; if (!(it->flags & IT_AMMO)) continue; Add_Ammo (ent, it, 1000); } if (!give_all) return; } if (give_all || cistrcmp(name, "armor") == 0) { gitem_armor_t *info; it = FindItem("Jacket Armor"); ent->client->pers.inventory[ITEM_INDEX(it)] = 0; it = FindItem("Combat Armor"); ent->client->pers.inventory[ITEM_INDEX(it)] = 0; it = FindItem("Body Armor"); info = (gitem_armor_t *)it->info; ent->client->pers.inventory[ITEM_INDEX(it)] = info->max_count; if (!give_all) return; } if (give_all || cistrcmp(name, "Power Shield") == 0) { it = FindItem("Power Shield"); it_ent = G_Spawn(); it_ent->classname = it->classname; SpawnItem (it_ent, it); Touch_Item (it_ent, ent, NULL, NULL); if (it_ent->inuse) G_FreeEdict(it_ent); if (!give_all) return; } if (give_all) { for (i=0 ; i<game.num_items ; i++) { it = itemlist + i; if (!it->pickup) continue; if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO)) continue; ent->client->pers.inventory[i] = 1; } return; } it = FindItem (name); if (!it) { name = gi.argv(1); it = FindItem (name); if (!it) { gi.cprintf (ent, PRINT_HIGH, "unknown item\n"); return; } } if (!it->pickup) { gi.cprintf (ent, PRINT_HIGH, "non-pickup item\n"); return; } index = ITEM_INDEX(it); if (it->flags & IT_AMMO) { if (gi.argc() == 3) ent->client->pers.inventory[index] = atoi(gi.argv(2)); else ent->client->pers.inventory[index] += it->quantity; } else { it_ent = G_Spawn(); it_ent->classname = it->classname; SpawnItem (it_ent, it); Touch_Item (it_ent, ent, NULL, NULL); if (it_ent->inuse) G_FreeEdict(it_ent); }} /*==================Cmd_God_f Sets client to godmode argv(0) god==================*/void Cmd_God_f (edict_t *ent){ char *msg; if (deathmatch->value && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } ent->flags ^= FL_GODMODE; if (!(ent->flags & FL_GODMODE) ) msg = "godmode OFF\n"; else msg = "godmode ON\n"; gi.cprintf (ent, PRINT_HIGH, msg);} /*==================Cmd_Notarget_f Sets client to notarget argv(0) notarget==================*/void Cmd_Notarget_f (edict_t *ent){ char *msg; if (deathmatch->value && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } ent->flags ^= FL_NOTARGET; if (!(ent->flags & FL_NOTARGET) ) msg = "notarget OFF\n"; else msg = "notarget ON\n"; gi.cprintf (ent, PRINT_HIGH, msg);} /*==================Cmd_Noclip_f argv(0) noclip==================*/void Cmd_Noclip_f (edict_t *ent){ char *msg; if (deathmatch->value && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } if (ent->movetype == MOVETYPE_NOCLIP) { ent->movetype = MOVETYPE_WALK; msg = "noclip OFF\n"; } else { ent->movetype = MOVETYPE_NOCLIP; msg = "noclip ON\n"; } gi.cprintf (ent, PRINT_HIGH, msg);} /*==================Cmd_Use_f Use an inventory item==================*/void Cmd_Use_f (edict_t *ent){ int index; gitem_t *it; char *s; s = gi.args(); it = FindItem (s); if (!it) { gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s); return; } if (!it->use) { gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n"); return; } index = ITEM_INDEX(it); if (!ent->client->pers.inventory[index]) { gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s); return; } it->use (ent, it);} /*==================Cmd_Drop_f Drop an inventory item==================*/void Cmd_Drop_f (edict_t *ent){ int index; gitem_t *it; char *s; s = gi.args(); it = FindItem (s); if (!it) { gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s); return; } if (!it->drop) { gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n"); return; } index = ITEM_INDEX(it); if (!ent->client->pers.inventory[index]) { gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s); return; } it->drop (ent, it);} /*=================Cmd_Inven_f=================*/void Cmd_Inven_f (edict_t *ent){ int i; gclient_t *cl; cl = ent->client; cl->showscores = false; cl->showhelp = false; if (cl->showinventory) { cl->showinventory = false; return; } cl->showinventory = true; gi.WriteByte (svc_inventory); for (i=0 ; i<MAX_ITEMS ; i++) { gi.WriteShort (cl->pers.inventory[i]); } gi.unicast (ent, true);} /*=================Cmd_InvUse_f=================*/void Cmd_InvUse_f (edict_t *ent){ gitem_t *it; ValidateSelectedItem (ent); if (ent->client->pers.selected_item == -1) { gi.cprintf (ent, PRINT_HIGH, "No item to use.\n"); return; } it = &itemlist[ent->client->pers.selected_item]; if (!it->use) { gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n"); return; } it->use (ent, it);Lines 1–500 of 977. 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#include <u.h> #include <libc.h> #include <stdio.h> #include "../dat.h" #include "../fns.h" #include "m_player.h" char *ClientTeam (edict_t *ent) { char *p; static char value[512]; value[0] = 0; if (!ent->client) return value; strcpy(value, Info_ValueForKey (ent->client->pers.userinfo, "skin")); p = strchr(value, '/'); if (!p) return value; if ((int)(dmflags->value) & DF_MODELTEAMS) { *p = 0; return value; } // if ((int)(dmflags->value) & DF_SKINTEAMS) return ++p; } qboolean OnSameTeam (edict_t *ent1, edict_t *ent2) { char ent1Team [512]; char ent2Team [512]; if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS))) return false; strcpy (ent1Team, ClientTeam (ent1)); strcpy (ent2Team, ClientTeam (ent2)); if (strcmp(ent1Team, ent2Team) == 0) return true; return false; } void SelectNextItem (edict_t *ent, int itflags) { gclient_t *cl; int i, index; gitem_t *it; cl = ent->client; if (cl->chase_target) { ChaseNext(ent); return; } // scan for the next valid one for (i=1 ; i<=MAX_ITEMS ; i++) { index = (cl->pers.selected_item + i)%MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (!(it->flags & itflags)) continue; cl->pers.selected_item = index; return; } cl->pers.selected_item = -1; } void SelectPrevItem (edict_t *ent, int itflags) { gclient_t *cl; int i, index; gitem_t *it; cl = ent->client; if (cl->chase_target) { ChasePrev(ent); return; } // scan for the next valid one for (i=1 ; i<=MAX_ITEMS ; i++) { index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (!(it->flags & itflags)) continue; cl->pers.selected_item = index; return; } cl->pers.selected_item = -1; } void ValidateSelectedItem (edict_t *ent) { gclient_t *cl; cl = ent->client; if (cl->pers.inventory[cl->pers.selected_item]) return; // valid SelectNextItem (ent, -1); } //================================================================================= /* ================== Cmd_Give_f Give items to a client ================== */ void Cmd_Give_f (edict_t *ent) { char *name; gitem_t *it; int index; int i; qboolean give_all; edict_t *it_ent; if (deathmatch->value && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } name = gi.args(); if (cistrcmp(name, "all") == 0) give_all = true; else give_all = false; if (give_all || cistrcmp(gi.argv(1), "health") == 0) { if (gi.argc() == 3) ent->health = atoi(gi.argv(2)); else ent->health = ent->max_health; if (!give_all) return; } if (give_all || cistrcmp(name, "weapons") == 0) { for (i=0 ; i<game.num_items ; i++) { it = itemlist + i; if (!it->pickup) continue; if (!(it->flags & IT_WEAPON)) continue; ent->client->pers.inventory[i] += 1; } if (!give_all) return; } if (give_all || cistrcmp(name, "ammo") == 0) { for (i=0 ; i<game.num_items ; i++) { it = itemlist + i; if (!it->pickup) continue; if (!(it->flags & IT_AMMO)) continue; Add_Ammo (ent, it, 1000); } if (!give_all) return; } if (give_all || cistrcmp(name, "armor") == 0) { gitem_armor_t *info; it = FindItem("Jacket Armor"); ent->client->pers.inventory[ITEM_INDEX(it)] = 0; it = FindItem("Combat Armor"); ent->client->pers.inventory[ITEM_INDEX(it)] = 0; it = FindItem("Body Armor"); info = (gitem_armor_t *)it->info; ent->client->pers.inventory[ITEM_INDEX(it)] = info->max_count; if (!give_all) return; } if (give_all || cistrcmp(name, "Power Shield") == 0) { it = FindItem("Power Shield"); it_ent = G_Spawn(); it_ent->classname = it->classname; SpawnItem (it_ent, it); Touch_Item (it_ent, ent, NULL, NULL); if (it_ent->inuse) G_FreeEdict(it_ent); if (!give_all) return; } if (give_all) { for (i=0 ; i<game.num_items ; i++) { it = itemlist + i; if (!it->pickup) continue; if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO)) continue; ent->client->pers.inventory[i] = 1; } return; } it = FindItem (name); if (!it) { name = gi.argv(1); it = FindItem (name); if (!it) { gi.cprintf (ent, PRINT_HIGH, "unknown item\n"); return; } } if (!it->pickup) { gi.cprintf (ent, PRINT_HIGH, "non-pickup item\n"); return; } index = ITEM_INDEX(it); if (it->flags & IT_AMMO) { if (gi.argc() == 3) ent->client->pers.inventory[index] = atoi(gi.argv(2)); else ent->client->pers.inventory[index] += it->quantity; } else { it_ent = G_Spawn(); it_ent->classname = it->classname; SpawnItem (it_ent, it); Touch_Item (it_ent, ent, NULL, NULL); if (it_ent->inuse) G_FreeEdict(it_ent); } } /* ================== Cmd_God_f Sets client to godmode argv(0) god ================== */ void Cmd_God_f (edict_t *ent) { char *msg; if (deathmatch->value && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } ent->flags ^= FL_GODMODE; if (!(ent->flags & FL_GODMODE) ) msg = "godmode OFF\n"; else msg = "godmode ON\n"; gi.cprintf (ent, PRINT_HIGH, msg); } /* ================== Cmd_Notarget_f Sets client to notarget argv(0) notarget ================== */ void Cmd_Notarget_f (edict_t *ent) { char *msg; if (deathmatch->value && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } ent->flags ^= FL_NOTARGET; if (!(ent->flags & FL_NOTARGET) ) msg = "notarget OFF\n"; else msg = "notarget ON\n"; gi.cprintf (ent, PRINT_HIGH, msg); } /* ================== Cmd_Noclip_f argv(0) noclip ================== */ void Cmd_Noclip_f (edict_t *ent) { char *msg; if (deathmatch->value && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } if (ent->movetype == MOVETYPE_NOCLIP) { ent->movetype = MOVETYPE_WALK; msg = "noclip OFF\n"; } else { ent->movetype = MOVETYPE_NOCLIP; msg = "noclip ON\n"; } gi.cprintf (ent, PRINT_HIGH, msg); } /* ================== Cmd_Use_f Use an inventory item ================== */ void Cmd_Use_f (edict_t *ent) { int index; gitem_t *it; char *s; s = gi.args(); it = FindItem (s); if (!it) { gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s); return; } if (!it->use) { gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n"); return; } index = ITEM_INDEX(it); if (!ent->client->pers.inventory[index]) { gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s); return; } it->use (ent, it); } /* ================== Cmd_Drop_f Drop an inventory item ================== */ void Cmd_Drop_f (edict_t *ent) { int index; gitem_t *it; char *s; s = gi.args(); it = FindItem (s); if (!it) { gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s); return; } if (!it->drop) { gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n"); return; } index = ITEM_INDEX(it); if (!ent->client->pers.inventory[index]) { gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s); return; } it->drop (ent, it); } /* ================= Cmd_Inven_f ================= */ void Cmd_Inven_f (edict_t *ent) { int i; gclient_t *cl; cl = ent->client; cl->showscores = false; cl->showhelp = false; if (cl->showinventory) { cl->showinventory = false; return; } cl->showinventory = true; gi.WriteByte (svc_inventory); for (i=0 ; i<MAX_ITEMS ; i++) { gi.WriteShort (cl->pers.inventory[i]); } gi.unicast (ent, true); } /* ================= Cmd_InvUse_f ================= */ void Cmd_InvUse_f (edict_t *ent) { gitem_t *it; ValidateSelectedItem (ent); if (ent->client->pers.selected_item == -1) { gi.cprintf (ent, PRINT_HIGH, "No item to use.\n"); return; } it = &itemlist[ent->client->pers.selected_item]; if (!it->use) { gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n"); return; } it->use (ent, it);