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#include <u.h>#include <libc.h>#include <stdio.h>#include "../dat.h"#include "../fns.h"#include "m_flyer.h" qboolean visible (edict_t *self, edict_t *other); static int	nextmove;			// Used for start/stop frames static int	sound_sight;static int	sound_idle;static int	sound_pain1;static int	sound_pain2;static int	sound_slash;static int	sound_sproing;static int	sound_die;  void flyer_check_melee(edict_t *self);void flyer_loop_melee (edict_t *self);void flyer_melee (edict_t *self);void flyer_setstart (edict_t *self);void flyer_stand (edict_t *self);void flyer_nextmove (edict_t *self);  void flyer_sight (edict_t *self, edict_t */*other*/){	gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);} void flyer_idle (edict_t *self){	gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);} void flyer_pop_blades (edict_t *self){	gi.sound (self, CHAN_VOICE, sound_sproing, 1, ATTN_NORM, 0);}  mframe_t flyer_frames_stand [] ={	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL,	ai_stand, 0, NULL};mmove_t	flyer_move_stand = {FRAME_stand01, FRAME_stand45, flyer_frames_stand, NULL};  mframe_t flyer_frames_walk [] ={	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL,	ai_walk, 5, NULL};mmove_t	flyer_move_walk = {FRAME_stand01, FRAME_stand45, flyer_frames_walk, NULL}; mframe_t flyer_frames_run [] ={	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL,	ai_run, 10, NULL};mmove_t	flyer_move_run = {FRAME_stand01, FRAME_stand45, flyer_frames_run, NULL}; void flyer_run (edict_t *self){	if (self->monsterinfo.aiflags & AI_STAND_GROUND)		self->monsterinfo.currentmove = &flyer_move_stand;	else		self->monsterinfo.currentmove = &flyer_move_run;} void flyer_walk (edict_t *self){	self->monsterinfo.currentmove = &flyer_move_walk;} void flyer_stand (edict_t *self){		self->monsterinfo.currentmove = &flyer_move_stand;} mframe_t flyer_frames_start [] ={		ai_move, 0,	NULL,		ai_move, 0,	NULL,		ai_move, 0,	NULL,		ai_move, 0,	NULL,		ai_move, 0,	NULL,		ai_move, 0,	flyer_nextmove};mmove_t flyer_move_start = {FRAME_start01, FRAME_start06, flyer_frames_start, NULL}; mframe_t flyer_frames_stop [] ={		ai_move, 0,	NULL,		ai_move, 0,	NULL,		ai_move, 0,	NULL,		ai_move, 0,	NULL,		ai_move, 0,	NULL,		ai_move, 0,	NULL,		ai_move, 0,	flyer_nextmove};mmove_t flyer_move_stop = {FRAME_stop01, FRAME_stop07, flyer_frames_stop, NULL}; void flyer_stop (edict_t *self){		self->monsterinfo.currentmove = &flyer_move_stop;} void flyer_start (edict_t *self){		self->monsterinfo.currentmove = &flyer_move_start;}  mframe_t flyer_frames_rollright [] ={		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL};mmove_t flyer_move_rollright = {FRAME_rollr01, FRAME_rollr09, flyer_frames_rollright, NULL}; mframe_t flyer_frames_rollleft [] ={		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL};mmove_t flyer_move_rollleft = {FRAME_rollf01, FRAME_rollf09, flyer_frames_rollleft, NULL}; mframe_t flyer_frames_pain3 [] ={			ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL};mmove_t flyer_move_pain3 = {FRAME_pain301, FRAME_pain304, flyer_frames_pain3, flyer_run}; mframe_t flyer_frames_pain2 [] ={		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL};mmove_t flyer_move_pain2 = {FRAME_pain201, FRAME_pain204, flyer_frames_pain2, flyer_run}; mframe_t flyer_frames_pain1 [] ={		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL};mmove_t flyer_move_pain1 = {FRAME_pain101, FRAME_pain109, flyer_frames_pain1, flyer_run}; mframe_t flyer_frames_defense [] = {		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		// Hold this frame		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL};mmove_t flyer_move_defense = {FRAME_defens01, FRAME_defens06, flyer_frames_defense, NULL}; mframe_t flyer_frames_bankright [] ={		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL};mmove_t flyer_move_bankright = {FRAME_bankr01, FRAME_bankr07, flyer_frames_bankright, NULL}; mframe_t flyer_frames_bankleft [] ={		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL,		ai_move, 0, NULL};mmove_t flyer_move_bankleft = {FRAME_bankl01, FRAME_bankl07, flyer_frames_bankleft, NULL};		  void flyer_fire (edict_t *self, int flash_number){	vec3_t	start;	vec3_t	forward, right;	vec3_t	end;	vec3_t	dir;	int		effect; 	if ((self->s.frame == FRAME_attak204) || (self->s.frame == FRAME_attak207) || (self->s.frame == FRAME_attak210))		effect = EF_HYPERBLASTER;	else		effect = 0;	AngleVectors (self->s.angles, forward, right, NULL);	G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);		VectorCopy (self->enemy->s.origin, end);	end[2] += self->enemy->viewheight;	VectorSubtract (end, start, dir); 	monster_fire_blaster (self, start, dir, 1, 1000, flash_number, effect);} void flyer_fireleft (edict_t *self){	flyer_fire (self, MZ2_FLYER_BLASTER_1);} void flyer_fireright (edict_t *self){	flyer_fire (self, MZ2_FLYER_BLASTER_2);}  mframe_t flyer_frames_attack2 [] ={		ai_charge, 0, NULL,		ai_charge, 0, NULL,		ai_charge, 0, NULL,		ai_charge, -10, flyer_fireleft,			// left gun		ai_charge, -10, flyer_fireright,		// right gun		ai_charge, -10, flyer_fireleft,			// left gun		ai_charge, -10, flyer_fireright,		// right gun		ai_charge, -10, flyer_fireleft,			// left gun		ai_charge, -10, flyer_fireright,		// right gun		ai_charge, -10, flyer_fireleft,			// left gun		ai_charge, -10, flyer_fireright,		// right gun		ai_charge, 0, NULL,		ai_charge, 0, NULL,		ai_charge, 0, NULL,		ai_charge, 0, NULL,		ai_charge, 0, NULL,		ai_charge, 0, NULL};mmove_t flyer_move_attack2 = {FRAME_attak201, FRAME_attak217, flyer_frames_attack2, flyer_run};  void flyer_slash_left (edict_t *self){	vec3_t	aim; 	VectorSet (aim, MELEE_DISTANCE, self->mins[0], 0);	fire_hit (self, aim, 5, 0);	gi.sound (self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);} void flyer_slash_right (edict_t *self){	vec3_t	aim; 	VectorSet (aim, MELEE_DISTANCE, self->maxs[0], 0);	fire_hit (self, aim, 5, 0);	gi.sound (self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);} mframe_t flyer_frames_start_melee [] ={		ai_charge, 0, flyer_pop_blades,		ai_charge, 0, NULL,		ai_charge, 0, NULL,		ai_charge, 0, NULL,		ai_charge, 0, NULL,		ai_charge, 0, NULL};mmove_t flyer_move_start_melee = {FRAME_attak101, FRAME_attak106, flyer_frames_start_melee, flyer_loop_melee}; mframe_t flyer_frames_end_melee [] ={		ai_charge, 0, NULL,		ai_charge, 0, NULL,		ai_charge, 0, NULL};mmove_t flyer_move_end_melee = {FRAME_attak119, FRAME_attak121, flyer_frames_end_melee, flyer_run};  mframe_t flyer_frames_loop_melee [] ={		ai_charge, 0, NULL,		// Loop Start		ai_charge, 0, NULL,		ai_charge, 0, flyer_slash_left,		// Left Wing Strike		ai_charge, 0, NULL,		ai_charge, 0, NULL,		ai_charge, 0, NULL,		ai_charge, 0, NULL,		ai_charge, 0, flyer_slash_right,	// Right Wing Strike		ai_charge, 0, NULL,		ai_charge, 0, NULL,		ai_charge, 0, NULL,		ai_charge, 0, NULL		// Loop Ends		};mmove_t flyer_move_loop_melee = {FRAME_attak107, FRAME_attak118, flyer_frames_loop_melee, flyer_check_melee}; void flyer_loop_melee (edict_t *self){/*	if (qrandom() <= 0.5)			self->monsterinfo.currentmove = &flyer_move_attack1;	else */	self->monsterinfo.currentmove = &flyer_move_loop_melee;}   void flyer_attack (edict_t *self){/*	if (qrandom() <= 0.5)			self->monsterinfo.currentmove = &flyer_move_attack1;	else */	self->monsterinfo.currentmove = &flyer_move_attack2;} void flyer_setstart (edict_t *self){	nextmove = ACTION_run;	self->monsterinfo.currentmove = &flyer_move_start;} void flyer_nextmove (edict_t *self){	if (nextmove == ACTION_attack1)		self->monsterinfo.currentmove = &flyer_move_start_melee;	else if (nextmove == ACTION_attack2)		self->monsterinfo.currentmove = &flyer_move_attack2;	else if (nextmove == ACTION_run)		self->monsterinfo.currentmove = &flyer_move_run;} void flyer_melee (edict_t *self){//	flyer.nextmove = ACTION_attack1;//	self->monsterinfo.currentmove = &flyer_move_stop;	self->monsterinfo.currentmove = &flyer_move_start_melee;} void flyer_check_melee(edict_t *self){	if (range (self, self->enemy) == RANGE_MELEE)		if (qrandom() <= 0.8)

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