</$objtype/mkfile LIB=baseq2.$O.aOFILES=\ g_ai.$O\ g_chase.$O\ g_cmds.$O\ g_combat.$O\ g_func.$O\ g_items.$O\ g_main.$O\ g_misc.$O\ g_monster.$O\ g_phys.$O\ g_save.$O\ g_spawn.$O\ g_svcmds.$O\ g_target.$O\ g_trigger.$O\ g_turret.$O\ g_utils.$O\ g_weapon.$O\ m_actor.$O\ m_berserk.$O\ m_boss2.$O\ m_boss3.$O\ m_boss31.$O\ m_boss32.$O\ m_brain.$O\ m_chick.$O\ m_flash.$O\ m_flipper.$O\ m_float.$O\ m_flyer.$O\ m_gladiator.$O\ m_gunner.$O\ m_hover.$O\ m_infantry.$O\ m_insane.$O\ m_medic.$O\ m_move.$O\ m_mutant.$O\ m_parasite.$O\ m_soldier.$O\ m_supertank.$O\ m_tank.$O\ p_client.$O\ p_hud.$O\ p_trail.$O\ p_view.$O\ p_weapon.$O\ q_shared.$O\ HFILES=game.h m_actor.h m_berserk.h m_boss2.h m_boss31.h m_boss32.h m_brain.h m_chick.h m_flipper.h m_float.h m_flyer.h m_gladiator.h m_gunner.h m_hover.h m_infantry.h m_insane.h m_medic.h m_mutant.h m_parasite.h m_player.h m_soldier.h m_supertank.h m_tank.h </sys/src/cmd/mklib
</$objtype/mkfile
LIB=baseq2.$O.a
OFILES=\
g_ai.$O\
g_chase.$O\
g_cmds.$O\
g_combat.$O\
g_func.$O\
g_items.$O\
g_main.$O\
g_misc.$O\
g_monster.$O\
g_phys.$O\
g_save.$O\
g_spawn.$O\
g_svcmds.$O\
g_target.$O\
g_trigger.$O\
g_turret.$O\
g_utils.$O\
g_weapon.$O\
m_actor.$O\
m_berserk.$O\
m_boss2.$O\
m_boss3.$O\
m_boss31.$O\
m_boss32.$O\
m_brain.$O\
m_chick.$O\
m_flash.$O\
m_flipper.$O\
m_float.$O\
m_flyer.$O\
m_gladiator.$O\
m_gunner.$O\
m_hover.$O\
m_infantry.$O\
m_insane.$O\
m_medic.$O\
m_move.$O\
m_mutant.$O\
m_parasite.$O\
m_soldier.$O\
m_supertank.$O\
m_tank.$O\
p_client.$O\
p_hud.$O\
p_trail.$O\
p_view.$O\
p_weapon.$O\
q_shared.$O\
HFILES=game.h m_actor.h m_berserk.h m_boss2.h m_boss31.h m_boss32.h m_brain.h m_chick.h m_flipper.h m_float.h m_flyer.h m_gladiator.h m_gunner.h m_hover.h m_infantry.h m_insane.h m_medic.h m_mutant.h m_parasite.h m_player.h m_soldier.h m_supertank.h m_tank.h
</sys/src/cmd/mklib