242 lines · 7.6 KB · Java
RawDownload
/* * Copyright (c) 1997, 2006, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */package javax.swing;  import java.awt.event.*;import java.awt.*;import javax.swing.event.*; /** * State model for buttons. * <p> * This model is used for regular buttons, as well as check boxes * and radio buttons, which are special kinds of buttons. In practice, * a button's UI takes the responsibility of calling methods on its * model to manage the state, as detailed below: * <p> * In simple terms, pressing and releasing the mouse over a regular * button triggers the button and causes and <code>ActionEvent</code> * to be fired. The same behavior can be produced via a keyboard key * defined by the look and feel of the button (typically the SPACE BAR). * Pressing and releasing this key while the button has * focus will give the same results. For check boxes and radio buttons, the * mouse or keyboard equivalent sequence just described causes the button * to become selected. * <p> * In details, the state model for buttons works as follows * when used with the mouse: * <br> * Pressing the mouse on top of a button makes the model both * armed and pressed. As long as the mouse remains down, * the model remains pressed, even if the mouse moves * outside the button. On the contrary, the model is only * armed while the mouse remains pressed within the bounds of * the button (it can move in or out of the button, but the model * is only armed during the portion of time spent within the button). * A button is triggered, and an <code>ActionEvent</code> is fired, * when the mouse is released while the model is armed * - meaning when it is released over top of the button after the mouse * has previously been pressed on that button (and not already released). * Upon mouse release, the model becomes unarmed and unpressed. * <p> * In details, the state model for buttons works as follows * when used with the keyboard: * <br> * Pressing the look and feel defined keyboard key while the button * has focus makes the model both armed and pressed. As long as this key * remains down, the model remains in this state. Releasing the key sets * the model to unarmed and unpressed, triggers the button, and causes an * <code>ActionEvent</code> to be fired. * * @author Jeff Dinkins */public interface ButtonModel extends ItemSelectable {     /**     * Indicates partial commitment towards triggering the     * button.     *     * @return <code>true</code> if the button is armed,     *         and ready to be triggered     * @see #setArmed     */    boolean isArmed();     /**     * Indicates if the button has been selected. Only needed for     * certain types of buttons - such as radio buttons and check boxes.     *     * @return <code>true</code> if the button is selected     */    boolean isSelected();     /**     * Indicates if the button can be selected or triggered by     * an input device, such as a mouse pointer.     *     * @return <code>true</code> if the button is enabled     */    boolean isEnabled();     /**     * Indicates if the button is pressed.     *     * @return <code>true</code> if the button is pressed     */    boolean isPressed();     /**     * Indicates that the mouse is over the button.     *     * @return <code>true</code> if the mouse is over the button     */    boolean isRollover();     /**     * Marks the button as armed or unarmed.     *     * @param b whether or not the button should be armed     */    public void setArmed(boolean b);     /**     * Selects or deselects the button.     *     * @param b <code>true</code> selects the button,     *          <code>false</code> deselects the button     */    public void setSelected(boolean b);     /**     * Enables or disables the button.     *     * @param b whether or not the button should be enabled     * @see #isEnabled     */    public void setEnabled(boolean b);     /**     * Sets the button to pressed or unpressed.     *     * @param b whether or not the button should be pressed     * @see #isPressed     */    public void setPressed(boolean b);     /**     * Sets or clears the button's rollover state     *     * @param b whether or not the button is in the rollover state     * @see #isRollover     */    public void setRollover(boolean b);     /**     * Sets the keyboard mnemonic (shortcut key or     * accelerator key) for the button.     *     * @param key an int specifying the accelerator key     */    public void setMnemonic(int key);     /**     * Gets the keyboard mnemonic for the button.     *     * @return an int specifying the accelerator key     * @see #setMnemonic     */    public int  getMnemonic();     /**     * Sets the action command string that gets sent as part of the     * <code>ActionEvent</code> when the button is triggered.     *     * @param s the <code>String</code> that identifies the generated event     * @see #getActionCommand     * @see java.awt.event.ActionEvent#getActionCommand     */    public void setActionCommand(String s);     /**     * Returns the action command string for the button.     *     * @return the <code>String</code> that identifies the generated event     * @see #setActionCommand     */    public String getActionCommand();     /**     * Identifies the group the button belongs to --     * needed for radio buttons, which are mutually     * exclusive within their group.     *     * @param group the <code>ButtonGroup</code> the button belongs to     */    public void setGroup(ButtonGroup group);     /**     * Adds an <code>ActionListener</code> to the model.     *     * @param l the listener to add     */    void addActionListener(ActionListener l);     /**     * Removes an <code>ActionListener</code> from the model.     *     * @param l the listener to remove     */    void removeActionListener(ActionListener l);     /**     * Adds an <code>ItemListener</code> to the model.     *     * @param l the listener to add     */    void addItemListener(ItemListener l);     /**     * Removes an <code>ItemListener</code> from the model.     *     * @param l the listener to remove     */    void removeItemListener(ItemListener l);     /**     * Adds a <code>ChangeListener</code> to the model.     *     * @param l the listener to add     */    void addChangeListener(ChangeListener l);     /**     * Removes a <code>ChangeListener</code> from the model.     *     * @param l the listener to remove     */    void removeChangeListener(ChangeListener l); }