/* * Copyright (c) 1997, 2009, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */package javax.swing; import java.awt.Component;import java.awt.Font;import java.awt.Color;import java.awt.Insets;import java.awt.Dimension;import java.awt.KeyboardFocusManager;import java.awt.KeyEventPostProcessor;import java.awt.Toolkit; import java.awt.event.KeyEvent; import java.security.AccessController; import javax.swing.plaf.ComponentUI;import javax.swing.border.Border; import javax.swing.event.SwingPropertyChangeSupport;import java.beans.PropertyChangeListener; import java.io.Serializable;import java.io.File;import java.io.FileInputStream; import java.util.ArrayList;import java.util.Properties;import java.util.StringTokenizer;import java.util.Vector;import java.util.Locale; import sun.awt.SunToolkit;import sun.awt.OSInfo;import sun.security.action.GetPropertyAction;import sun.swing.SwingUtilities2;import java.lang.reflect.Method;import java.util.HashMap;import sun.awt.AppContext;import sun.awt.AWTAccessor; /** * {@code UIManager} manages the current look and feel, the set of * available look and feels, {@code PropertyChangeListeners} that * are notified when the look and feel changes, look and feel defaults, and * convenience methods for obtaining various default values. * * <h3>Specifying the look and feel</h3> * * The look and feel can be specified in two distinct ways: by * specifying the fully qualified name of the class for the look and * feel, or by creating an instance of {@code LookAndFeel} and passing * it to {@code setLookAndFeel}. The following example illustrates * setting the look and feel to the system look and feel: * <pre> * UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); * </pre> * The following example illustrates setting the look and feel based on * class name: * <pre> * UIManager.setLookAndFeel("javax.swing.plaf.metal.MetalLookAndFeel"); * </pre> * Once the look and feel has been changed it is imperative to invoke * {@code updateUI} on all {@code JComponents}. The method {@link * SwingUtilities#updateComponentTreeUI} makes it easy to apply {@code * updateUI} to a containment hierarchy. Refer to it for * details. The exact behavior of not invoking {@code * updateUI} after changing the look and feel is * unspecified. It is very possible to receive unexpected exceptions, * painting problems, or worse. * * <h3>Default look and feel</h3> * * The class used for the default look and feel is chosen in the following * manner: * <ol> * <li>If the system property <code>swing.defaultlaf</code> is * {@code non-null}, use its value as the default look and feel class * name. * <li>If the {@link java.util.Properties} file <code>swing.properties</code> * exists and contains the key <code>swing.defaultlaf</code>, * use its value as the default look and feel class name. The location * that is checked for <code>swing.properties</code> may vary depending * upon the implementation of the Java platform. In Sun's implementation * the location is <code>${java.home}/lib/swing.properties</code>. * Refer to the release notes of the implementation being used for * further details. * <li>Otherwise use the cross platform look and feel. * </ol> * * <h3>Defaults</h3> * * {@code UIManager} manages three sets of {@code UIDefaults}. In order, they * are: * <ol> * <li>Developer defaults. With few exceptions Swing does not * alter the developer defaults; these are intended to be modified * and used by the developer. * <li>Look and feel defaults. The look and feel defaults are * supplied by the look and feel at the time it is installed as the * current look and feel ({@code setLookAndFeel()} is invoked). The * look and feel defaults can be obtained using the {@code * getLookAndFeelDefaults()} method. * <li>Sytem defaults. The system defaults are provided by Swing. * </ol> * Invoking any of the various {@code get} methods * results in checking each of the defaults, in order, returning * the first {@code non-null} value. For example, invoking * {@code UIManager.getString("Table.foreground")} results in first * checking developer defaults. If the developer defaults contain * a value for {@code "Table.foreground"} it is returned, otherwise * the look and feel defaults are checked, followed by the system defaults. * <p> * It's important to note that {@code getDefaults} returns a custom * instance of {@code UIDefaults} with this resolution logic built into it. * For example, {@code UIManager.getDefaults().getString("Table.foreground")} * is equivalent to {@code UIManager.getString("Table.foreground")}. Both * resolve using the algorithm just described. In many places the * documentation uses the word defaults to refer to the custom instance * of {@code UIDefaults} with the resolution logic as previously described. * <p> * When the look and feel is changed, {@code UIManager} alters only the * look and feel defaults; the developer and system defaults are not * altered by the {@code UIManager} in any way. * <p> * The set of defaults a particular look and feel supports is defined * and documented by that look and feel. In addition, each look and * feel, or {@code ComponentUI} provided by a look and feel, may * access the defaults at different times in their life cycle. Some * look and feels may agressively look up defaults, so that changing a * default may not have an effect after installing the look and feel. * Other look and feels may lazily access defaults so that a change to * the defaults may effect an existing look and feel. Finally, other look * and feels might not configure themselves from the defaults table in * any way. None-the-less it is usually the case that a look and feel * expects certain defaults, so that in general * a {@code ComponentUI} provided by one look and feel will not * work with another look and feel. * <p> * <strong>Warning:</strong> * Serialized objects of this class will not be compatible with * future Swing releases. The current serialization support is * appropriate for short term storage or RMI between applications running * the same version of Swing. As of 1.4, support for long term storage * of all JavaBeans<sup><font size="-2">TM</font></sup> * has been added to the <code>java.beans</code> package. * Please see {@link java.beans.XMLEncoder}. * * @author Thomas Ball * @author Hans Muller */public class UIManager implements Serializable{ /** * This class defines the state managed by the <code>UIManager</code>. For * Swing applications the fields in this class could just as well * be static members of <code>UIManager</code> however we give them * "AppContext" * scope instead so that applets (and potentially multiple lightweight * applications running in a single VM) have their own state. For example, * an applet can alter its look and feel, see <code>setLookAndFeel</code>. * Doing so has no affect on other applets (or the browser). */ private static class LAFState { Properties swingProps; private UIDefaults[] tables = new UIDefaults[2]; boolean initialized = false; MultiUIDefaults multiUIDefaults = new MultiUIDefaults(tables); LookAndFeel lookAndFeel; LookAndFeel multiLookAndFeel = null; Vector<LookAndFeel> auxLookAndFeels = null; SwingPropertyChangeSupport changeSupport; LookAndFeelInfo[] installedLAFs; UIDefaults getLookAndFeelDefaults() { return tables[0]; } void setLookAndFeelDefaults(UIDefaults x) { tables[0] = x; } UIDefaults getSystemDefaults() { return tables[1]; } void setSystemDefaults(UIDefaults x) { tables[1] = x; } /** * Returns the SwingPropertyChangeSupport for the current * AppContext. If <code>create</code> is a true, a non-null * <code>SwingPropertyChangeSupport</code> will be returned, if * <code>create</code> is false and this has not been invoked * with true, null will be returned. */ public synchronized SwingPropertyChangeSupport getPropertyChangeSupport(boolean create) { if (create && changeSupport == null) { changeSupport = new SwingPropertyChangeSupport( UIManager.class); } return changeSupport; } } /* Lock object used in place of class object for synchronization. (4187686) */ private static final Object classLock = new Object(); /** * Return the <code>LAFState</code> object, lazily create one if necessary. * All access to the <code>LAFState</code> fields is done via this method, * for example: * <pre> * getLAFState().initialized = true; * </pre> */ private static LAFState getLAFState() { LAFState rv = (LAFState)SwingUtilities.appContextGet( SwingUtilities2.LAF_STATE_KEY); if (rv == null) { synchronized (classLock) { rv = (LAFState)SwingUtilities.appContextGet( SwingUtilities2.LAF_STATE_KEY); if (rv == null) { SwingUtilities.appContextPut( SwingUtilities2.LAF_STATE_KEY, (rv = new LAFState())); } } } return rv; } /* Keys used for the properties file in <java.home>/lib/swing.properties. * See loadUserProperties(), initialize(). */ private static final String defaultLAFKey = "swing.defaultlaf"; private static final String auxiliaryLAFsKey = "swing.auxiliarylaf"; private static final String multiplexingLAFKey = "swing.plaf.multiplexinglaf"; private static final String installedLAFsKey = "swing.installedlafs"; private static final String disableMnemonicKey = "swing.disablenavaids"; /** * Return a swing.properties file key for the attribute of specified * look and feel. The attr is either "name" or "class", a typical * key would be: "swing.installedlaf.windows.name" */ private static String makeInstalledLAFKey(String laf, String attr) { return "swing.installedlaf." + laf + "." + attr; } /** * The filename for swing.properties is a path like this (Unix version): * <java.home>/lib/swing.properties. This method returns a bogus * filename if java.home isn't defined. */ private static String makeSwingPropertiesFilename() { String sep = File.separator; // No need to wrap this in a doPrivileged as it's called from // a doPrivileged. String javaHome = System.getProperty("java.home"); if (javaHome == null) { javaHome = "<java.home undefined>"; } return javaHome + sep + "lib" + sep + "swing.properties"; } /** * Provides a little information about an installed * <code>LookAndFeel</code> for the sake of configuring a menu or * for initial application set up. * * @see UIManager#getInstalledLookAndFeels * @see LookAndFeel */ public static class LookAndFeelInfo { private String name; private String className; /** * Constructs a <code>UIManager</code>s * <code>LookAndFeelInfo</code> object. * * @param name a <code>String</code> specifying the name of * the look and feel * @param className a <code>String</code> specifiying the name of * the class that implements the look and feel */ public LookAndFeelInfo(String name, String className) { this.name = name; this.className = className; } /** * Returns the name of the look and feel in a form suitable * for a menu or other presentation * @return a <code>String</code> containing the name * @see LookAndFeel#getName */ public String getName() { return name; } /** * Returns the name of the class that implements this look and feel. * @return the name of the class that implements this * <code>LookAndFeel</code> * @see LookAndFeel */ public String getClassName() { return className; } /** * Returns a string that displays and identifies this * object's properties. * * @return a <code>String</code> representation of this object */ public String toString() { return getClass().getName() + "[" + getName() + " " + getClassName() + "]"; } } /** * The default value of <code>installedLAFS</code> is used when no * swing.properties * file is available or if the file doesn't contain a "swing.installedlafs" * property. * * @see #initializeInstalledLAFs */ private static LookAndFeelInfo[] installedLAFs; static { ArrayList<LookAndFeelInfo> iLAFs = new ArrayList<LookAndFeelInfo>(4); iLAFs.add(new LookAndFeelInfo( "Metal", "javax.swing.plaf.metal.MetalLookAndFeel")); iLAFs.add(new LookAndFeelInfo( "Nimbus", "javax.swing.plaf.nimbus.NimbusLookAndFeel")); iLAFs.add(new LookAndFeelInfo("CDE/Motif", "com.sun.java.swing.plaf.motif.MotifLookAndFeel")); // Only include windows on Windows boxs. OSInfo.OSType osType = AccessController.doPrivileged(OSInfo.getOSTypeAction()); if (osType == OSInfo.OSType.WINDOWS) { iLAFs.add(new LookAndFeelInfo("Windows", "com.sun.java.swing.plaf.windows.WindowsLookAndFeel")); if (Toolkit.getDefaultToolkit().getDesktopProperty( "win.xpstyle.themeActive") != null) { iLAFs.add(new LookAndFeelInfo("Windows Classic", "com.sun.java.swing.plaf.windows.WindowsClassicLookAndFeel")); } } else { // GTK is not shipped on Windows. iLAFs.add(new LookAndFeelInfo("GTK+", "com.sun.java.swing.plaf.gtk.GTKLookAndFeel")); } installedLAFs = iLAFs.toArray(new LookAndFeelInfo[iLAFs.size()]); } /** * Returns an array of {@code LookAndFeelInfo}s representing the * {@code LookAndFeel} implementations currently available. The * <code>LookAndFeelInfo</code> objects can be used by an * application to construct a menu of look and feel options for * the user, or to determine which look and feel to set at startup * time. To avoid the penalty of creating numerous {@code * LookAndFeel} objects, {@code LookAndFeelInfo} maintains the * class name of the {@code LookAndFeel} class, not the actual * {@code LookAndFeel} instance. * <p> * The following example illustrates setting the current look and feel * from an instance of {@code LookAndFeelInfo}: * <pre> * UIManager.setLookAndFeel(info.getClassName()); * </pre> * * @return an array of <code>LookAndFeelInfo</code> objects * @see #setLookAndFeel */ public static LookAndFeelInfo[] getInstalledLookAndFeels() { maybeInitialize(); LookAndFeelInfo[] ilafs = getLAFState().installedLAFs; if (ilafs == null) { ilafs = installedLAFs; } LookAndFeelInfo[] rv = new LookAndFeelInfo[ilafs.length]; System.arraycopy(ilafs, 0, rv, 0, ilafs.length); return rv; } /** * Sets the set of available look and feels. While this method does * not check to ensure all of the {@code LookAndFeelInfos} are * {@code non-null}, it is strongly recommended that only {@code non-null} * values are supplied in the {@code infos} array. * * @param infos set of <code>LookAndFeelInfo</code> objects specifying * the available look and feels * * @see #getInstalledLookAndFeels * @throws NullPointerException if {@code infos} is {@code null} */ public static void setInstalledLookAndFeels(LookAndFeelInfo[] infos) throws SecurityException { maybeInitialize(); LookAndFeelInfo[] newInfos = new LookAndFeelInfo[infos.length]; System.arraycopy(infos, 0, newInfos, 0, infos.length); getLAFState().installedLAFs = newInfos; } /** * Adds the specified look and feel to the set of available look * and feels. While this method allows a {@code null} {@code info}, * it is strongly recommended that a {@code non-null} value be used. * * @param info a <code>LookAndFeelInfo</code> object that names the * look and feel and identifies the class that implements it * @see #setInstalledLookAndFeels */ public static void installLookAndFeel(LookAndFeelInfo info) { LookAndFeelInfo[] infos = getInstalledLookAndFeels(); LookAndFeelInfo[] newInfos = new LookAndFeelInfo[infos.length + 1]; System.arraycopy(infos, 0, newInfos, 0, infos.length); newInfos[infos.length] = info; setInstalledLookAndFeels(newInfos); } /** * Adds the specified look and feel to the set of available look * and feels. While this method does not check the * arguments in any way, it is strongly recommended that {@code * non-null} values be supplied. * * @param name descriptive name of the look and feel * @param className name of the class that implements the look and feel * @see #setInstalledLookAndFeels */ public static void installLookAndFeel(String name, String className) { installLookAndFeel(new LookAndFeelInfo(name, className)); } /** * Returns the current look and feel or <code>null</code>. * * @return current look and feel, or <code>null</code> * @see #setLookAndFeel */ public static LookAndFeel getLookAndFeel() { maybeInitialize(); return getLAFState().lookAndFeel; } /** * Sets the current look and feel to {@code newLookAndFeel}. * If the current look and feel is {@code non-null} {@code * uninitialize} is invoked on it. If {@code newLookAndFeel} is * {@code non-null}, {@code initialize} is invoked on it followed * by {@code getDefaults}. The defaults returned from {@code * newLookAndFeel.getDefaults()} replace those of the defaults * from the previous look and feel. If the {@code newLookAndFeel} is * {@code null}, the look and feel defaults are set to {@code null}. * <p> * A value of {@code null} can be used to set the look and feelLines 1–500 of 1463. Load more
/* * Copyright (c) 1997, 2009, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing; import java.awt.Component; import java.awt.Font; import java.awt.Color; import java.awt.Insets; import java.awt.Dimension; import java.awt.KeyboardFocusManager; import java.awt.KeyEventPostProcessor; import java.awt.Toolkit; import java.awt.event.KeyEvent; import java.security.AccessController; import javax.swing.plaf.ComponentUI; import javax.swing.border.Border; import javax.swing.event.SwingPropertyChangeSupport; import java.beans.PropertyChangeListener; import java.io.Serializable; import java.io.File; import java.io.FileInputStream; import java.util.ArrayList; import java.util.Properties; import java.util.StringTokenizer; import java.util.Vector; import java.util.Locale; import sun.awt.SunToolkit; import sun.awt.OSInfo; import sun.security.action.GetPropertyAction; import sun.swing.SwingUtilities2; import java.lang.reflect.Method; import java.util.HashMap; import sun.awt.AppContext; import sun.awt.AWTAccessor; /** * {@code UIManager} manages the current look and feel, the set of * available look and feels, {@code PropertyChangeListeners} that * are notified when the look and feel changes, look and feel defaults, and * convenience methods for obtaining various default values. * * <h3>Specifying the look and feel</h3> * * The look and feel can be specified in two distinct ways: by * specifying the fully qualified name of the class for the look and * feel, or by creating an instance of {@code LookAndFeel} and passing * it to {@code setLookAndFeel}. The following example illustrates * setting the look and feel to the system look and feel: * <pre> * UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); * </pre> * The following example illustrates setting the look and feel based on * class name: * <pre> * UIManager.setLookAndFeel("javax.swing.plaf.metal.MetalLookAndFeel"); * </pre> * Once the look and feel has been changed it is imperative to invoke * {@code updateUI} on all {@code JComponents}. The method {@link * SwingUtilities#updateComponentTreeUI} makes it easy to apply {@code * updateUI} to a containment hierarchy. Refer to it for * details. The exact behavior of not invoking {@code * updateUI} after changing the look and feel is * unspecified. It is very possible to receive unexpected exceptions, * painting problems, or worse. * * <h3>Default look and feel</h3> * * The class used for the default look and feel is chosen in the following * manner: * <ol> * <li>If the system property <code>swing.defaultlaf</code> is * {@code non-null}, use its value as the default look and feel class * name. * <li>If the {@link java.util.Properties} file <code>swing.properties</code> * exists and contains the key <code>swing.defaultlaf</code>, * use its value as the default look and feel class name. The location * that is checked for <code>swing.properties</code> may vary depending * upon the implementation of the Java platform. In Sun's implementation * the location is <code>${java.home}/lib/swing.properties</code>. * Refer to the release notes of the implementation being used for * further details. * <li>Otherwise use the cross platform look and feel. * </ol> * * <h3>Defaults</h3> * * {@code UIManager} manages three sets of {@code UIDefaults}. In order, they * are: * <ol> * <li>Developer defaults. With few exceptions Swing does not * alter the developer defaults; these are intended to be modified * and used by the developer. * <li>Look and feel defaults. The look and feel defaults are * supplied by the look and feel at the time it is installed as the * current look and feel ({@code setLookAndFeel()} is invoked). The * look and feel defaults can be obtained using the {@code * getLookAndFeelDefaults()} method. * <li>Sytem defaults. The system defaults are provided by Swing. * </ol> * Invoking any of the various {@code get} methods * results in checking each of the defaults, in order, returning * the first {@code non-null} value. For example, invoking * {@code UIManager.getString("Table.foreground")} results in first * checking developer defaults. If the developer defaults contain * a value for {@code "Table.foreground"} it is returned, otherwise * the look and feel defaults are checked, followed by the system defaults. * <p> * It's important to note that {@code getDefaults} returns a custom * instance of {@code UIDefaults} with this resolution logic built into it. * For example, {@code UIManager.getDefaults().getString("Table.foreground")} * is equivalent to {@code UIManager.getString("Table.foreground")}. Both * resolve using the algorithm just described. In many places the * documentation uses the word defaults to refer to the custom instance * of {@code UIDefaults} with the resolution logic as previously described. * <p> * When the look and feel is changed, {@code UIManager} alters only the * look and feel defaults; the developer and system defaults are not * altered by the {@code UIManager} in any way. * <p> * The set of defaults a particular look and feel supports is defined * and documented by that look and feel. In addition, each look and * feel, or {@code ComponentUI} provided by a look and feel, may * access the defaults at different times in their life cycle. Some * look and feels may agressively look up defaults, so that changing a * default may not have an effect after installing the look and feel. * Other look and feels may lazily access defaults so that a change to * the defaults may effect an existing look and feel. Finally, other look * and feels might not configure themselves from the defaults table in * any way. None-the-less it is usually the case that a look and feel * expects certain defaults, so that in general * a {@code ComponentUI} provided by one look and feel will not * work with another look and feel. * <p> * <strong>Warning:</strong> * Serialized objects of this class will not be compatible with * future Swing releases. The current serialization support is * appropriate for short term storage or RMI between applications running * the same version of Swing. As of 1.4, support for long term storage * of all JavaBeans<sup><font size="-2">TM</font></sup> * has been added to the <code>java.beans</code> package. * Please see {@link java.beans.XMLEncoder}. * * @author Thomas Ball * @author Hans Muller */ public class UIManager implements Serializable { /** * This class defines the state managed by the <code>UIManager</code>. For * Swing applications the fields in this class could just as well * be static members of <code>UIManager</code> however we give them * "AppContext" * scope instead so that applets (and potentially multiple lightweight * applications running in a single VM) have their own state. For example, * an applet can alter its look and feel, see <code>setLookAndFeel</code>. * Doing so has no affect on other applets (or the browser). */ private static class LAFState { Properties swingProps; private UIDefaults[] tables = new UIDefaults[2]; boolean initialized = false; MultiUIDefaults multiUIDefaults = new MultiUIDefaults(tables); LookAndFeel lookAndFeel; LookAndFeel multiLookAndFeel = null; Vector<LookAndFeel> auxLookAndFeels = null; SwingPropertyChangeSupport changeSupport; LookAndFeelInfo[] installedLAFs; UIDefaults getLookAndFeelDefaults() { return tables[0]; } void setLookAndFeelDefaults(UIDefaults x) { tables[0] = x; } UIDefaults getSystemDefaults() { return tables[1]; } void setSystemDefaults(UIDefaults x) { tables[1] = x; } /** * Returns the SwingPropertyChangeSupport for the current * AppContext. If <code>create</code> is a true, a non-null * <code>SwingPropertyChangeSupport</code> will be returned, if * <code>create</code> is false and this has not been invoked * with true, null will be returned. */ public synchronized SwingPropertyChangeSupport getPropertyChangeSupport(boolean create) { if (create && changeSupport == null) { changeSupport = new SwingPropertyChangeSupport( UIManager.class); } return changeSupport; } } /* Lock object used in place of class object for synchronization. (4187686) */ private static final Object classLock = new Object(); /** * Return the <code>LAFState</code> object, lazily create one if necessary. * All access to the <code>LAFState</code> fields is done via this method, * for example: * <pre> * getLAFState().initialized = true; * </pre> */ private static LAFState getLAFState() { LAFState rv = (LAFState)SwingUtilities.appContextGet( SwingUtilities2.LAF_STATE_KEY); if (rv == null) { synchronized (classLock) { rv = (LAFState)SwingUtilities.appContextGet( SwingUtilities2.LAF_STATE_KEY); if (rv == null) { SwingUtilities.appContextPut( SwingUtilities2.LAF_STATE_KEY, (rv = new LAFState())); } } } return rv; } /* Keys used for the properties file in <java.home>/lib/swing.properties. * See loadUserProperties(), initialize(). */ private static final String defaultLAFKey = "swing.defaultlaf"; private static final String auxiliaryLAFsKey = "swing.auxiliarylaf"; private static final String multiplexingLAFKey = "swing.plaf.multiplexinglaf"; private static final String installedLAFsKey = "swing.installedlafs"; private static final String disableMnemonicKey = "swing.disablenavaids"; /** * Return a swing.properties file key for the attribute of specified * look and feel. The attr is either "name" or "class", a typical * key would be: "swing.installedlaf.windows.name" */ private static String makeInstalledLAFKey(String laf, String attr) { return "swing.installedlaf." + laf + "." + attr; } /** * The filename for swing.properties is a path like this (Unix version): * <java.home>/lib/swing.properties. This method returns a bogus * filename if java.home isn't defined. */ private static String makeSwingPropertiesFilename() { String sep = File.separator; // No need to wrap this in a doPrivileged as it's called from // a doPrivileged. String javaHome = System.getProperty("java.home"); if (javaHome == null) { javaHome = "<java.home undefined>"; } return javaHome + sep + "lib" + sep + "swing.properties"; } /** * Provides a little information about an installed * <code>LookAndFeel</code> for the sake of configuring a menu or * for initial application set up. * * @see UIManager#getInstalledLookAndFeels * @see LookAndFeel */ public static class LookAndFeelInfo { private String name; private String className; /** * Constructs a <code>UIManager</code>s * <code>LookAndFeelInfo</code> object. * * @param name a <code>String</code> specifying the name of * the look and feel * @param className a <code>String</code> specifiying the name of * the class that implements the look and feel */ public LookAndFeelInfo(String name, String className) { this.name = name; this.className = className; } /** * Returns the name of the look and feel in a form suitable * for a menu or other presentation * @return a <code>String</code> containing the name * @see LookAndFeel#getName */ public String getName() { return name; } /** * Returns the name of the class that implements this look and feel. * @return the name of the class that implements this * <code>LookAndFeel</code> * @see LookAndFeel */ public String getClassName() { return className; } /** * Returns a string that displays and identifies this * object's properties. * * @return a <code>String</code> representation of this object */ public String toString() { return getClass().getName() + "[" + getName() + " " + getClassName() + "]"; } } /** * The default value of <code>installedLAFS</code> is used when no * swing.properties * file is available or if the file doesn't contain a "swing.installedlafs" * property. * * @see #initializeInstalledLAFs */ private static LookAndFeelInfo[] installedLAFs; static { ArrayList<LookAndFeelInfo> iLAFs = new ArrayList<LookAndFeelInfo>(4); iLAFs.add(new LookAndFeelInfo( "Metal", "javax.swing.plaf.metal.MetalLookAndFeel")); iLAFs.add(new LookAndFeelInfo( "Nimbus", "javax.swing.plaf.nimbus.NimbusLookAndFeel")); iLAFs.add(new LookAndFeelInfo("CDE/Motif", "com.sun.java.swing.plaf.motif.MotifLookAndFeel")); // Only include windows on Windows boxs. OSInfo.OSType osType = AccessController.doPrivileged(OSInfo.getOSTypeAction()); if (osType == OSInfo.OSType.WINDOWS) { iLAFs.add(new LookAndFeelInfo("Windows", "com.sun.java.swing.plaf.windows.WindowsLookAndFeel")); if (Toolkit.getDefaultToolkit().getDesktopProperty( "win.xpstyle.themeActive") != null) { iLAFs.add(new LookAndFeelInfo("Windows Classic", "com.sun.java.swing.plaf.windows.WindowsClassicLookAndFeel")); } } else { // GTK is not shipped on Windows. iLAFs.add(new LookAndFeelInfo("GTK+", "com.sun.java.swing.plaf.gtk.GTKLookAndFeel")); } installedLAFs = iLAFs.toArray(new LookAndFeelInfo[iLAFs.size()]); } /** * Returns an array of {@code LookAndFeelInfo}s representing the * {@code LookAndFeel} implementations currently available. The * <code>LookAndFeelInfo</code> objects can be used by an * application to construct a menu of look and feel options for * the user, or to determine which look and feel to set at startup * time. To avoid the penalty of creating numerous {@code * LookAndFeel} objects, {@code LookAndFeelInfo} maintains the * class name of the {@code LookAndFeel} class, not the actual * {@code LookAndFeel} instance. * <p> * The following example illustrates setting the current look and feel * from an instance of {@code LookAndFeelInfo}: * <pre> * UIManager.setLookAndFeel(info.getClassName()); * </pre> * * @return an array of <code>LookAndFeelInfo</code> objects * @see #setLookAndFeel */ public static LookAndFeelInfo[] getInstalledLookAndFeels() { maybeInitialize(); LookAndFeelInfo[] ilafs = getLAFState().installedLAFs; if (ilafs == null) { ilafs = installedLAFs; } LookAndFeelInfo[] rv = new LookAndFeelInfo[ilafs.length]; System.arraycopy(ilafs, 0, rv, 0, ilafs.length); return rv; } /** * Sets the set of available look and feels. While this method does * not check to ensure all of the {@code LookAndFeelInfos} are * {@code non-null}, it is strongly recommended that only {@code non-null} * values are supplied in the {@code infos} array. * * @param infos set of <code>LookAndFeelInfo</code> objects specifying * the available look and feels * * @see #getInstalledLookAndFeels * @throws NullPointerException if {@code infos} is {@code null} */ public static void setInstalledLookAndFeels(LookAndFeelInfo[] infos) throws SecurityException { maybeInitialize(); LookAndFeelInfo[] newInfos = new LookAndFeelInfo[infos.length]; System.arraycopy(infos, 0, newInfos, 0, infos.length); getLAFState().installedLAFs = newInfos; } /** * Adds the specified look and feel to the set of available look * and feels. While this method allows a {@code null} {@code info}, * it is strongly recommended that a {@code non-null} value be used. * * @param info a <code>LookAndFeelInfo</code> object that names the * look and feel and identifies the class that implements it * @see #setInstalledLookAndFeels */ public static void installLookAndFeel(LookAndFeelInfo info) { LookAndFeelInfo[] infos = getInstalledLookAndFeels(); LookAndFeelInfo[] newInfos = new LookAndFeelInfo[infos.length + 1]; System.arraycopy(infos, 0, newInfos, 0, infos.length); newInfos[infos.length] = info; setInstalledLookAndFeels(newInfos); } /** * Adds the specified look and feel to the set of available look * and feels. While this method does not check the * arguments in any way, it is strongly recommended that {@code * non-null} values be supplied. * * @param name descriptive name of the look and feel * @param className name of the class that implements the look and feel * @see #setInstalledLookAndFeels */ public static void installLookAndFeel(String name, String className) { installLookAndFeel(new LookAndFeelInfo(name, className)); } /** * Returns the current look and feel or <code>null</code>. * * @return current look and feel, or <code>null</code> * @see #setLookAndFeel */ public static LookAndFeel getLookAndFeel() { maybeInitialize(); return getLAFState().lookAndFeel; } /** * Sets the current look and feel to {@code newLookAndFeel}. * If the current look and feel is {@code non-null} {@code * uninitialize} is invoked on it. If {@code newLookAndFeel} is * {@code non-null}, {@code initialize} is invoked on it followed * by {@code getDefaults}. The defaults returned from {@code * newLookAndFeel.getDefaults()} replace those of the defaults * from the previous look and feel. If the {@code newLookAndFeel} is * {@code null}, the look and feel defaults are set to {@code null}. * <p> * A value of {@code null} can be used to set the look and feel