1748 lines · 60.9 KB · Java
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/* * Copyright (c) 1997, 2011, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing; import java.awt.*;import java.awt.event.*;import java.awt.image.VolatileImage;import java.awt.peer.ComponentPeer;import java.applet.Applet;import java.beans.Transient;import javax.swing.plaf.ViewportUI; import javax.swing.event.*;import javax.swing.border.*;import javax.accessibility.*;  import java.io.Serializable;  /** * The "viewport" or "porthole" through which you see the underlying * information. When you scroll, what moves is the viewport. It is like * peering through a camera's viewfinder. Moving the viewfinder upwards * brings new things into view at the top of the picture and loses * things that were at the bottom. * <p> * By default, <code>JViewport</code> is opaque. To change this, use the * <code>setOpaque</code> method. * <p> * <b>NOTE:</b>We have implemented a faster scrolling algorithm that * does not require a buffer to draw in. The algorithm works as follows: * <ol><li>The view and parent view and checked to see if they are * <code>JComponents</code>, * if they aren't, stop and repaint the whole viewport. * <li>If the viewport is obscured by an ancestor, stop and repaint the whole * viewport. * <li>Compute the region that will become visible, if it is as big as * the viewport, stop and repaint the whole view region. * <li>Obtain the ancestor <code>Window</code>'s graphics and * do a <code>copyArea</code> on the scrolled region. * <li>Message the view to repaint the newly visible region. * <li>The next time paint is invoked on the viewport, if the clip region * is smaller than the viewport size a timer is kicked off to repaint the * whole region. * </ol> * In general this approach is much faster. Compared to the backing store * approach this avoids the overhead of maintaining an offscreen buffer and * having to do two <code>copyArea</code>s. * Compared to the non backing store case this * approach will greatly reduce the painted region. * <p> * This approach can cause slower times than the backing store approach * when the viewport is obscured by another window, or partially offscreen. * When another window * obscures the viewport the copyArea will copy garbage and a * paint event will be generated by the system to inform us we need to * paint the newly exposed region. The only way to handle this is to * repaint the whole viewport, which can cause slower performance than the * backing store case. In most applications very rarely will the user be * scrolling while the viewport is obscured by another window or offscreen, * so this optimization is usually worth the performance hit when obscured. * <p> * <strong>Warning:</strong> Swing is not thread safe. For more * information see <a * href="package-summary.html#threading">Swing's Threading * Policy</a>. * <p> * <strong>Warning:</strong> * Serialized objects of this class will not be compatible with * future Swing releases. The current serialization support is * appropriate for short term storage or RMI between applications running * the same version of Swing.  As of 1.4, support for long term storage * of all JavaBeans<sup><font size="-2">TM</font></sup> * has been added to the <code>java.beans</code> package. * Please see {@link java.beans.XMLEncoder}. * * @author Hans Muller * @author Philip Milne * @see JScrollPane */public class JViewport extends JComponent implements Accessible{    /**     * @see #getUIClassID     * @see #readObject     */    private static final String uiClassID = "ViewportUI";     /** Property used to indicate window blitting should not be done.     */    static final Object EnableWindowBlit = "EnableWindowBlit";     /**     * True when the viewport dimensions have been determined.     * The default is false.     */    protected boolean isViewSizeSet = false;     /**     * The last <code>viewPosition</code> that we've painted, so we know how     * much of the backing store image is valid.     */    protected Point lastPaintPosition = null;     /**     * True when this viewport is maintaining an offscreen image of its     * contents, so that some scrolling can take place using fast "bit-blit"     * operations instead of by accessing the view object to construct the     * display.  The default is <code>false</code>.     *     * @deprecated As of Java 2 platform v1.3     * @see #setScrollMode     */    @Deprecated    protected boolean backingStore = false;     /** The view image used for a backing store. */    transient protected Image backingStoreImage = null;     /**     * The <code>scrollUnderway</code> flag is used for components like     * <code>JList</code>.  When the downarrow key is pressed on a     * <code>JList</code> and the selected     * cell is the last in the list, the <code>scrollpane</code> autoscrolls.     * Here, the old selected cell needs repainting and so we need     * a flag to make the viewport do the optimized painting     * only when there is an explicit call to     * <code>setViewPosition(Point)</code>.     * When <code>setBounds</code> is called through other routes,     * the flag is off and the view repaints normally.  Another approach     * would be to remove this from the <code>JViewport</code>     * class and have the <code>JList</code> manage this case by using     * <code>setBackingStoreEnabled</code>.  The default is     * <code>false</code>.     */    protected boolean scrollUnderway = false;     /*     * Listener that is notified each time the view changes size.     */    private ComponentListener viewListener = null;     /* Only one <code>ChangeEvent</code> is needed per     * <code>JViewport</code> instance since the     * event's only (read-only) state is the source property.  The source     * of events generated here is always "this".     */    private transient ChangeEvent changeEvent = null;     /**      * Use <code>graphics.copyArea</code> to implement scrolling.      * This is the fastest for most applications.      *      * @see #setScrollMode      * @since 1.3      */    public static final int BLIT_SCROLL_MODE = 1;     /**      * Draws viewport contents into an offscreen image.      * This was previously the default mode for <code>JTable</code>.      * This mode may offer advantages over "blit mode"      * in some cases, but it requires a large chunk of extra RAM.      *      * @see #setScrollMode      * @since 1.3      */    public static final int BACKINGSTORE_SCROLL_MODE = 2;     /**      * This mode uses the very simple method of redrawing the entire      * contents of the scrollpane each time it is scrolled.      * This was the default behavior in Swing 1.0 and Swing 1.1.      * Either of the other two options will provide better performance      * in most cases.      *      * @see #setScrollMode      * @since 1.3      */    public static final int SIMPLE_SCROLL_MODE = 0;     /**      * @see #setScrollMode      * @since 1.3      */    private int scrollMode = BLIT_SCROLL_MODE;     //    // Window blitting:    //    // As mentioned in the javadoc when using windowBlit a paint event    // will be generated by the system if copyArea copies a non-visible    // portion of the view (in other words, it copies garbage). We are    // not guaranteed to receive the paint event before other mouse events,    // so we can not be sure we haven't already copied garbage a bunch of    // times to different parts of the view. For that reason when a blit    // happens and the Component is obscured (the check for obscurity    // is not supported on all platforms and is checked via ComponentPeer    // methods) the ivar repaintAll is set to true. When paint is received    // if repaintAll is true (we previously did a blit) it is set to    // false, and if the clip region is smaller than the viewport    // waitingForRepaint is set to true and a timer is started. When    // the timer fires if waitingForRepaint is true, repaint is invoked.    // In the mean time, if the view is asked to scroll and waitingForRepaint    // is true, a blit will not happen, instead the non-backing store case    // of scrolling will happen, which will reset waitingForRepaint.    // waitingForRepaint is set to false in paint when the clip rect is    // bigger (or equal) to the size of the viewport.    // A Timer is used instead of just a repaint as it appeared to offer    // better performance.      /**     * This is set to true in <code>setViewPosition</code>     * if doing a window blit and the viewport is obscured.     */    private transient boolean repaintAll;     /**     * This is set to true in paint, if <code>repaintAll</code>     * is true and the clip rectangle does not match the bounds.     * If true, and scrolling happens the     * repaint manager is not cleared which then allows for the repaint     * previously invoked to succeed.     */    private transient boolean waitingForRepaint;     /**     * Instead of directly invoking repaint, a <code>Timer</code>     * is started and when it fires, repaint is invoked.     */    private transient Timer repaintTimer;     /**     * Set to true in paintView when paint is invoked.     */    private transient boolean inBlitPaint;     /**     * Whether or not a valid view has been installed.     */    private boolean hasHadValidView;     /** Creates a <code>JViewport</code>. */    public JViewport() {        super();        setLayout(createLayoutManager());        setOpaque(true);        updateUI();        setInheritsPopupMenu(true);    }       /**     * Returns the L&F object that renders this component.     *     * @return a <code>ViewportUI</code> object     * @since 1.3     */    public ViewportUI getUI() {        return (ViewportUI)ui;    }      /**     * Sets the L&F object that renders this component.     *     * @param ui  the <code>ViewportUI</code> L&F object     * @see UIDefaults#getUI     * @beaninfo     *        bound: true     *       hidden: true     *    attribute: visualUpdate true     *  description: The UI object that implements the Component's LookAndFeel.     * @since 1.3     */    public void setUI(ViewportUI ui) {        super.setUI(ui);    }      /**     * Resets the UI property to a value from the current look and feel.     *     * @see JComponent#updateUI     */    public void updateUI() {        setUI((ViewportUI)UIManager.getUI(this));    }      /**     * Returns a string that specifies the name of the L&F class     * that renders this component.     *     * @return the string "ViewportUI"     *     * @see JComponent#getUIClassID     * @see UIDefaults#getUI     */    public String getUIClassID() {        return uiClassID;    }      /**     * Sets the <code>JViewport</code>'s one lightweight child,     * which can be <code>null</code>.     * (Since there is only one child which occupies the entire viewport,     * the <code>constraints</code> and <code>index</code>     * arguments are ignored.)     *     * @param child       the lightweight <code>child</code> of the viewport     * @param constraints the <code>constraints</code> to be respected     * @param index       the index     * @see #setView     */    protected void addImpl(Component child, Object constraints, int index) {      setView(child);    }      /**     * Removes the <code>Viewport</code>s one lightweight child.     *     * @see #setView     */    public void remove(Component child) {        child.removeComponentListener(viewListener);        super.remove(child);    }      /**     * Scrolls the view so that <code>Rectangle</code>     * within the view becomes visible.     * <p>     * This attempts to validate the view before scrolling if the     * view is currently not valid - <code>isValid</code> returns false.     * To avoid excessive validation when the containment hierarchy is     * being created this will not validate if one of the ancestors does not     * have a peer, or there is no validate root ancestor, or one of the     * ancestors is not a <code>Window</code> or <code>Applet</code>.     * <p>     * Note that this method will not scroll outside of the     * valid viewport; for example, if <code>contentRect</code> is larger     * than the viewport, scrolling will be confined to the viewport's     * bounds.     *     * @param contentRect the <code>Rectangle</code> to display     * @see JComponent#isValidateRoot     * @see java.awt.Component#isValid     * @see java.awt.Component#getPeer     */    public void scrollRectToVisible(Rectangle contentRect) {        Component view = getView();         if (view == null) {            return;        } else {            if (!view.isValid()) {                // If the view is not valid, validate. scrollRectToVisible                // may fail if the view is not valid first, contentRect                // could be bigger than invalid size.                validateView();            }            int dx, dy;             dx = positionAdjustment(getWidth(), contentRect.width, contentRect.x);            dy = positionAdjustment(getHeight(), contentRect.height, contentRect.y);             if (dx != 0 || dy != 0) {                Point viewPosition = getViewPosition();                Dimension viewSize = view.getSize();                int startX = viewPosition.x;                int startY = viewPosition.y;                Dimension extent = getExtentSize();                 viewPosition.x -= dx;                viewPosition.y -= dy;                // Only constrain the location if the view is valid. If the                // the view isn't valid, it typically indicates the view                // isn't visible yet and most likely has a bogus size as will                // we, and therefore we shouldn't constrain the scrolling                if (view.isValid()) {                    if (getParent().getComponentOrientation().isLeftToRight()) {                        if (viewPosition.x + extent.width > viewSize.width) {                            viewPosition.x = Math.max(0, viewSize.width - extent.width);                        } else if (viewPosition.x < 0) {                            viewPosition.x = 0;                        }                    } else {                        if (extent.width > viewSize.width) {                            viewPosition.x = viewSize.width - extent.width;                        } else {                            viewPosition.x = Math.max(0, Math.min(viewSize.width - extent.width, viewPosition.x));                        }                    }                    if (viewPosition.y + extent.height > viewSize.height) {                        viewPosition.y = Math.max(0, viewSize.height -                                                  extent.height);                    }                    else if (viewPosition.y < 0) {                        viewPosition.y = 0;                    }                }                if (viewPosition.x != startX || viewPosition.y != startY) {                    setViewPosition(viewPosition);                    // NOTE: How JViewport currently works with the                    // backing store is not foolproof. The sequence of                    // events when setViewPosition                    // (scrollRectToVisible) is called is to reset the                    // views bounds, which causes a repaint on the                    // visible region and sets an ivar indicating                    // scrolling (scrollUnderway). When                    // JViewport.paint is invoked if scrollUnderway is                    // true, the backing store is blitted.  This fails                    // if between the time setViewPosition is invoked                    // and paint is received another repaint is queued                    // indicating part of the view is invalid. There                    // is no way for JViewport to notice another                    // repaint has occured and it ends up blitting                    // what is now a dirty region and the repaint is                    // never delivered.                    // It just so happens JTable encounters this                    // behavior by way of scrollRectToVisible, for                    // this reason scrollUnderway is set to false                    // here, which effectively disables the backing                    // store.                    scrollUnderway = false;                }            }        }    }     /**     * Ascends the <code>Viewport</code>'s parents stopping when     * a component is found that returns     * <code>true</code> to <code>isValidateRoot</code>.     * If all the <code>Component</code>'s  parents are visible,     * <code>validate</code> will then be invoked on it. The     * <code>RepaintManager</code> is then invoked with     * <code>removeInvalidComponent</code>. This     * is the synchronous version of a <code>revalidate</code>.     */    private void validateView() {        Component validateRoot = SwingUtilities.getValidateRoot(this, false);         if (validateRoot == null) {            return;        }         // Validate the root.        validateRoot.validate();         // And let the RepaintManager it does not have to validate from        // validateRoot anymore.        RepaintManager rm = RepaintManager.currentManager(this);         if (rm != null) {            rm.removeInvalidComponent((JComponent)validateRoot);        }    }      /*  Used by the scrollRectToVisible method to determine the      *  proper direction and amount to move by. The integer variables are named      *  width, but this method is applicable to height also. The code assumes that      *  parentWidth/childWidth are positive and childAt can be negative.      */    private int positionAdjustment(int parentWidth, int childWidth, int childAt)    {         //   +-----+        //   | --- |     No Change        //   +-----+        if (childAt >= 0 && childWidth + childAt <= parentWidth)    {

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