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/* * Copyright (c) 2000, 2008, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing; import java.util.*;import java.io.Serializable;  /** * A <code>SpinnerModel</code> for sequences of numbers. * The upper and lower bounds of the sequence are defined * by properties called <code>minimum</code> and * <code>maximum</code>. The size of the increase or decrease * computed by the <code>nextValue</code> and * <code>previousValue</code> methods is defined by a property called * <code>stepSize</code>.  The <code>minimum</code> and * <code>maximum</code> properties can be <code>null</code> * to indicate that the sequence has no lower or upper limit. * All of the properties in this class are defined in terms of two * generic types: <code>Number</code> and * <code>Comparable</code>, so that all Java numeric types * may be accommodated.  Internally, there's only support for * values whose type is one of the primitive <code>Number</code> types: * <code>Double</code>, <code>Float</code>, <code>Long</code>, * <code>Integer</code>, <code>Short</code>, or <code>Byte</code>. * <p> * To create a <code>SpinnerNumberModel</code> for the integer * range zero to one hundred, with * fifty as the initial value, one could write: * <pre> * Integer value = new Integer(50); * Integer min = new Integer(0); * Integer max = new Integer(100); * Integer step = new Integer(1); * SpinnerNumberModel model = new SpinnerNumberModel(value, min, max, step); * int fifty = model.getNumber().intValue(); * </pre> * <p> * Spinners for integers and doubles are common, so special constructors * for these cases are provided.  For example to create the model in * the previous example, one could also write: * <pre> * SpinnerNumberModel model = new SpinnerNumberModel(50, 0, 100, 1); * </pre> * <p> * This model inherits a <code>ChangeListener</code>. * The <code>ChangeListeners</code> are notified * whenever the model's <code>value</code>, <code>stepSize</code>, * <code>minimum</code>, or <code>maximum</code> properties changes. * * @see JSpinner * @see SpinnerModel * @see AbstractSpinnerModel * @see SpinnerListModel * @see SpinnerDateModel * * @author Hans Muller * @since 1.4*/public class SpinnerNumberModel extends AbstractSpinnerModel implements Serializable{    private Number stepSize, value;    private Comparable minimum, maximum;      /**     * Constructs a <code>SpinnerModel</code> that represents     * a closed sequence of     * numbers from <code>minimum</code> to <code>maximum</code>.  The     * <code>nextValue</code> and <code>previousValue</code> methods     * compute elements of the sequence by adding or subtracting     * <code>stepSize</code> respectively.  All of the parameters     * must be mutually <code>Comparable</code>, <code>value</code>     * and <code>stepSize</code> must be instances of <code>Integer</code>     * <code>Long</code>, <code>Float</code>, or <code>Double</code>.     * <p>     * The <code>minimum</code> and <code>maximum</code> parameters     * can be <code>null</code> to indicate that the range doesn't     * have an upper or lower bound.     * If <code>value</code> or <code>stepSize</code> is <code>null</code>,     * or if both <code>minimum</code> and <code>maximum</code>     * are specified and <code>mininum &gt; maximum</code> then an     * <code>IllegalArgumentException</code> is thrown.     * Similarly if <code>(minimum &lt;= value &lt;= maximum</code>) is false,     * an <code>IllegalArgumentException</code> is thrown.     *     * @param value the current (non <code>null</code>) value of the model     * @param minimum the first number in the sequence or <code>null</code>     * @param maximum the last number in the sequence or <code>null</code>     * @param stepSize the difference between elements of the sequence     *     * @throws IllegalArgumentException if stepSize or value is     *     <code>null</code> or if the following expression is false:     *     <code>minimum &lt;= value &lt;= maximum</code>     */    public SpinnerNumberModel(Number value, Comparable minimum, Comparable maximum, Number stepSize) {        if ((value == null) || (stepSize == null)) {            throw new IllegalArgumentException("value and stepSize must be non-null");        }        if (!(((minimum == null) || (minimum.compareTo(value) <= 0)) &&              ((maximum == null) || (maximum.compareTo(value) >= 0)))) {            throw new IllegalArgumentException("(minimum <= value <= maximum) is false");        }        this.value = value;        this.minimum = minimum;        this.maximum = maximum;        this.stepSize = stepSize;    }      /**     * Constructs a <code>SpinnerNumberModel</code> with the specified     * <code>value</code>, <code>minimum</code>/<code>maximum</code> bounds,     * and <code>stepSize</code>.     *     * @param value the current value of the model     * @param minimum the first number in the sequence     * @param maximum the last number in the sequence     * @param stepSize the difference between elements of the sequence     * @throws IllegalArgumentException if the following expression is false:     *     <code>minimum &lt;= value &lt;= maximum</code>     */    public SpinnerNumberModel(int value, int minimum, int maximum, int stepSize) {        this(Integer.valueOf(value), Integer.valueOf(minimum), Integer.valueOf(maximum), Integer.valueOf(stepSize));    }      /**     * Constructs a <code>SpinnerNumberModel</code> with the specified     * <code>value</code>, <code>minimum</code>/<code>maximum</code> bounds,     * and <code>stepSize</code>.     *     * @param value the current value of the model     * @param minimum the first number in the sequence     * @param maximum the last number in the sequence     * @param stepSize the difference between elements of the sequence     * @throws IllegalArgumentException   if the following expression is false:     *     <code>minimum &lt;= value &lt;= maximum</code>     */    public SpinnerNumberModel(double value, double minimum, double maximum, double stepSize) {        this(new Double(value), new Double(minimum), new Double(maximum), new Double(stepSize));    }      /**     * Constructs a <code>SpinnerNumberModel</code> with no     * <code>minimum</code> or <code>maximum</code> value,     * <code>stepSize</code> equal to one, and an initial value of zero.     */    public SpinnerNumberModel() {        this(Integer.valueOf(0), null, null, Integer.valueOf(1));    }      /**     * Changes the lower bound for numbers in this sequence.     * If <code>minimum</code> is <code>null</code>,     * then there is no lower bound.  No bounds checking is done here;     * the new <code>minimum</code> value may invalidate the     * <code>(minimum &lt;= value &lt= maximum)</code>     * invariant enforced by the constructors.  This is to simplify updating     * the model, naturally one should ensure that the invariant is true     * before calling the <code>getNextValue</code>,     * <code>getPreviousValue</code>, or <code>setValue</code> methods.     * <p>     * Typically this property is a <code>Number</code> of the same type     * as the <code>value</code> however it's possible to use any     * <code>Comparable</code> with a <code>compareTo</code>     * method for a <code>Number</code> with the same type as the value.     * For example if value was a <code>Long</code>,     * <code>minimum</code> might be a Date subclass defined like this:     * <pre>     * MyDate extends Date {  // Date already implements Comparable     *     public int compareTo(Long o) {     *         long t = getTime();     *         return (t < o.longValue() ? -1 : (t == o.longValue() ? 0 : 1));     *     }     * }     * </pre>     * <p>     * This method fires a <code>ChangeEvent</code>     * if the <code>minimum</code> has changed.     *     * @param minimum a <code>Comparable</code> that has a     *     <code>compareTo</code> method for <code>Number</code>s with     *     the same type as <code>value</code>     * @see #getMinimum     * @see #setMaximum     * @see SpinnerModel#addChangeListener     */    public void setMinimum(Comparable minimum) {        if ((minimum == null) ? (this.minimum != null) : !minimum.equals(this.minimum)) {            this.minimum = minimum;            fireStateChanged();        }    }      /**     * Returns the first number in this sequence.     *     * @return the value of the <code>minimum</code> property     * @see #setMinimum     */    public Comparable getMinimum() {        return minimum;    }      /**     * Changes the upper bound for numbers in this sequence.     * If <code>maximum</code> is <code>null</code>, then there     * is no upper bound.  No bounds checking is done here; the new     * <code>maximum</code> value may invalidate the     * <code>(minimum <= value < maximum)</code>     * invariant enforced by the constructors.  This is to simplify updating     * the model, naturally one should ensure that the invariant is true     * before calling the <code>next</code>, <code>previous</code>,     * or <code>setValue</code> methods.     * <p>     * Typically this property is a <code>Number</code> of the same type     * as the <code>value</code> however it's possible to use any     * <code>Comparable</code> with a <code>compareTo</code>     * method for a <code>Number</code> with the same type as the value.     * See <a href="#setMinimum(java.lang.Comparable)">     * <code>setMinimum</code></a> for an example.     * <p>     * This method fires a <code>ChangeEvent</code> if the     * <code>maximum</code> has changed.     *     * @param maximum a <code>Comparable</code> that has a     *     <code>compareTo</code> method for <code>Number</code>s with     *     the same type as <code>value</code>     * @see #getMaximum     * @see #setMinimum     * @see SpinnerModel#addChangeListener     */    public void setMaximum(Comparable maximum) {        if ((maximum == null) ? (this.maximum != null) : !maximum.equals(this.maximum)) {            this.maximum = maximum;            fireStateChanged();        }    }      /**     * Returns the last number in the sequence.     *     * @return the value of the <code>maximum</code> property     * @see #setMaximum     */    public Comparable getMaximum() {        return maximum;    }      /**     * Changes the size of the value change computed by the     * <code>getNextValue</code> and <code>getPreviousValue</code>     * methods.  An <code>IllegalArgumentException</code>     * is thrown if <code>stepSize</code> is <code>null</code>.     * <p>     * This method fires a <code>ChangeEvent</code> if the     * <code>stepSize</code> has changed.     *     * @param stepSize the size of the value change computed by the     *     <code>getNextValue</code> and <code>getPreviousValue</code> methods     * @see #getNextValue     * @see #getPreviousValue     * @see #getStepSize     * @see SpinnerModel#addChangeListener     */    public void setStepSize(Number stepSize) {        if (stepSize == null) {            throw new IllegalArgumentException("null stepSize");        }        if (!stepSize.equals(this.stepSize)) {            this.stepSize = stepSize;            fireStateChanged();        }    }      /**     * Returns the size of the value change computed by the     * <code>getNextValue</code>     * and <code>getPreviousValue</code> methods.     *     * @return the value of the <code>stepSize</code> property     * @see #setStepSize     */    public Number getStepSize() {        return stepSize;    }      private Number incrValue(int dir)    {        Number newValue;        if ((value instanceof Float) || (value instanceof Double)) {            double v = value.doubleValue() + (stepSize.doubleValue() * (double)dir);            if (value instanceof Double) {                newValue = new Double(v);            }            else {                newValue = new Float(v);            }        }        else {            long v = value.longValue() + (stepSize.longValue() * (long)dir);             if (value instanceof Long) {                newValue = Long.valueOf(v);            }            else if (value instanceof Integer) {                newValue = Integer.valueOf((int)v);            }            else if (value instanceof Short) {                newValue = Short.valueOf((short)v);            }            else {                newValue = Byte.valueOf((byte)v);            }        }         if ((maximum != null) && (maximum.compareTo(newValue) < 0)) {            return null;        }        if ((minimum != null) && (minimum.compareTo(newValue) > 0)) {            return null;        }        else {            return newValue;        }    }      /**     * Returns the next number in the sequence.     *     * @return <code>value + stepSize</code> or <code>null</code> if the sum     *     exceeds <code>maximum</code>.     *     * @see SpinnerModel#getNextValue     * @see #getPreviousValue     * @see #setStepSize     */    public Object getNextValue() {        return incrValue(+1);    }      /**     * Returns the previous number in the sequence.     *     * @return <code>value - stepSize</code>, or     *     <code>null</code> if the sum is less     *     than <code>minimum</code>.     *     * @see SpinnerModel#getPreviousValue     * @see #getNextValue     * @see #setStepSize     */    public Object getPreviousValue() {        return incrValue(-1);    }      /**     * Returns the value of the current element of the sequence.     *     * @return the value property     * @see #setValue     */    public Number getNumber() {        return value;    }      /**     * Returns the value of the current element of the sequence.     *     * @return the value property     * @see #setValue     * @see #getNumber     */    public Object getValue() {        return value;    }      /**     * Sets the current value for this sequence.  If <code>value</code> is     * <code>null</code>, or not a <code>Number</code>, an     * <code>IllegalArgumentException</code> is thrown.  No     * bounds checking is done here; the new value may invalidate the     * <code>(minimum &lt;= value &lt;= maximum)</code>     * invariant enforced by the constructors.   It's also possible to set     * the value to be something that wouldn't naturally occur in the sequence,     * i.e. a value that's not modulo the <code>stepSize</code>.     * This is to simplify updating the model, and to accommodate     * spinners that don't want to restrict values that have been     * directly entered by the user. Naturally, one should ensure that the     * <code>(minimum &lt;= value &lt;= maximum)</code> invariant is true     * before calling the <code>next</code>, <code>previous</code>, or     * <code>setValue</code> methods.     * <p>     * This method fires a <code>ChangeEvent</code> if the value has changed.     *     * @param value the current (non <code>null</code>) <code>Number</code>     *         for this sequence     * @throws IllegalArgumentException if <code>value</code> is     *         <code>null</code> or not a <code>Number</code>     * @see #getNumber     * @see #getValue     * @see SpinnerModel#addChangeListener     */    public void setValue(Object value) {        if ((value == null) || !(value instanceof Number)) {            throw new IllegalArgumentException("illegal value");        }        if (!value.equals(this.value)) {            this.value = (Number)value;            fireStateChanged();        }    }}