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/* * Copyright (c) 1997, 2011, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */   package javax.swing;   import java.util.*;import java.util.concurrent.atomic.AtomicBoolean;import java.util.concurrent.locks.*;import java.awt.*;import java.awt.event.*;import java.io.Serializable;import java.io.*;import java.security.AccessControlContext;import java.security.AccessController;import java.security.PrivilegedAction;import javax.swing.event.EventListenerList;   /** * Fires one or more {@code ActionEvent}s at specified * intervals. An example use is an animation object that uses a * <code>Timer</code> as the trigger for drawing its frames. *<p> * Setting up a timer * involves creating a <code>Timer</code> object, * registering one or more action listeners on it, * and starting the timer using * the <code>start</code> method. * For example, * the following code creates and starts a timer * that fires an action event once per second * (as specified by the first argument to the <code>Timer</code> constructor). * The second argument to the <code>Timer</code> constructor * specifies a listener to receive the timer's action events. * *<pre> *  int delay = 1000; //milliseconds *  ActionListener taskPerformer = new ActionListener() { *      public void actionPerformed(ActionEvent evt) { *          <em>//...Perform a task...</em> *      } *  }; *  new Timer(delay, taskPerformer).start();</pre> * * <p> * {@code Timers} are constructed by specifying both a delay parameter * and an {@code ActionListener}. The delay parameter is used * to set both the initial delay and the delay between event * firing, in milliseconds. Once the timer has been started, * it waits for the initial delay before firing its * first <code>ActionEvent</code> to registered listeners. * After this first event, it continues to fire events * every time the between-event delay has elapsed, until it * is stopped. * <p> * After construction, the initial delay and the between-event * delay can be changed independently, and additional * <code>ActionListeners</code> may be added. * <p> * If you want the timer to fire only the first time and then stop, * invoke <code>setRepeats(false)</code> on the timer. * <p> * Although all <code>Timer</code>s perform their waiting * using a single, shared thread * (created by the first <code>Timer</code> object that executes), * the action event handlers for <code>Timer</code>s * execute on another thread -- the event-dispatching thread. * This means that the action handlers for <code>Timer</code>s * can safely perform operations on Swing components. * However, it also means that the handlers must execute quickly * to keep the GUI responsive. * * <p> * In v 1.3, another <code>Timer</code> class was added * to the Java platform: <code>java.util.Timer</code>. * Both it and <code>javax.swing.Timer</code> * provide the same basic functionality, * but <code>java.util.Timer</code> * is more general and has more features. * The <code>javax.swing.Timer</code> has two features * that can make it a little easier to use with GUIs. * First, its event handling metaphor is familiar to GUI programmers * and can make dealing with the event-dispatching thread * a bit simpler. * Second, its * automatic thread sharing means that you don't have to * take special steps to avoid spawning * too many threads. * Instead, your timer uses the same thread * used to make cursors blink, * tool tips appear, * and so on. * * <p> * You can find further documentation * and several examples of using timers by visiting * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/timer.html" * target = "_top">How to Use Timers</a>, * a section in <em>The Java Tutorial.</em> * For more examples and help in choosing between * this <code>Timer</code> class and * <code>java.util.Timer</code>, * see * <a href="http://java.sun.com/products/jfc/tsc/articles/timer/" * target="_top">Using Timers in Swing Applications</a>, * an article in <em>The Swing Connection.</em> * <p> * <strong>Warning:</strong> * Serialized objects of this class will not be compatible with * future Swing releases. The current serialization support is * appropriate for short term storage or RMI between applications running * the same version of Swing.  As of 1.4, support for long term storage * of all JavaBeans<sup><font size="-2">TM</font></sup> * has been added to the <code>java.beans</code> package. * Please see {@link java.beans.XMLEncoder}. * * @see java.util.Timer <code>java.util.Timer</code> * * * @author Dave Moore */public class Timer implements Serializable{    /*     * NOTE: all fields need to be handled in readResolve     */     protected EventListenerList listenerList = new EventListenerList();     // The following field strives to maintain the following:    //    If coalesce is true, only allow one Runnable to be queued on the    //    EventQueue and be pending (ie in the process of notifying the    //    ActionListener). If we didn't do this it would allow for a    //    situation where the app is taking too long to process the    //    actionPerformed, and thus we'ld end up queing a bunch of Runnables    //    and the app would never return: not good. This of course implies    //    you can get dropped events, but such is life.    // notify is used to indicate if the ActionListener can be notified, when    // the Runnable is processed if this is true it will notify the listeners.    // notify is set to true when the Timer fires and the Runnable is queued.    // It will be set to false after notifying the listeners (if coalesce is    // true) or if the developer invokes stop.    private transient final AtomicBoolean notify = new AtomicBoolean(false);     private volatile int     initialDelay, delay;    private volatile boolean repeats = true, coalesce = true;     private transient final Runnable doPostEvent;     private static volatile boolean logTimers;     private transient final Lock lock = new ReentrantLock();     // This field is maintained by TimerQueue.    // eventQueued can also be reset by the TimerQueue, but will only ever    // happen in applet case when TimerQueues thread is destroyed.    // access to this field is synchronized on getLock() lock.    transient TimerQueue.DelayedTimer delayedTimer = null;     private volatile String actionCommand;     /**     * Creates a {@code Timer} and initializes both the initial delay and     * between-event delay to {@code delay} milliseconds. If {@code delay}     * is less than or equal to zero, the timer fires as soon as it     * is started. If <code>listener</code> is not <code>null</code>,     * it's registered as an action listener on the timer.     *     * @param delay milliseconds for the initial and between-event delay     * @param listener  an initial listener; can be <code>null</code>     *     * @see #addActionListener     * @see #setInitialDelay     * @see #setRepeats     */    public Timer(int delay, ActionListener listener) {        super();        this.delay = delay;        this.initialDelay = delay;         doPostEvent = new DoPostEvent();         if (listener != null) {            addActionListener(listener);        }    }     /*     * The timer's AccessControlContext.     */     private transient volatile AccessControlContext acc =            AccessController.getContext();     /**      * Returns the acc this timer was constructed with.      */     final AccessControlContext getAccessControlContext() {       if (acc == null) {           throw new SecurityException(                   "Timer is missing AccessControlContext");       }       return acc;     }     /**     * DoPostEvent is a runnable class that fires actionEvents to     * the listeners on the EventDispatchThread, via invokeLater.     * @see Timer#post     */    class DoPostEvent implements Runnable    {        public void run() {            if (logTimers) {                System.out.println("Timer ringing: " + Timer.this);            }            if(notify.get()) {                fireActionPerformed(new ActionEvent(Timer.this, 0, getActionCommand(),                                                    System.currentTimeMillis(),                                                    0));                if (coalesce) {                    cancelEvent();                }            }        }         Timer getTimer() {            return Timer.this;        }    }     /**     * Adds an action listener to the <code>Timer</code>.     *     * @param listener the listener to add     *     * @see #Timer     */    public void addActionListener(ActionListener listener) {        listenerList.add(ActionListener.class, listener);    }      /**     * Removes the specified action listener from the <code>Timer</code>.     *     * @param listener the listener to remove     */    public void removeActionListener(ActionListener listener) {        listenerList.remove(ActionListener.class, listener);    }      /**     * Returns an array of all the action listeners registered     * on this timer.     *     * @return all of the timer's <code>ActionListener</code>s or an empty     *         array if no action listeners are currently registered     *     * @see #addActionListener     * @see #removeActionListener     *     * @since 1.4     */    public ActionListener[] getActionListeners() {        return listenerList.getListeners(ActionListener.class);    }      /**     * Notifies all listeners that have registered interest for     * notification on this event type.     *     * @param e the action event to fire     * @see EventListenerList     */    protected void fireActionPerformed(ActionEvent e) {        // Guaranteed to return a non-null array        Object[] listeners = listenerList.getListenerList();         // Process the listeners last to first, notifying        // those that are interested in this event        for (int i=listeners.length-2; i>=0; i-=2) {            if (listeners[i]==ActionListener.class) {                ((ActionListener)listeners[i+1]).actionPerformed(e);            }        }    }     /**     * Returns an array of all the objects currently registered as     * <code><em>Foo</em>Listener</code>s     * upon this <code>Timer</code>.     * <code><em>Foo</em>Listener</code>s     * are registered using the <code>add<em>Foo</em>Listener</code> method.     * <p>     * You can specify the <code>listenerType</code> argument     * with a class literal, such as <code><em>Foo</em>Listener.class</code>.     * For example, you can query a <code>Timer</code>     * instance <code>t</code>     * for its action listeners     * with the following code:     *     * <pre>ActionListener[] als = (ActionListener[])(t.getListeners(ActionListener.class));</pre>     *     * If no such listeners exist,     * this method returns an empty array.     *     * @param listenerType  the type of listeners requested;     *          this parameter should specify an interface     *          that descends from <code>java.util.EventListener</code>     * @return an array of all objects registered as     *          <code><em>Foo</em>Listener</code>s     *          on this timer,     *          or an empty array if no such     *          listeners have been added     * @exception ClassCastException if <code>listenerType</code> doesn't     *          specify a class or interface that implements     *          <code>java.util.EventListener</code>     *     * @see #getActionListeners     * @see #addActionListener     * @see #removeActionListener     *     * @since 1.3     */    public <T extends EventListener> T[] getListeners(Class<T> listenerType) {        return listenerList.getListeners(listenerType);    }     /**     * Returns the timer queue.     */    private TimerQueue timerQueue() {        return TimerQueue.sharedInstance();    }      /**     * Enables or disables the timer log. When enabled, a message     * is posted to <code>System.out</code> whenever the timer goes off.     *     * @param flag  <code>true</code> to enable logging     * @see #getLogTimers     */    public static void setLogTimers(boolean flag) {        logTimers = flag;    }      /**     * Returns <code>true</code> if logging is enabled.     *     * @return <code>true</code> if logging is enabled; otherwise, false     * @see #setLogTimers     */    public static boolean getLogTimers() {        return logTimers;    }      /**     * Sets the <code>Timer</code>'s between-event delay, the number of milliseconds     * between successive action events. This does not affect the initial delay     * property, which can be set by the {@code setInitialDelay} method.     *     * @param delay the delay in milliseconds     * @see #setInitialDelay     */    public void setDelay(int delay) {        if (delay < 0) {            throw new IllegalArgumentException("Invalid delay: " + delay);        }        else {            this.delay = delay;        }    }      /**     * Returns the delay, in milliseconds,     * between firings of action events.     *     * @see #setDelay     * @see #getInitialDelay     */    public int getDelay() {        return delay;    }      /**     * Sets the <code>Timer</code>'s initial delay, the time     * in milliseconds to wait after the timer is started     * before firing the first event. Upon construction, this     * is set to be the same as the between-event delay,     * but then its value is independent and remains unaffected     * by changes to the between-event delay.     *     * @param initialDelay the initial delay, in milliseconds     * @see #setDelay     */    public void setInitialDelay(int initialDelay) {        if (initialDelay < 0) {            throw new IllegalArgumentException("Invalid initial delay: " +                                               initialDelay);        }        else {            this.initialDelay = initialDelay;        }    }      /**     * Returns the <code>Timer</code>'s initial delay.     *     * @see #setInitialDelay     * @see #setDelay     */    public int getInitialDelay() {        return initialDelay;    }      /**     * If <code>flag</code> is <code>false</code>,     * instructs the <code>Timer</code> to send only one     * action event to its listeners.     *     * @param flag specify <code>false</code> to make the timer     *             stop after sending its first action event     */    public void setRepeats(boolean flag) {        repeats = flag;    }      /**     * Returns <code>true</code> (the default)     * if the <code>Timer</code> will send     * an action event     * to its listeners multiple times.     *     * @see #setRepeats     */    public boolean isRepeats() {        return repeats;    }      /**     * Sets whether the <code>Timer</code> coalesces multiple pending     * <code>ActionEvent</code> firings.     * A busy application may not be able     * to keep up with a <code>Timer</code>'s event generation,     * causing multiple     * action events to be queued.  When processed,     * the application sends these events one after the other, causing the     * <code>Timer</code>'s listeners to receive a sequence of     * events with no delay between them. Coalescing avoids this situation     * by reducing multiple pending events to a single event.     * <code>Timer</code>s     * coalesce events by default.     *     * @param flag specify <code>false</code> to turn off coalescing     */    public void setCoalesce(boolean flag) {        boolean old = coalesce;        coalesce = flag;        if (!old && coalesce) {            // We must do this as otherwise if the Timer once notified            // in !coalese mode notify will be stuck to true and never            // become false.

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