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/* * Copyright (c) 2005, 2006, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */package javax.swing.plaf.nimbus; import java.awt.Color; /** * ShadowEffect - base class with all the standard properties for shadow effects * * @author Created by Jasper Potts (Jun 18, 2007) */abstract class ShadowEffect extends Effect {    protected Color color = Color.BLACK;    /** Opacity a float 0-1 for percentage */    protected float opacity = 0.75f;    /** Angle in degrees between 0-360 */    protected int angle = 135;    /** Distance in pixels */    protected int distance = 5;    /** The shadow spread between 0-100 % */    protected int spread = 0;    /** Size in pixels */    protected int size = 5;     // =================================================================================================================    // Bean methods     Color getColor() {        return color;    }     void setColor(Color color) {        Color old = getColor();        this.color = color;    }     float getOpacity() {        return opacity;    }     void setOpacity(float opacity) {        float old = getOpacity();        this.opacity = opacity;    }     int getAngle() {        return angle;    }     void setAngle(int angle) {        int old = getAngle();        this.angle = angle;    }     int getDistance() {        return distance;    }     void setDistance(int distance) {        int old = getDistance();        this.distance = distance;    }     int getSpread() {        return spread;    }     void setSpread(int spread) {        int old = getSpread();        this.spread = spread;    }     int getSize() {        return size;    }     void setSize(int size) {        int old = getSize();        this.size = size;    }}