// cl_parse.c -- parse a message received from the server #include <stdio.h>#include <stdlib.h>#include "quakedef.h" static const char *svc_strings[] ={ "svc_bad", "svc_nop", "svc_disconnect", "svc_updatestat", "svc_version", // [long] server version "svc_setview", // [short] entity number "svc_sound", // <see code> "svc_time", // [float] server time "svc_print", // [string] null terminated string "svc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated "svc_setangle", // [vec3] set the view angle to this absolute value "svc_serverinfo", // [long] version // [string] signon string // [string]..[0]model cache [string]...[0]sounds cache // [string]..[0]item cache "svc_lightstyle", // [byte] [string] "svc_updatename", // [byte] [string] "svc_updatefrags", // [byte] [short] "svc_clientdata", // <shortbits + data> "svc_stopsound", // <see code> "svc_updatecolors", // [byte] [byte] "svc_particle", // [vec3] <variable> "svc_damage", // [byte] impact [byte] blood [vec3] from "svc_spawnstatic", "OBSOLETE svc_spawnbinary", "svc_spawnbaseline", "svc_temp_entity", // <variable> "svc_setpause", "svc_signonnum", "svc_centerprint", "svc_killedmonster", "svc_foundsecret", "svc_spawnstaticsound", "svc_intermission", "svc_finale", // [string] music [string] text "svc_cdtrack", // [byte] track [byte] looptrack "svc_sellscreen", "svc_cutscene"}; entity_t *CL_EntityNum(int num){ if (num >= cl.num_entities) { if (num >= MAX_EDICTS) Host_Error("CL_EntityNum: %i is an invalid number",num); while (cl.num_entities <= num) { cl_entities[cl.num_entities].colormap = vid.colormap; cl.num_entities++; } } return &cl_entities[num];} voidCL_ParseStartSoundPacket(void){ vec3_t pos; int channel, ent; int sound_num; int volume; int field_mask; float attenuation; int i; field_mask = MSG_ReadByte(); if (field_mask & SND_VOLUME) volume = MSG_ReadByte(); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (field_mask & SND_ATTENUATION) attenuation = MSG_ReadByte() / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; channel = MSG_ReadShort(); sound_num = MSG_ReadByte(); ent = channel >> 3; channel &= 7; if (ent > MAX_EDICTS) Host_Error("CL_ParseStartSoundPacket: ent = %i", ent); for (i = 0; i < 3; i++) pos[i] = MSG_ReadCoord(); S_StartSound(ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);} voidCL_KeepaliveMessage (void){ float time; static float lastmsg; int ret; sizebuf_t old; uint8_t olddata[8192]; if (sv.active) return; // no need if server is local if (cls.demoplayback) return; // read messages from server, should just be nops old = net_message; memmove(olddata, net_message.data, net_message.cursize); do { ret = CL_GetMessage(); switch (ret) { default: Host_Error("CL_KeepaliveMessage: CL_GetMessage failed"); case 0: break; // nothing waiting case 1: Host_Error("CL_KeepaliveMessage: received a message"); break; case 2: if (MSG_ReadByte() != svc_nop) Host_Error("CL_KeepaliveMessage: datagram wasn't a nop"); break; } } while (ret); net_message = old; memmove(net_message.data, olddata, net_message.cursize); // check time time = Sys_FloatTime(); if (time - lastmsg < 5) return; lastmsg = time; // write out a nop Con_Printf("--> client to server keepalive\n"); MSG_WriteByte(&cls.message, clc_nop); NET_SendMessage(cls.netcon, &cls.message); SZ_Clear(&cls.message);} voidCL_ParseServerInfo(void){ char *str; int i; int nummodels, numsounds; char model_precache[MAX_MODELS][MAX_QPATH]; char sound_precache[MAX_SOUNDS][MAX_QPATH]; Con_DPrintf("Serverinfo packet received.\n"); // wipe the client_state_t struct CL_ClearState(); // parse protocol version number i = MSG_ReadLong(); if (i != PROTOCOL_VERSION) { Con_Printf ("Server returned version %i, not %i", i, PROTOCOL_VERSION); return; } // parse maxclients cl.maxclients = MSG_ReadByte(); if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) { Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients); return; } cl.scores = Hunk_AllocName(cl.maxclients*sizeof(*cl.scores), "scores"); // parse gametype cl.gametype = MSG_ReadByte(); // parse signon message str = MSG_ReadString(); strncpy(cl.levelname, str, sizeof(cl.levelname)-1); // seperate the printfs so the server message can have a color Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); Con_Printf("%c%s\n", 2, str); // first we go through and touch all of the precache data that still // happens to be in the cache, so precaching something else doesn't // needlessly purge it // precache models memset(cl.model_precache, 0, sizeof(cl.model_precache)); for (nummodels = 1;; nummodels++) { str = MSG_ReadString(); if (!str[0]) break; if (nummodels == MAX_MODELS) { Con_Printf("Server sent too many model precaches\n"); return; } strcpy(model_precache[nummodels], str); Mod_TouchModel(str); } // precache sounds memset(cl.sound_precache, 0, sizeof(cl.sound_precache)); for (numsounds = 1;; numsounds++) { str = MSG_ReadString(); if (!str[0]) break; if (numsounds == MAX_SOUNDS) { Con_Printf ("Server sent too many sound precaches\n"); return; } strcpy(sound_precache[numsounds], str); S_TouchSound(str); } // now we try to load everything else until a cache allocation fails for (i = 1; i < nummodels; i++) { cl.model_precache[i] = Mod_ForName(model_precache[i], false); if (cl.model_precache[i] == NULL) { Con_Printf("Model %s not found\n", model_precache[i]); return; } CL_KeepaliveMessage(); } S_BeginPrecaching(); for (i = 1; i < numsounds; i++) { cl.sound_precache[i] = S_PrecacheSound(sound_precache[i]); CL_KeepaliveMessage(); } S_EndPrecaching(); // local state cl_entities[0].model = cl.worldmodel = cl.model_precache[1]; R_NewMap(); Hunk_Check(); // make sure nothing is hurt noclip_anglehack = false; // noclip is turned off at start} /* * Parse an entity update message from the server * If an entities model or origin changes from frame to frame, it must be * relinked. Other attributes can change without relinking. */int bitcounts[16]; voidCL_ParseUpdate(int bits){ int i; model_t *model; int modnum; bool forcelink; entity_t *ent; int num; if (cls.signon == SIGNONS - 1) { // first update is the final signon stage cls.signon = SIGNONS; CL_SignonReply(); } if (bits & U_MOREBITS) { i = MSG_ReadByte(); bits |= i<<8; } num = (bits & U_LONGENTITY) ? MSG_ReadShort() : MSG_ReadByte(); ent = CL_EntityNum(num); for (i = 0; i < 16; i++) { if (bits & (1<<i)) bitcounts[i]++; } forcelink = ent->msgtime != cl.mtime[1]; // no previous frame to lerp from ent->msgtime = cl.mtime[0]; if (bits & U_MODEL) { modnum = MSG_ReadByte(); if (modnum >= MAX_MODELS) Host_Error("CL_ParseModel: bad modnum"); } else { modnum = ent->baseline.modelindex; } model = cl.model_precache[modnum]; if (model != ent->model) { ent->model = model; // automatic animation (torches, etc) can be either all together // or randomized if (model) ent->syncbase = model->synctype == ST_RAND ? (float)(rand()&0x7fff) / 0x7fff : 0.0; else forcelink = true; // hack to make null model players work } ent->frame = (bits & U_FRAME) ? MSG_ReadByte() : ent->baseline.frame; i = (bits & U_COLORMAP) ? MSG_ReadByte() : ent->baseline.colormap; if (!i) { ent->colormap = vid.colormap; } else { if (i > cl.maxclients) Sys_Error("i >= cl.maxclients"); ent->colormap = cl.scores[i-1].translations; } ent->skinnum = (bits & U_SKIN) ? MSG_ReadByte() : ent->baseline.skin; ent->effects = (bits & U_EFFECTS) ? MSG_ReadByte() : ent->baseline.effects; // shift the known values for interpolation VectorCopy(ent->msg_origins[0], ent->msg_origins[1]); VectorCopy(ent->msg_angles[0], ent->msg_angles[1]); ent->msg_origins[0][0] = (bits & U_ORIGIN1) ? MSG_ReadCoord() : ent->baseline.origin[0]; ent->msg_angles[0][0] = (bits & U_ANGLE1) ? MSG_ReadAngle() : ent->baseline.angles[0]; ent->msg_origins[0][1] = (bits & U_ORIGIN2) ? MSG_ReadCoord() : ent->baseline.origin[1]; ent->msg_angles[0][1] = (bits & U_ANGLE2) ? MSG_ReadAngle() : ent->baseline.angles[1]; ent->msg_origins[0][2] = (bits & U_ORIGIN3) ? MSG_ReadCoord() : ent->baseline.origin[2]; ent->msg_angles[0][2] = (bits & U_ANGLE3) ? MSG_ReadAngle() : ent->baseline.angles[2]; if (bits & U_NOLERP) ent->forcelink = true; if (forcelink) { // didn't have an update last message VectorCopy(ent->msg_origins[0], ent->msg_origins[1]); VectorCopy(ent->msg_origins[0], ent->origin); VectorCopy(ent->msg_angles[0], ent->msg_angles[1]); VectorCopy(ent->msg_angles[0], ent->angles); ent->forcelink = true; }} voidCL_ParseBaseline(entity_t *ent){ int i; ent->baseline.modelindex = MSG_ReadByte(); ent->baseline.frame = MSG_ReadByte(); ent->baseline.colormap = MSG_ReadByte(); ent->baseline.skin = MSG_ReadByte(); for (i = 0; i < 3; i++) { ent->baseline.origin[i] = MSG_ReadCoord(); ent->baseline.angles[i] = MSG_ReadAngle(); }} voidCL_ParseClientdata(int bits){ int i, j; cl.viewheight = (bits & SU_VIEWHEIGHT) ? MSG_ReadChar() : DEFAULT_VIEWHEIGHT; cl.idealpitch = (bits & SU_IDEALPITCH) ? MSG_ReadChar() : 0; VectorCopy(cl.mvelocity[0], cl.mvelocity[1]); for (i = 0; i < 3; i++) { cl.punchangle[i] = (bits & (SU_PUNCH1<<i)) ? MSG_ReadChar() : 0; cl.mvelocity[0][i] = (bits & (SU_VELOCITY1<<i)) ? MSG_ReadChar()*16 : 0; } // [always sent] if (bits & SU_ITEMS) i = MSG_ReadLong(); if (cl.items != i) { // set flash times Sbar_Changed (); for (j = 0; j < 32; j++) { if ((i & (1<<j)) && !(cl.items & (1<<j))) cl.item_gettime[j] = cl.time; } cl.items = i; } cl.onground = (bits & SU_ONGROUND) != 0; cl.inwater = (bits & SU_INWATER) != 0; cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0; i = (bits & SU_ARMOR) ? MSG_ReadByte() : 0; if (cl.stats[STAT_ARMOR] != i) { cl.stats[STAT_ARMOR] = i; Sbar_Changed(); } i = (bits & SU_WEAPON) ? MSG_ReadByte() : 0; if (cl.stats[STAT_WEAPON] != i) { cl.stats[STAT_WEAPON] = i; Sbar_Changed(); } i = MSG_ReadShort(); if (cl.stats[STAT_HEALTH] != i) { cl.stats[STAT_HEALTH] = i; Sbar_Changed(); } i = MSG_ReadByte(); if (cl.stats[STAT_AMMO] != i) { cl.stats[STAT_AMMO] = i; Sbar_Changed(); } for (i = 0; i < 4; i++) { j = MSG_ReadByte(); if (cl.stats[STAT_SHELLS+i] != j) { cl.stats[STAT_SHELLS+i] = j; Sbar_Changed(); } } i = MSG_ReadByte(); if (standard_quake) { if (cl.stats[STAT_ACTIVEWEAPON] != i) { cl.stats[STAT_ACTIVEWEAPON] = i; Sbar_Changed(); } } else { if (cl.stats[STAT_ACTIVEWEAPON] != (1<<i)) { cl.stats[STAT_ACTIVEWEAPON] = (1<<i); Sbar_Changed(); } }} voidCL_NewTranslation(int slot){ int i, j; int top, bottom; uint8_t *dest, *source; if (slot > cl.maxclients) Sys_Error("CL_NewTranslation: slot > cl.maxclients"); dest = cl.scores[slot].translations; source = vid.colormap; memmove(dest, vid.colormap, sizeof(cl.scores[slot].translations)); top = cl.scores[slot].colors & 0xf0; bottom = (cl.scores[slot].colors &15)<<4; for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) { if (top < 128) // the artists made some backwards ranges. sigh. memmove(dest + TOP_RANGE, source + top, 16); else for (j = 0; j < 16; j++) dest[TOP_RANGE+j] = source[top+15-j]; if (bottom < 128) memmove(dest + BOTTOM_RANGE, source + bottom, 16); else for (j = 0; j < 16; j++) dest[BOTTOM_RANGE+j] = source[bottom+15-j]; }} voidCL_ParseStatic(void){ entity_t *ent; int i; i = cl.num_statics; if (i >= MAX_STATIC_ENTITIES) Host_Error("Too many static entities"); ent = &cl_static_entities[i]; cl.num_statics++; CL_ParseBaseline(ent); // copy it to the current state ent->model = cl.model_precache[ent->baseline.modelindex]; ent->frame = ent->baseline.frame; ent->colormap = vid.colormap; ent->skinnum = ent->baseline.skin; ent->effects = ent->baseline.effects; VectorCopy(ent->baseline.origin, ent->origin); VectorCopy(ent->baseline.angles, ent->angles); R_AddEfrags(ent);} voidCL_ParseStaticSound (void){ vec3_t org;Lines 1–500 of 741. Load more
// cl_parse.c -- parse a message received from the server #include <stdio.h> #include <stdlib.h> #include "quakedef.h" static const char *svc_strings[] = { "svc_bad", "svc_nop", "svc_disconnect", "svc_updatestat", "svc_version", // [long] server version "svc_setview", // [short] entity number "svc_sound", // <see code> "svc_time", // [float] server time "svc_print", // [string] null terminated string "svc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated "svc_setangle", // [vec3] set the view angle to this absolute value "svc_serverinfo", // [long] version // [string] signon string // [string]..[0]model cache [string]...[0]sounds cache // [string]..[0]item cache "svc_lightstyle", // [byte] [string] "svc_updatename", // [byte] [string] "svc_updatefrags", // [byte] [short] "svc_clientdata", // <shortbits + data> "svc_stopsound", // <see code> "svc_updatecolors", // [byte] [byte] "svc_particle", // [vec3] <variable> "svc_damage", // [byte] impact [byte] blood [vec3] from "svc_spawnstatic", "OBSOLETE svc_spawnbinary", "svc_spawnbaseline", "svc_temp_entity", // <variable> "svc_setpause", "svc_signonnum", "svc_centerprint", "svc_killedmonster", "svc_foundsecret", "svc_spawnstaticsound", "svc_intermission", "svc_finale", // [string] music [string] text "svc_cdtrack", // [byte] track [byte] looptrack "svc_sellscreen", "svc_cutscene" }; entity_t * CL_EntityNum(int num) { if (num >= cl.num_entities) { if (num >= MAX_EDICTS) Host_Error("CL_EntityNum: %i is an invalid number",num); while (cl.num_entities <= num) { cl_entities[cl.num_entities].colormap = vid.colormap; cl.num_entities++; } } return &cl_entities[num]; } void CL_ParseStartSoundPacket(void) { vec3_t pos; int channel, ent; int sound_num; int volume; int field_mask; float attenuation; int i; field_mask = MSG_ReadByte(); if (field_mask & SND_VOLUME) volume = MSG_ReadByte(); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (field_mask & SND_ATTENUATION) attenuation = MSG_ReadByte() / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; channel = MSG_ReadShort(); sound_num = MSG_ReadByte(); ent = channel >> 3; channel &= 7; if (ent > MAX_EDICTS) Host_Error("CL_ParseStartSoundPacket: ent = %i", ent); for (i = 0; i < 3; i++) pos[i] = MSG_ReadCoord(); S_StartSound(ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); } void CL_KeepaliveMessage (void) { float time; static float lastmsg; int ret; sizebuf_t old; uint8_t olddata[8192]; if (sv.active) return; // no need if server is local if (cls.demoplayback) return; // read messages from server, should just be nops old = net_message; memmove(olddata, net_message.data, net_message.cursize); do { ret = CL_GetMessage(); switch (ret) { default: Host_Error("CL_KeepaliveMessage: CL_GetMessage failed"); case 0: break; // nothing waiting case 1: Host_Error("CL_KeepaliveMessage: received a message"); break; case 2: if (MSG_ReadByte() != svc_nop) Host_Error("CL_KeepaliveMessage: datagram wasn't a nop"); break; } } while (ret); net_message = old; memmove(net_message.data, olddata, net_message.cursize); // check time time = Sys_FloatTime(); if (time - lastmsg < 5) return; lastmsg = time; // write out a nop Con_Printf("--> client to server keepalive\n"); MSG_WriteByte(&cls.message, clc_nop); NET_SendMessage(cls.netcon, &cls.message); SZ_Clear(&cls.message); } void CL_ParseServerInfo(void) { char *str; int i; int nummodels, numsounds; char model_precache[MAX_MODELS][MAX_QPATH]; char sound_precache[MAX_SOUNDS][MAX_QPATH]; Con_DPrintf("Serverinfo packet received.\n"); // wipe the client_state_t struct CL_ClearState(); // parse protocol version number i = MSG_ReadLong(); if (i != PROTOCOL_VERSION) { Con_Printf ("Server returned version %i, not %i", i, PROTOCOL_VERSION); return; } // parse maxclients cl.maxclients = MSG_ReadByte(); if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) { Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients); return; } cl.scores = Hunk_AllocName(cl.maxclients*sizeof(*cl.scores), "scores"); // parse gametype cl.gametype = MSG_ReadByte(); // parse signon message str = MSG_ReadString(); strncpy(cl.levelname, str, sizeof(cl.levelname)-1); // seperate the printfs so the server message can have a color Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); Con_Printf("%c%s\n", 2, str); // first we go through and touch all of the precache data that still // happens to be in the cache, so precaching something else doesn't // needlessly purge it // precache models memset(cl.model_precache, 0, sizeof(cl.model_precache)); for (nummodels = 1;; nummodels++) { str = MSG_ReadString(); if (!str[0]) break; if (nummodels == MAX_MODELS) { Con_Printf("Server sent too many model precaches\n"); return; } strcpy(model_precache[nummodels], str); Mod_TouchModel(str); } // precache sounds memset(cl.sound_precache, 0, sizeof(cl.sound_precache)); for (numsounds = 1;; numsounds++) { str = MSG_ReadString(); if (!str[0]) break; if (numsounds == MAX_SOUNDS) { Con_Printf ("Server sent too many sound precaches\n"); return; } strcpy(sound_precache[numsounds], str); S_TouchSound(str); } // now we try to load everything else until a cache allocation fails for (i = 1; i < nummodels; i++) { cl.model_precache[i] = Mod_ForName(model_precache[i], false); if (cl.model_precache[i] == NULL) { Con_Printf("Model %s not found\n", model_precache[i]); return; } CL_KeepaliveMessage(); } S_BeginPrecaching(); for (i = 1; i < numsounds; i++) { cl.sound_precache[i] = S_PrecacheSound(sound_precache[i]); CL_KeepaliveMessage(); } S_EndPrecaching(); // local state cl_entities[0].model = cl.worldmodel = cl.model_precache[1]; R_NewMap(); Hunk_Check(); // make sure nothing is hurt noclip_anglehack = false; // noclip is turned off at start } /* * Parse an entity update message from the server * If an entities model or origin changes from frame to frame, it must be * relinked. Other attributes can change without relinking. */ int bitcounts[16]; void CL_ParseUpdate(int bits) { int i; model_t *model; int modnum; bool forcelink; entity_t *ent; int num; if (cls.signon == SIGNONS - 1) { // first update is the final signon stage cls.signon = SIGNONS; CL_SignonReply(); } if (bits & U_MOREBITS) { i = MSG_ReadByte(); bits |= i<<8; } num = (bits & U_LONGENTITY) ? MSG_ReadShort() : MSG_ReadByte(); ent = CL_EntityNum(num); for (i = 0; i < 16; i++) { if (bits & (1<<i)) bitcounts[i]++; } forcelink = ent->msgtime != cl.mtime[1]; // no previous frame to lerp from ent->msgtime = cl.mtime[0]; if (bits & U_MODEL) { modnum = MSG_ReadByte(); if (modnum >= MAX_MODELS) Host_Error("CL_ParseModel: bad modnum"); } else { modnum = ent->baseline.modelindex; } model = cl.model_precache[modnum]; if (model != ent->model) { ent->model = model; // automatic animation (torches, etc) can be either all together // or randomized if (model) ent->syncbase = model->synctype == ST_RAND ? (float)(rand()&0x7fff) / 0x7fff : 0.0; else forcelink = true; // hack to make null model players work } ent->frame = (bits & U_FRAME) ? MSG_ReadByte() : ent->baseline.frame; i = (bits & U_COLORMAP) ? MSG_ReadByte() : ent->baseline.colormap; if (!i) { ent->colormap = vid.colormap; } else { if (i > cl.maxclients) Sys_Error("i >= cl.maxclients"); ent->colormap = cl.scores[i-1].translations; } ent->skinnum = (bits & U_SKIN) ? MSG_ReadByte() : ent->baseline.skin; ent->effects = (bits & U_EFFECTS) ? MSG_ReadByte() : ent->baseline.effects; // shift the known values for interpolation VectorCopy(ent->msg_origins[0], ent->msg_origins[1]); VectorCopy(ent->msg_angles[0], ent->msg_angles[1]); ent->msg_origins[0][0] = (bits & U_ORIGIN1) ? MSG_ReadCoord() : ent->baseline.origin[0]; ent->msg_angles[0][0] = (bits & U_ANGLE1) ? MSG_ReadAngle() : ent->baseline.angles[0]; ent->msg_origins[0][1] = (bits & U_ORIGIN2) ? MSG_ReadCoord() : ent->baseline.origin[1]; ent->msg_angles[0][1] = (bits & U_ANGLE2) ? MSG_ReadAngle() : ent->baseline.angles[1]; ent->msg_origins[0][2] = (bits & U_ORIGIN3) ? MSG_ReadCoord() : ent->baseline.origin[2]; ent->msg_angles[0][2] = (bits & U_ANGLE3) ? MSG_ReadAngle() : ent->baseline.angles[2]; if (bits & U_NOLERP) ent->forcelink = true; if (forcelink) { // didn't have an update last message VectorCopy(ent->msg_origins[0], ent->msg_origins[1]); VectorCopy(ent->msg_origins[0], ent->origin); VectorCopy(ent->msg_angles[0], ent->msg_angles[1]); VectorCopy(ent->msg_angles[0], ent->angles); ent->forcelink = true; } } void CL_ParseBaseline(entity_t *ent) { int i; ent->baseline.modelindex = MSG_ReadByte(); ent->baseline.frame = MSG_ReadByte(); ent->baseline.colormap = MSG_ReadByte(); ent->baseline.skin = MSG_ReadByte(); for (i = 0; i < 3; i++) { ent->baseline.origin[i] = MSG_ReadCoord(); ent->baseline.angles[i] = MSG_ReadAngle(); } } void CL_ParseClientdata(int bits) { int i, j; cl.viewheight = (bits & SU_VIEWHEIGHT) ? MSG_ReadChar() : DEFAULT_VIEWHEIGHT; cl.idealpitch = (bits & SU_IDEALPITCH) ? MSG_ReadChar() : 0; VectorCopy(cl.mvelocity[0], cl.mvelocity[1]); for (i = 0; i < 3; i++) { cl.punchangle[i] = (bits & (SU_PUNCH1<<i)) ? MSG_ReadChar() : 0; cl.mvelocity[0][i] = (bits & (SU_VELOCITY1<<i)) ? MSG_ReadChar()*16 : 0; } // [always sent] if (bits & SU_ITEMS) i = MSG_ReadLong(); if (cl.items != i) { // set flash times Sbar_Changed (); for (j = 0; j < 32; j++) { if ((i & (1<<j)) && !(cl.items & (1<<j))) cl.item_gettime[j] = cl.time; } cl.items = i; } cl.onground = (bits & SU_ONGROUND) != 0; cl.inwater = (bits & SU_INWATER) != 0; cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0; i = (bits & SU_ARMOR) ? MSG_ReadByte() : 0; if (cl.stats[STAT_ARMOR] != i) { cl.stats[STAT_ARMOR] = i; Sbar_Changed(); } i = (bits & SU_WEAPON) ? MSG_ReadByte() : 0; if (cl.stats[STAT_WEAPON] != i) { cl.stats[STAT_WEAPON] = i; Sbar_Changed(); } i = MSG_ReadShort(); if (cl.stats[STAT_HEALTH] != i) { cl.stats[STAT_HEALTH] = i; Sbar_Changed(); } i = MSG_ReadByte(); if (cl.stats[STAT_AMMO] != i) { cl.stats[STAT_AMMO] = i; Sbar_Changed(); } for (i = 0; i < 4; i++) { j = MSG_ReadByte(); if (cl.stats[STAT_SHELLS+i] != j) { cl.stats[STAT_SHELLS+i] = j; Sbar_Changed(); } } i = MSG_ReadByte(); if (standard_quake) { if (cl.stats[STAT_ACTIVEWEAPON] != i) { cl.stats[STAT_ACTIVEWEAPON] = i; Sbar_Changed(); } } else { if (cl.stats[STAT_ACTIVEWEAPON] != (1<<i)) { cl.stats[STAT_ACTIVEWEAPON] = (1<<i); Sbar_Changed(); } } } void CL_NewTranslation(int slot) { int i, j; int top, bottom; uint8_t *dest, *source; if (slot > cl.maxclients) Sys_Error("CL_NewTranslation: slot > cl.maxclients"); dest = cl.scores[slot].translations; source = vid.colormap; memmove(dest, vid.colormap, sizeof(cl.scores[slot].translations)); top = cl.scores[slot].colors & 0xf0; bottom = (cl.scores[slot].colors &15)<<4; for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) { if (top < 128) // the artists made some backwards ranges. sigh. memmove(dest + TOP_RANGE, source + top, 16); else for (j = 0; j < 16; j++) dest[TOP_RANGE+j] = source[top+15-j]; if (bottom < 128) memmove(dest + BOTTOM_RANGE, source + bottom, 16); else for (j = 0; j < 16; j++) dest[BOTTOM_RANGE+j] = source[bottom+15-j]; } } void CL_ParseStatic(void) { entity_t *ent; int i; i = cl.num_statics; if (i >= MAX_STATIC_ENTITIES) Host_Error("Too many static entities"); ent = &cl_static_entities[i]; cl.num_statics++; CL_ParseBaseline(ent); // copy it to the current state ent->model = cl.model_precache[ent->baseline.modelindex]; ent->frame = ent->baseline.frame; ent->colormap = vid.colormap; ent->skinnum = ent->baseline.skin; ent->effects = ent->baseline.effects; VectorCopy(ent->baseline.origin, ent->origin); VectorCopy(ent->baseline.angles, ent->angles); R_AddEfrags(ent); } void CL_ParseStaticSound (void) { vec3_t org;