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#include "quakedef.h"#include "r_shared.h"#include "d_local.h" static int miplevel; float scale_for_mip;int screenwidth;int ubasestep, errorterm, erroradjustup, erroradjustdown;int vstartscan; // FIXME: should go awayextern void R_RotateBmodel (void);extern void R_TransformFrustum (void); vec3_t transformed_modelorg; /*==============D_DrawPoly ==============*/void D_DrawPoly (void){// this driver takes spans, not polygons} /*=============D_MipLevelForScale=============*/int D_MipLevelForScale (float scale){	int lmiplevel; 	if (scale >= d_scalemip[0] )		lmiplevel = 0;	else if (scale >= d_scalemip[1] )		lmiplevel = 1;	else if (scale >= d_scalemip[2] )		lmiplevel = 2;	else		lmiplevel = 3; 	if (lmiplevel < d_minmip)		lmiplevel = d_minmip; 	return lmiplevel;} /*==============D_DrawSolidSurface==============*/ // FIXME: clean this up void D_DrawSolidSurface (surf_t *surf, int color){	espan_t *span;	uint8_t *pdest;	int u, u2, pix; 	pix = (color<<24) | (color<<16) | (color<<8) | color;	for (span=surf->spans ; span ; span=span->pnext)	{		pdest = (uint8_t *)d_viewbuffer + screenwidth*span->v;		u = span->u;		u2 = span->u + span->count - 1;		((uint8_t *)pdest)[u] = pix; 		if (u2 - u < 8)		{			for (u++ ; u <= u2 ; u++)				((uint8_t *)pdest)[u] = pix;		}		else		{			for (u++ ; u & 3 ; u++)				((uint8_t *)pdest)[u] = pix; 			u2 -= 4;			for ( ; u <= u2 ; u+=4)				*(int *)((uint8_t *)pdest + u) = pix;			u2 += 4;			for ( ; u <= u2 ; u++)				((uint8_t *)pdest)[u] = pix;		}	}} /*==============D_CalcGradients==============*/void D_CalcGradients (msurface_t *pface){	float mipscale;	vec3_t p_temp1;	vec3_t p_saxis, p_taxis;	float t; 	mipscale = 1.0 / (float)(1 << miplevel); 	TransformVector (pface->texinfo->vecs[0], p_saxis);	TransformVector (pface->texinfo->vecs[1], p_taxis); 	t = xscaleinv * mipscale;	d_sdivzstepu = p_saxis[0] * t;	d_tdivzstepu = p_taxis[0] * t; 	t = yscaleinv * mipscale;	d_sdivzstepv = -p_saxis[1] * t;	d_tdivzstepv = -p_taxis[1] * t; 	d_sdivzorigin = p_saxis[2] * mipscale - xcenter * d_sdivzstepu -			ycenter * d_sdivzstepv;	d_tdivzorigin = p_taxis[2] * mipscale - xcenter * d_tdivzstepu -			ycenter * d_tdivzstepv; 	VectorScale (transformed_modelorg, mipscale, p_temp1); 	t = 0x10000*mipscale;	sadjust = ((fixed16_t)(DotProduct (p_temp1, p_saxis) * 0x10000 + 0.5)) -			((pface->texturemins[0] << 16) >> miplevel)			+ pface->texinfo->vecs[0][3]*t;	tadjust = ((fixed16_t)(DotProduct (p_temp1, p_taxis) * 0x10000 + 0.5)) -			((pface->texturemins[1] << 16) >> miplevel)			+ pface->texinfo->vecs[1][3]*t; //// -1 (-epsilon) so we never wander off the edge of the texture//	bbextents = ((pface->extents[0] << 16) >> miplevel) - 1;	bbextentt = ((pface->extents[1] << 16) >> miplevel) - 1;} /*==============D_DrawSurfaces==============*/void D_DrawSurfaces (void){	surf_t *s;	msurface_t *pface;	surfcache_t *pcurrentcache;	vec3_t world_transformed_modelorg;	vec3_t local_modelorg; 	currententity = &cl_entities[0];	TransformVector (modelorg, transformed_modelorg);	VectorCopy (transformed_modelorg, world_transformed_modelorg); // TODO: could preset a lot of this at mode set time	if (r_drawflat.value)	{		for (s = &surfaces[1] ; s<surface_p ; s++)		{			if (!s->spans)				continue; 			d_zistepu = s->d_zistepu;			d_zistepv = s->d_zistepv;			d_ziorigin = s->d_ziorigin; 			D_DrawSolidSurface (s, (uintptr_t)s->data & 0xFF);			D_DrawZSpans (s->spans);		}	}	else	{		for (s = &surfaces[1] ; s<surface_p ; s++)		{			if (!s->spans)				continue; 			r_drawnpolycount++; 			d_zistepu = s->d_zistepu;			d_zistepv = s->d_zistepv;			d_ziorigin = s->d_ziorigin; 			if (s->flags & SURF_DRAWSKY)			{				if (!r_skymade)				{					R_MakeSky ();				} 				D_DrawSkyScans8 (s->spans);				D_DrawZSpans (s->spans);			}			else if (s->flags & SURF_DRAWBACKGROUND)			{			// set up a gradient for the background surface that places it			// effectively at infinity distance from the viewpoint				d_zistepu = 0;				d_zistepv = 0;				d_ziorigin = -0.9; 				D_DrawSolidSurface (s, (int)r_clearcolor.value & 0xFF);				D_DrawZSpans (s->spans);			}			else if (s->flags & SURF_DRAWTURB)			{				pface = s->data;				miplevel = 0;				cacheblock = (pixel_t *)						((uint8_t *)pface->texinfo->texture +						pface->texinfo->texture->offsets[0]);				cachewidth = 64; 				if (s->insubmodel)				{				// FIXME: we don't want to do all this for every polygon!				// TODO: store once at start of frame					currententity = s->entity; //FIXME: make this passed in to												// R_RotateBmodel ()					VectorSubtract (r_origin, currententity->origin,							local_modelorg);					TransformVector (local_modelorg, transformed_modelorg); 					R_RotateBmodel (); // FIXME: don't mess with the frustum,										// make entity passed in				} 				D_CalcGradients (pface);				Turbulent8 (s->spans);				D_DrawZSpans (s->spans); 				if (s->insubmodel)				{				//				// restore the old drawing state				// FIXME: we don't want to do this every time!				// TODO: speed up				//					currententity = &cl_entities[0];					VectorCopy (world_transformed_modelorg,								transformed_modelorg);					VectorCopy (base_vpn, vpn);					VectorCopy (base_vup, vup);					VectorCopy (base_vright, vright);					VectorCopy (base_modelorg, modelorg);					R_TransformFrustum ();				}			}			else			{				if (s->insubmodel)				{				// FIXME: we don't want to do all this for every polygon!				// TODO: store once at start of frame					currententity = s->entity; //FIXME: make this passed in to												// R_RotateBmodel ()					VectorSubtract (r_origin, currententity->origin, local_modelorg);					TransformVector (local_modelorg, transformed_modelorg); 					R_RotateBmodel (); // FIXME: don't mess with the frustum,										// make entity passed in				} 				pface = s->data;				miplevel = D_MipLevelForScale (s->nearzi * scale_for_mip				* pface->texinfo->mipadjust); 			// FIXME: make this passed in to D_CacheSurface				pcurrentcache = D_CacheSurface (pface, miplevel); 				cacheblock = (pixel_t *)pcurrentcache->data;				cachewidth = pcurrentcache->width; 				D_CalcGradients (pface); 				(*d_drawspans) (s->spans); 				D_DrawZSpans (s->spans); 				if (s->insubmodel)				{				//				// restore the old drawing state				// FIXME: we don't want to do this every time!				// TODO: speed up				//					currententity = &cl_entities[0];					VectorCopy (world_transformed_modelorg,								transformed_modelorg);					VectorCopy (base_vpn, vpn);					VectorCopy (base_vup, vup);					VectorCopy (base_vright, vright);					VectorCopy (base_modelorg, modelorg);					R_TransformFrustum ();				}			}		}	}} 

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