//// these are the key numbers that should be passed to Key_Event//#define K_TAB 9#define K_ENTER 13#define K_ESCAPE 27#define K_SPACE 32 // normal keys should be passed as lowercased ascii #define K_BACKSPACE 127#define K_UPARROW 128#define K_DOWNARROW 129#define K_LEFTARROW 130#define K_RIGHTARROW 131 #define K_ALT 132#define K_CTRL 133#define K_SHIFT 134#define K_F1 135#define K_F2 136#define K_F3 137#define K_F4 138#define K_F5 139#define K_F6 140#define K_F7 141#define K_F8 142#define K_F9 143#define K_F10 144#define K_F11 145#define K_F12 146#define K_INS 147#define K_DEL 148#define K_PGDN 149#define K_PGUP 150#define K_HOME 151#define K_END 152 #define K_PAUSE 255 //// mouse buttons generate virtual keys//#define K_MOUSE1 200#define K_MOUSE2 201#define K_MOUSE3 202 //// joystick buttons//#define K_JOY1 203#define K_JOY2 204#define K_JOY3 205#define K_JOY4 206 //// aux keys are for multi-buttoned joysticks to generate so they can use// the normal binding process//#define K_AUX1 207#define K_AUX2 208#define K_AUX3 209#define K_AUX4 210#define K_AUX5 211#define K_AUX6 212#define K_AUX7 213#define K_AUX8 214#define K_AUX9 215#define K_AUX10 216#define K_AUX11 217#define K_AUX12 218#define K_AUX13 219#define K_AUX14 220#define K_AUX15 221#define K_AUX16 222#define K_AUX17 223#define K_AUX18 224#define K_AUX19 225#define K_AUX20 226#define K_AUX21 227#define K_AUX22 228#define K_AUX23 229#define K_AUX24 230#define K_AUX25 231#define K_AUX26 232#define K_AUX27 233#define K_AUX28 234#define K_AUX29 235#define K_AUX30 236#define K_AUX31 237#define K_AUX32 238 // JACK: Intellimouse(c) Mouse Wheel Support #define K_MWHEELUP 239#define K_MWHEELDOWN 240 typedef enum {key_game, key_console, key_message, key_menu} keydest_t; extern keydest_t key_dest;extern char *keybindings[256];extern int key_repeats[256];extern int key_count; // incremented every key eventextern int key_lastpress; void Key_Event (int key, bool down);void Key_Init (void);void Key_WriteBindings (FILE *f);void Key_SetBinding (int keynum, char *binding);void Key_ClearStates (void);
//
// these are the key numbers that should be passed to Key_Event
//
#define K_TAB 9
#define K_ENTER 13
#define K_ESCAPE 27
#define K_SPACE 32
// normal keys should be passed as lowercased ascii
#define K_BACKSPACE 127
#define K_UPARROW 128
#define K_DOWNARROW 129
#define K_LEFTARROW 130
#define K_RIGHTARROW 131
#define K_ALT 132
#define K_CTRL 133
#define K_SHIFT 134
#define K_F1 135
#define K_F2 136
#define K_F3 137
#define K_F4 138
#define K_F5 139
#define K_F6 140
#define K_F7 141
#define K_F8 142
#define K_F9 143
#define K_F10 144
#define K_F11 145
#define K_F12 146
#define K_INS 147
#define K_DEL 148
#define K_PGDN 149
#define K_PGUP 150
#define K_HOME 151
#define K_END 152
#define K_PAUSE 255
//
// mouse buttons generate virtual keys
//
#define K_MOUSE1 200
#define K_MOUSE2 201
#define K_MOUSE3 202
//
// joystick buttons
//
#define K_JOY1 203
#define K_JOY2 204
#define K_JOY3 205
#define K_JOY4 206
//
// aux keys are for multi-buttoned joysticks to generate so they can use
// the normal binding process
//
#define K_AUX1 207
#define K_AUX2 208
#define K_AUX3 209
#define K_AUX4 210
#define K_AUX5 211
#define K_AUX6 212
#define K_AUX7 213
#define K_AUX8 214
#define K_AUX9 215
#define K_AUX10 216
#define K_AUX11 217
#define K_AUX12 218
#define K_AUX13 219
#define K_AUX14 220
#define K_AUX15 221
#define K_AUX16 222
#define K_AUX17 223
#define K_AUX18 224
#define K_AUX19 225
#define K_AUX20 226
#define K_AUX21 227
#define K_AUX22 228
#define K_AUX23 229
#define K_AUX24 230
#define K_AUX25 231
#define K_AUX26 232
#define K_AUX27 233
#define K_AUX28 234
#define K_AUX29 235
#define K_AUX30 236
#define K_AUX31 237
#define K_AUX32 238
// JACK: Intellimouse(c) Mouse Wheel Support
#define K_MWHEELUP 239
#define K_MWHEELDOWN 240
typedef enum {key_game, key_console, key_message, key_menu} keydest_t;
extern keydest_t key_dest;
extern char *keybindings[256];
extern int key_repeats[256];
extern int key_count; // incremented every key event
extern int key_lastpress;
void Key_Event (int key, bool down);
void Key_Init (void);
void Key_WriteBindings (FILE *f);
void Key_SetBinding (int keynum, char *binding);
void Key_ClearStates (void);