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extern cvar_t v_gamma; extern uint8_t gammatable[256]; // palette is sent through thisextern uint8_t ramps[3][256];extern float v_blend[4]; extern cvar_t lcd_x; void V_Init (void);void V_RenderView (void);float V_CalcRoll (vec3_t angles, vec3_t velocity);void V_UpdatePalette (void); 

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