void SCR_Init (void);void SCR_UpdateScreen (void);void SCR_SizeUp (void);void SCR_SizeDown (void);void SCR_BringDownConsole (void);void SCR_CenterPrint (char *str);void SCR_BeginLoadingPlaque (void);void SCR_EndLoadingPlaque (void);int SCR_ModalMessage (char *text);extern float scr_con_current;extern float scr_conlines; // lines of console to displayextern int scr_fullupdate; // set to 0 to force full redrawextern int sb_lines;extern int clearnotify; // set to 0 whenever notify text is drawnextern bool scr_disabled_for_loading;extern bool scr_skipupdate;extern cvar_t scr_viewsize;extern cvar_t scr_viewsize;// only the refresh window will be updated unless these variables are flaggedextern int scr_copytop;extern int scr_copyeverything;extern bool block_drawing;void SCR_UpdateWholeScreen (void);
void SCR_Init (void);
void SCR_UpdateScreen (void);
void SCR_SizeUp (void);
void SCR_SizeDown (void);
void SCR_BringDownConsole (void);
void SCR_CenterPrint (char *str);
void SCR_BeginLoadingPlaque (void);
void SCR_EndLoadingPlaque (void);
int SCR_ModalMessage (char *text);
extern float scr_con_current;
extern float scr_conlines; // lines of console to display
extern int scr_fullupdate; // set to 0 to force full redraw
extern int sb_lines;
extern int clearnotify; // set to 0 whenever notify text is drawn
extern bool scr_disabled_for_loading;
extern bool scr_skipupdate;
extern cvar_t scr_viewsize;
extern cvar_t scr_viewsize;
// only the refresh window will be updated unless these variables are flagged
extern int scr_copytop;
extern int scr_copyeverything;
extern bool block_drawing;
void SCR_UpdateWholeScreen (void);