// draw.h -- these are the only functions outside the refresh allowed// to touch the vid bufferextern qpic_t *draw_disc; // also used on sbarvoid Draw_Init (void);void Draw_Character (int x, int y, int num);void Draw_DebugChar (char num);void Draw_Pic (int x, int y, qpic_t *pic);void Draw_TransPic (int x, int y, qpic_t *pic);void Draw_TransPicTranslate (int x, int y, qpic_t *pic, uint8_t *translation);void Draw_ConsoleBackground (int lines);void Draw_BeginDisc (void);void Draw_EndDisc (void);void Draw_TileClear (int x, int y, int w, int h);void Draw_Fill (int x, int y, int w, int h, int c);void Draw_FadeScreen (void);void Draw_String (int x, int y, char *str);qpic_t *Draw_PicFromWad (char *name);qpic_t *Draw_CachePic (char *path);
// draw.h -- these are the only functions outside the refresh allowed
// to touch the vid buffer
extern qpic_t *draw_disc; // also used on sbar
void Draw_Init (void);
void Draw_Character (int x, int y, int num);
void Draw_DebugChar (char num);
void Draw_Pic (int x, int y, qpic_t *pic);
void Draw_TransPic (int x, int y, qpic_t *pic);
void Draw_TransPicTranslate (int x, int y, qpic_t *pic, uint8_t *translation);
void Draw_ConsoleBackground (int lines);
void Draw_BeginDisc (void);
void Draw_EndDisc (void);
void Draw_TileClear (int x, int y, int w, int h);
void Draw_Fill (int x, int y, int w, int h, int c);
void Draw_FadeScreen (void);
void Draw_String (int x, int y, char *str);
qpic_t *Draw_PicFromWad (char *name);
qpic_t *Draw_CachePic (char *path);