// host.c -- coordinates spawning and killing of local servers #include <stdlib.h>#include <stdarg.h>#include "quakedef.h"#include "r_shared.h"#include "r_local.h" /* * A server can allways be started, even if the system started out as a client * to a remote system. * A client can NOT be started if the system started as a dedicated server. * Memory is cleared / released when a server or client begins, not when they end. */ quakeparms_t host_parms; bool host_initialized; // true if into command execution double host_frametime;double host_time;double realtime; // without any filtering or boundingdouble oldrealtime; // last frame runint host_framecount; int host_hunklevel; int minimum_memory; client_t *host_client; // current client jmp_buf host_abortserver; uint8_t *host_basepal;uint8_t *host_colormap; cvar_t host_framerate = {"host_framerate","0"}; // set for slow motioncvar_t host_speeds = {"host_speeds","0"}; // set for running timescvar_t sys_ticrate = {"sys_ticrate","0.05"};cvar_t serverprofile = {"serverprofile","0"};cvar_t fraglimit = {"fraglimit","0",false,true};cvar_t timelimit = {"timelimit","0",false,true};cvar_t teamplay = {"teamplay","0",false,true};cvar_t samelevel = {"samelevel","0"};cvar_t noexit = {"noexit","0",false,true};cvar_t developer = {"developer","0"};cvar_t skill = {"skill","1"}; // 0 - 3cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2cvar_t coop = {"coop","0"}; // 0 or 1cvar_t pausable = {"pausable","1"};cvar_t temp1 = {"temp1","0"}; voidHost_EndGame(char *message, ...){ va_list argptr; char string[1024]; va_start(argptr,message); vsprintf(string,message,argptr); va_end(argptr); Con_DPrintf("Host_EndGame: %s\n",string); if (sv.active) Host_ShutdownServer(false); if (cls.state == ca_dedicated) Sys_Error("Host_EndGame: %s\n",string); // dedicated servers exit if (cls.demonum != -1) CL_NextDemo(); else CL_Disconnect(); longjmp(host_abortserver, 1);} voidHost_Error(char *error, ...){ va_list argptr; char string[1024]; static bool inerror = false; if (inerror) Sys_Error("Host_Error: recursively entered"); inerror = true; SCR_EndLoadingPlaque(); // reenable screen updates va_start(argptr,error); vsprintf(string,error,argptr); va_end(argptr); Con_Printf("Host_Error: %s\n",string); if (sv.active) Host_ShutdownServer(false); if (cls.state == ca_dedicated) Sys_Error("Host_Error: %s\n",string); // dedicated servers exit CL_Disconnect(); cls.demonum = -1; inerror = false; longjmp(host_abortserver, 1);} static voidHost_FindMaxClients(void){ int i; svs.maxclients = 1; i = COM_CheckParm("-dedicated"); if (i) { cls.state = ca_dedicated; svs.maxclients = i == com_argc-1 ? 8 : strtol(com_argv[i+1], NULL, 0); } else { cls.state = ca_disconnected; } i = COM_CheckParm("-listen"); if (i) { if (cls.state == ca_dedicated) Sys_Error("Only one of -dedicated or -listen can be specified"); if (i != com_argc-1) svs.maxclients = atoi(com_argv[i+1]); else svs.maxclients = 8; } if (svs.maxclients < 1) svs.maxclients = 8; else if (svs.maxclients > MAX_SCOREBOARD) svs.maxclients = MAX_SCOREBOARD; svs.maxclientslimit = svs.maxclients; if (svs.maxclientslimit < 4) svs.maxclientslimit = 4; svs.clients = Hunk_AllocName(svs.maxclientslimit*sizeof(client_t), "clients"); if (svs.maxclients > 1) Cvar_SetValue("deathmatch", 1.0); else Cvar_SetValue("deathmatch", 0.0);} static voidHost_InitLocal(void){ Host_InitCommands(); Cvar_RegisterVariable(&host_framerate); Cvar_RegisterVariable(&host_speeds); Cvar_RegisterVariable(&sys_ticrate); Cvar_RegisterVariable(&serverprofile); Cvar_RegisterVariable(&fraglimit); Cvar_RegisterVariable(&timelimit); Cvar_RegisterVariable(&teamplay); Cvar_RegisterVariable(&samelevel); Cvar_RegisterVariable(&noexit); Cvar_RegisterVariable(&skill); Cvar_RegisterVariable(&developer); Cvar_RegisterVariable(&deathmatch); Cvar_RegisterVariable(&coop); Cvar_RegisterVariable(&pausable); Cvar_RegisterVariable(&temp1); Host_FindMaxClients(); host_time = 1.0; // so a think at time 0 won't get called} static voidHost_WriteConfiguration(void){ FILE *f; // dedicated servers initialize the host but don't parse and set the // config.cfg cvars if (host_initialized && cls.state != ca_dedicated) { f = fopen(va("%s/config.cfg",com_gamedir), "w"); if (!f) { Con_Printf("Couldn't write config.cfg.\n"); return; } Key_WriteBindings(f); Cvar_WriteVariables(f); fclose(f); }} voidSV_ClientPrintf(char *fmt, ...){ va_list argptr; char string[1024]; va_start(argptr,fmt); vsprintf(string, fmt,argptr); va_end(argptr); MSG_WriteByte(&host_client->message, svc_print); MSG_WriteString(&host_client->message, string);} voidSV_BroadcastPrintf(char *fmt, ...){ va_list argptr; char string[1024]; int i; va_start(argptr,fmt); vsprintf(string, fmt,argptr); va_end(argptr); for (i = 0 ; i < svs.maxclients; i++) { if (svs.clients[i].active && svs.clients[i].spawned) { MSG_WriteByte(&svs.clients[i].message, svc_print); MSG_WriteString(&svs.clients[i].message, string); } }} voidHost_ClientCommands(char *fmt, ...){ va_list argptr; char string[1024]; va_start(argptr,fmt); vsprintf(string, fmt,argptr); va_end(argptr); MSG_WriteByte(&host_client->message, svc_stufftext); MSG_WriteString(&host_client->message, string);} voidSV_DropClient(bool crash){ client_t *client; int saveSelf; int i; if (!crash) { // send any final messages(don't check for errors) if (NET_CanSendMessage(host_client->netconnection)) { MSG_WriteByte(&host_client->message, svc_disconnect); NET_SendMessage(host_client->netconnection, &host_client->message); } if (host_client->edict && host_client->spawned) { // call the prog function for removing a client // this will set the body to a dead frame, among other things saveSelf = pr_global_struct->self; pr_global_struct->self = EDICT_TO_PROG(host_client->edict); PR_ExecuteProgram(pr_global_struct->ClientDisconnect); pr_global_struct->self = saveSelf; } Sys_Printf("Client %s removed\n",host_client->name); } // break the net connection NET_Close(host_client->netconnection); host_client->netconnection = NULL; // free the client(the body stays around) host_client->active = false; host_client->name[0] = 0; host_client->old_frags = -999999; net_activeconnections--; // send notification to all clients for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) { if (!client->active) continue; MSG_WriteByte(&client->message, svc_updatename); MSG_WriteByte(&client->message, host_client - svs.clients); MSG_WriteString(&client->message, ""); MSG_WriteByte(&client->message, svc_updatefrags); MSG_WriteByte(&client->message, host_client - svs.clients); MSG_WriteShort(&client->message, 0); MSG_WriteByte(&client->message, svc_updatecolors); MSG_WriteByte(&client->message, host_client - svs.clients); MSG_WriteByte(&client->message, 0); }} voidHost_ShutdownServer(bool crash){ int i; int count; sizebuf_t buf; uint8_t message[4]; double start; if (!sv.active) return; sv.active = false; // stop all client sounds immediately if (cls.state == ca_connected) CL_Disconnect(); // flush any pending messages - like the score!!! start = Sys_FloatTime(); do { count = 0; for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) { if (host_client->active && host_client->message.cursize) { if (NET_CanSendMessage(host_client->netconnection)) { NET_SendMessage(host_client->netconnection, &host_client->message); SZ_Clear(&host_client->message); } else { NET_GetMessage(host_client->netconnection); count++; } } } if (Sys_FloatTime() - start > 3.0) break; } while (count); // make sure all the clients know we're disconnecting buf.data = message; buf.maxsize = 4; buf.cursize = 0; MSG_WriteByte(&buf, svc_disconnect); count = NET_SendToAll(&buf, 5); if (count) Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count); for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) { if (host_client->active) SV_DropClient(crash); } // // clear structures // memset(&sv, 0, sizeof(sv)); memset(svs.clients, 0, svs.maxclientslimit*sizeof(client_t));} voidHost_ClearMemory(void){ Con_DPrintf("Clearing memory\n"); D_FlushCaches(); Mod_ClearAll(); if (host_hunklevel) Hunk_FreeToLowMark(host_hunklevel); cls.signon = 0; memset(&sv, 0, sizeof(sv)); memset(&cl, 0, sizeof(cl));} static boolHost_FilterTime(float time){ realtime += time; if (!cls.timedemo && realtime - oldrealtime < 1.0/72.0) return false; // framerate is too high host_frametime = realtime - oldrealtime; oldrealtime = realtime; if (host_framerate.value > 0) { host_frametime = host_framerate.value; } else { // don't allow really long or short frames if (host_frametime > 0.1) host_frametime = 0.1; if (host_frametime < 0.001) host_frametime = 0.001; } return true;} voidHost_GetConsoleCommands(void){ char *cmd; while (1) { cmd = Sys_ConsoleInput(); if (!cmd) break; Cbuf_AddText(cmd); }} voidHost_ServerFrame(void){ // run the world state pr_global_struct->frametime = host_frametime; // set the time and clear the general datagram SV_ClearDatagram(); // check for new clients SV_CheckForNewClients(); // read client messages SV_RunClients(); // move things around and think // always pause in single player if in console or menus if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) SV_Physics(); // send all messages to the clients SV_SendClientMessages();} static void_Host_Frame(float time){ static double time1 = 0; static double time2 = 0; static double time3 = 0; int pass1, pass2, pass3; if (setjmp(host_abortserver) ) return; // something bad happened, or the server disconnected // keep the random time dependent rand(); // decide the simulation time if (!Host_FilterTime(time)) return; // don't run too fast, or packets will flood out // get new key events Sys_SendKeyEvents(); // allow mice or other external controllers to add commands IN_Commands(); // process console commands Cbuf_Execute(); NET_Poll(); // if running the server locally, make intentions now if (sv.active) CL_SendCmd(); // server operations // check for commands typed to the host Host_GetConsoleCommands(); if (sv.active) Host_ServerFrame(); // client operations // if running the server remotely, send intentions now after // the incoming messages have been read if (!sv.active) CL_SendCmd(); host_time += host_frametime; // fetch results from server if (cls.state == ca_connected) CL_ReadFromServer(); // update video if (host_speeds.value) time1 = Sys_FloatTime(); SCR_UpdateScreen(); if (host_speeds.value) time2 = Sys_FloatTime(); if (cls.signon == SIGNONS) { S_Update(r_origin, vpn, vright, vup); CL_DecayLights(); } else { S_Update(vec3_origin, vec3_origin, vec3_origin, vec3_origin); } CDAudio_Update(); Lines 1–500 of 696. 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// host.c -- coordinates spawning and killing of local servers #include <stdlib.h> #include <stdarg.h> #include "quakedef.h" #include "r_shared.h" #include "r_local.h" /* * A server can allways be started, even if the system started out as a client * to a remote system. * A client can NOT be started if the system started as a dedicated server. * Memory is cleared / released when a server or client begins, not when they end. */ quakeparms_t host_parms; bool host_initialized; // true if into command execution double host_frametime; double host_time; double realtime; // without any filtering or bounding double oldrealtime; // last frame run int host_framecount; int host_hunklevel; int minimum_memory; client_t *host_client; // current client jmp_buf host_abortserver; uint8_t *host_basepal; uint8_t *host_colormap; cvar_t host_framerate = {"host_framerate","0"}; // set for slow motion cvar_t host_speeds = {"host_speeds","0"}; // set for running times cvar_t sys_ticrate = {"sys_ticrate","0.05"}; cvar_t serverprofile = {"serverprofile","0"}; cvar_t fraglimit = {"fraglimit","0",false,true}; cvar_t timelimit = {"timelimit","0",false,true}; cvar_t teamplay = {"teamplay","0",false,true}; cvar_t samelevel = {"samelevel","0"}; cvar_t noexit = {"noexit","0",false,true}; cvar_t developer = {"developer","0"}; cvar_t skill = {"skill","1"}; // 0 - 3 cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2 cvar_t coop = {"coop","0"}; // 0 or 1 cvar_t pausable = {"pausable","1"}; cvar_t temp1 = {"temp1","0"}; void Host_EndGame(char *message, ...) { va_list argptr; char string[1024]; va_start(argptr,message); vsprintf(string,message,argptr); va_end(argptr); Con_DPrintf("Host_EndGame: %s\n",string); if (sv.active) Host_ShutdownServer(false); if (cls.state == ca_dedicated) Sys_Error("Host_EndGame: %s\n",string); // dedicated servers exit if (cls.demonum != -1) CL_NextDemo(); else CL_Disconnect(); longjmp(host_abortserver, 1); } void Host_Error(char *error, ...) { va_list argptr; char string[1024]; static bool inerror = false; if (inerror) Sys_Error("Host_Error: recursively entered"); inerror = true; SCR_EndLoadingPlaque(); // reenable screen updates va_start(argptr,error); vsprintf(string,error,argptr); va_end(argptr); Con_Printf("Host_Error: %s\n",string); if (sv.active) Host_ShutdownServer(false); if (cls.state == ca_dedicated) Sys_Error("Host_Error: %s\n",string); // dedicated servers exit CL_Disconnect(); cls.demonum = -1; inerror = false; longjmp(host_abortserver, 1); } static void Host_FindMaxClients(void) { int i; svs.maxclients = 1; i = COM_CheckParm("-dedicated"); if (i) { cls.state = ca_dedicated; svs.maxclients = i == com_argc-1 ? 8 : strtol(com_argv[i+1], NULL, 0); } else { cls.state = ca_disconnected; } i = COM_CheckParm("-listen"); if (i) { if (cls.state == ca_dedicated) Sys_Error("Only one of -dedicated or -listen can be specified"); if (i != com_argc-1) svs.maxclients = atoi(com_argv[i+1]); else svs.maxclients = 8; } if (svs.maxclients < 1) svs.maxclients = 8; else if (svs.maxclients > MAX_SCOREBOARD) svs.maxclients = MAX_SCOREBOARD; svs.maxclientslimit = svs.maxclients; if (svs.maxclientslimit < 4) svs.maxclientslimit = 4; svs.clients = Hunk_AllocName(svs.maxclientslimit*sizeof(client_t), "clients"); if (svs.maxclients > 1) Cvar_SetValue("deathmatch", 1.0); else Cvar_SetValue("deathmatch", 0.0); } static void Host_InitLocal(void) { Host_InitCommands(); Cvar_RegisterVariable(&host_framerate); Cvar_RegisterVariable(&host_speeds); Cvar_RegisterVariable(&sys_ticrate); Cvar_RegisterVariable(&serverprofile); Cvar_RegisterVariable(&fraglimit); Cvar_RegisterVariable(&timelimit); Cvar_RegisterVariable(&teamplay); Cvar_RegisterVariable(&samelevel); Cvar_RegisterVariable(&noexit); Cvar_RegisterVariable(&skill); Cvar_RegisterVariable(&developer); Cvar_RegisterVariable(&deathmatch); Cvar_RegisterVariable(&coop); Cvar_RegisterVariable(&pausable); Cvar_RegisterVariable(&temp1); Host_FindMaxClients(); host_time = 1.0; // so a think at time 0 won't get called } static void Host_WriteConfiguration(void) { FILE *f; // dedicated servers initialize the host but don't parse and set the // config.cfg cvars if (host_initialized && cls.state != ca_dedicated) { f = fopen(va("%s/config.cfg",com_gamedir), "w"); if (!f) { Con_Printf("Couldn't write config.cfg.\n"); return; } Key_WriteBindings(f); Cvar_WriteVariables(f); fclose(f); } } void SV_ClientPrintf(char *fmt, ...) { va_list argptr; char string[1024]; va_start(argptr,fmt); vsprintf(string, fmt,argptr); va_end(argptr); MSG_WriteByte(&host_client->message, svc_print); MSG_WriteString(&host_client->message, string); } void SV_BroadcastPrintf(char *fmt, ...) { va_list argptr; char string[1024]; int i; va_start(argptr,fmt); vsprintf(string, fmt,argptr); va_end(argptr); for (i = 0 ; i < svs.maxclients; i++) { if (svs.clients[i].active && svs.clients[i].spawned) { MSG_WriteByte(&svs.clients[i].message, svc_print); MSG_WriteString(&svs.clients[i].message, string); } } } void Host_ClientCommands(char *fmt, ...) { va_list argptr; char string[1024]; va_start(argptr,fmt); vsprintf(string, fmt,argptr); va_end(argptr); MSG_WriteByte(&host_client->message, svc_stufftext); MSG_WriteString(&host_client->message, string); } void SV_DropClient(bool crash) { client_t *client; int saveSelf; int i; if (!crash) { // send any final messages(don't check for errors) if (NET_CanSendMessage(host_client->netconnection)) { MSG_WriteByte(&host_client->message, svc_disconnect); NET_SendMessage(host_client->netconnection, &host_client->message); } if (host_client->edict && host_client->spawned) { // call the prog function for removing a client // this will set the body to a dead frame, among other things saveSelf = pr_global_struct->self; pr_global_struct->self = EDICT_TO_PROG(host_client->edict); PR_ExecuteProgram(pr_global_struct->ClientDisconnect); pr_global_struct->self = saveSelf; } Sys_Printf("Client %s removed\n",host_client->name); } // break the net connection NET_Close(host_client->netconnection); host_client->netconnection = NULL; // free the client(the body stays around) host_client->active = false; host_client->name[0] = 0; host_client->old_frags = -999999; net_activeconnections--; // send notification to all clients for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) { if (!client->active) continue; MSG_WriteByte(&client->message, svc_updatename); MSG_WriteByte(&client->message, host_client - svs.clients); MSG_WriteString(&client->message, ""); MSG_WriteByte(&client->message, svc_updatefrags); MSG_WriteByte(&client->message, host_client - svs.clients); MSG_WriteShort(&client->message, 0); MSG_WriteByte(&client->message, svc_updatecolors); MSG_WriteByte(&client->message, host_client - svs.clients); MSG_WriteByte(&client->message, 0); } } void Host_ShutdownServer(bool crash) { int i; int count; sizebuf_t buf; uint8_t message[4]; double start; if (!sv.active) return; sv.active = false; // stop all client sounds immediately if (cls.state == ca_connected) CL_Disconnect(); // flush any pending messages - like the score!!! start = Sys_FloatTime(); do { count = 0; for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) { if (host_client->active && host_client->message.cursize) { if (NET_CanSendMessage(host_client->netconnection)) { NET_SendMessage(host_client->netconnection, &host_client->message); SZ_Clear(&host_client->message); } else { NET_GetMessage(host_client->netconnection); count++; } } } if (Sys_FloatTime() - start > 3.0) break; } while (count); // make sure all the clients know we're disconnecting buf.data = message; buf.maxsize = 4; buf.cursize = 0; MSG_WriteByte(&buf, svc_disconnect); count = NET_SendToAll(&buf, 5); if (count) Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count); for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) { if (host_client->active) SV_DropClient(crash); } // // clear structures // memset(&sv, 0, sizeof(sv)); memset(svs.clients, 0, svs.maxclientslimit*sizeof(client_t)); } void Host_ClearMemory(void) { Con_DPrintf("Clearing memory\n"); D_FlushCaches(); Mod_ClearAll(); if (host_hunklevel) Hunk_FreeToLowMark(host_hunklevel); cls.signon = 0; memset(&sv, 0, sizeof(sv)); memset(&cl, 0, sizeof(cl)); } static bool Host_FilterTime(float time) { realtime += time; if (!cls.timedemo && realtime - oldrealtime < 1.0/72.0) return false; // framerate is too high host_frametime = realtime - oldrealtime; oldrealtime = realtime; if (host_framerate.value > 0) { host_frametime = host_framerate.value; } else { // don't allow really long or short frames if (host_frametime > 0.1) host_frametime = 0.1; if (host_frametime < 0.001) host_frametime = 0.001; } return true; } void Host_GetConsoleCommands(void) { char *cmd; while (1) { cmd = Sys_ConsoleInput(); if (!cmd) break; Cbuf_AddText(cmd); } } void Host_ServerFrame(void) { // run the world state pr_global_struct->frametime = host_frametime; // set the time and clear the general datagram SV_ClearDatagram(); // check for new clients SV_CheckForNewClients(); // read client messages SV_RunClients(); // move things around and think // always pause in single player if in console or menus if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) SV_Physics(); // send all messages to the clients SV_SendClientMessages(); } static void _Host_Frame(float time) { static double time1 = 0; static double time2 = 0; static double time3 = 0; int pass1, pass2, pass3; if (setjmp(host_abortserver) ) return; // something bad happened, or the server disconnected // keep the random time dependent rand(); // decide the simulation time if (!Host_FilterTime(time)) return; // don't run too fast, or packets will flood out // get new key events Sys_SendKeyEvents(); // allow mice or other external controllers to add commands IN_Commands(); // process console commands Cbuf_Execute(); NET_Poll(); // if running the server locally, make intentions now if (sv.active) CL_SendCmd(); // server operations // check for commands typed to the host Host_GetConsoleCommands(); if (sv.active) Host_ServerFrame(); // client operations // if running the server remotely, send intentions now after // the incoming messages have been read if (!sv.active) CL_SendCmd(); host_time += host_frametime; // fetch results from server if (cls.state == ca_connected) CL_ReadFromServer(); // update video if (host_speeds.value) time1 = Sys_FloatTime(); SCR_UpdateScreen(); if (host_speeds.value) time2 = Sys_FloatTime(); if (cls.signon == SIGNONS) { S_Update(r_origin, vpn, vright, vup); CL_DecayLights(); } else { S_Update(vec3_origin, vec3_origin, vec3_origin, vec3_origin); } CDAudio_Update();