#pragma once #include <stdint.h>#include <stdbool.h>#include <SDL2/SDL.h>#include "ft2_replayer.h"#include "ft2_cpu.h" enum{ FREQ_TABLE_LINEAR = 0, FREQ_TABLE_AMIGA = 1,}; #define DEFAULT_AUDIO_FREQ 48000 #define MIN_AUDIO_FREQ 44100 #if CPU_64BIT#define MAX_AUDIO_FREQ 96000#else#define MAX_AUDIO_FREQ 48000#endif #define MAX_AUDIO_DEVICES 99 // more bits makes little sense here #define BPM_FRAC_BITS 52#define BPM_FRAC_SCALE (1ULL << BPM_FRAC_BITS)#define BPM_FRAC_MASK (BPM_FRAC_SCALE-1) #define TICK_TIME_FRAC_BITS 52#define TICK_TIME_FRAC_SCALE (1ULL << TICK_TIME_FRAC_BITS)#define TICK_TIME_FRAC_MASK (TICK_TIME_FRAC_SCALE-1) // for audio/video sync queue. (2^n-1 - don't change this! Queue buffer is already BIG in size)#define SYNC_QUEUE_LEN 4095 typedef struct audio_t{ char *currInputDevice, *currOutputDevice, *lastWorkingAudioDeviceName; char *inputDeviceNames[MAX_AUDIO_DEVICES], *outputDeviceNames[MAX_AUDIO_DEVICES]; volatile bool locked, resetSyncTickTimeFlag, volumeRampingFlag; bool linearPeriodsFlag, rescanAudioDevicesSupported; volatile uint8_t interpolationType; int32_t inputDeviceNum, outputDeviceNum, lastWorkingAudioFreq, lastWorkingAudioBits; uint32_t quickVolRampSamples, freq; uint32_t tickSampleCounter, samplesPerTickInt, samplesPerTickIntTab[(MAX_BPM-MIN_BPM)+1]; uint64_t tickSampleCounterFrac, samplesPerTickFrac, samplesPerTickFracTab[(MAX_BPM-MIN_BPM)+1]; uint32_t audLatencyPerfValInt, tickTimeIntTab[(MAX_BPM-MIN_BPM)+1]; uint64_t audLatencyPerfValFrac, tickTimeFracTab[(MAX_BPM-MIN_BPM)+1]; uint64_t tickTime64, tickTime64Frac; float *fMixBufferL, *fMixBufferR; double dHz2MixDeltaMul, dAudioLatencyMs; SDL_AudioDeviceID dev; uint32_t wantFreq, haveFreq, wantSamples, haveSamples;} audio_t; typedef struct{ const int8_t *base8, *revBase8; const int16_t *base16, *revBase16; bool active, samplingBackwards, isFadeOutVoice, hasLooped; uint8_t mixFuncOffset, panning, loopType, scopeVolume; int32_t position, sampleEnd, loopStart, loopLength, oldPeriod; uint32_t volumeRampLength; uintCPUWord_t positionFrac, delta, oldDelta, scopeDelta; // if (loopEnabled && hasLooped && samplingPos <= loopStart+SINC_MAX_LEFT_TAPS) readFixedTapsFromThisPointer(); const int8_t *leftEdgeTaps8; const int16_t *leftEdgeTaps16; const float *fSincLUT; double dVolume; float fCurrVolumeL, fCurrVolumeR, fVolumeLDelta, fVolumeRDelta, fTargetVolumeL, fTargetVolumeR;} voice_t; #ifdef _MSC_VER#pragma pack(push)#pragma pack(1)#endiftypedef struct pattSyncData_t // used for audio/video sync queue (pack to save RAM){ uint8_t pattNum, globalVolume, songPos, tick, speed, row, BPM; uint64_t timestamp;}#ifdef __GNUC____attribute__ ((packed))#endifpattSyncData_t;#ifdef _MSC_VER#pragma pack(pop)#endif typedef struct pattSync_t{ volatile int32_t readPos, writePos; pattSyncData_t data[SYNC_QUEUE_LEN+1];} pattSync_t; typedef struct chSyncData_t{ syncedChannel_t channels[MAX_CHANNELS]; uint64_t timestamp;} chSyncData_t; typedef struct chSync_t{ volatile int32_t readPos, writePos; chSyncData_t data[SYNC_QUEUE_LEN+1];} chSync_t; void resetCachedMixerVars(void);int32_t pattQueueReadSize(void);int32_t pattQueueWriteSize(void);bool pattQueuePush(pattSyncData_t t);bool pattQueuePop(void);bool pattQueuePop(void);pattSyncData_t *pattQueuePeek(void);uint64_t getPattQueueTimestamp(void);int32_t chQueueReadSize(void);int32_t chQueueWriteSize(void);bool chQueuePush(chSyncData_t t);bool chQueuePop(void);chSyncData_t *chQueuePeek(void);uint64_t getChQueueTimestamp(void);void resetSyncQueues(void); void decreaseMasterVol(void);void increaseMasterVol(void); void calcPanningTable(void);void setAudioAmp(int16_t amp, int16_t masterVol, bool bitDepth32Flag);void setNewAudioFreq(uint32_t freq);void setBackOldAudioFreq(void);void setMixerBPM(int32_t bpm);void audioSetVolRamp(bool volRamp);void audioSetInterpolationType(uint8_t interpolationType);void stopVoice(int32_t i);bool setupAudio(bool showErrorMsg);void closeAudio(void);void pauseAudio(void);void resumeAudio(void);bool setNewAudioSettings(void);void resetAudioDither(void);void lockAudio(void);void unlockAudio(void);void lockMixerCallback(void);void unlockMixerCallback(void);void resetRampVolumes(void);void updateVoices(void);void mixReplayerTickToBuffer(uint32_t samplesToMix, uint8_t *stream, uint8_t bitDepth); // in ft2_audio.cextern audio_t audio;extern pattSyncData_t *pattSyncEntry;extern chSyncData_t *chSyncEntry;extern chSync_t chSync;extern pattSync_t pattSync; extern volatile bool pattQueueClearing, chQueueClearing;
#pragma once
#include <stdint.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
#include "ft2_replayer.h"
#include "ft2_cpu.h"
enum
{
FREQ_TABLE_LINEAR = 0,
FREQ_TABLE_AMIGA = 1,
};
#define DEFAULT_AUDIO_FREQ 48000
#define MIN_AUDIO_FREQ 44100
#if CPU_64BIT
#define MAX_AUDIO_FREQ 96000
#else
#define MAX_AUDIO_FREQ 48000
#endif
#define MAX_AUDIO_DEVICES 99
// more bits makes little sense here
#define BPM_FRAC_BITS 52
#define BPM_FRAC_SCALE (1ULL << BPM_FRAC_BITS)
#define BPM_FRAC_MASK (BPM_FRAC_SCALE-1)
#define TICK_TIME_FRAC_BITS 52
#define TICK_TIME_FRAC_SCALE (1ULL << TICK_TIME_FRAC_BITS)
#define TICK_TIME_FRAC_MASK (TICK_TIME_FRAC_SCALE-1)
// for audio/video sync queue. (2^n-1 - don't change this! Queue buffer is already BIG in size)
#define SYNC_QUEUE_LEN 4095
typedef struct audio_t
{
char *currInputDevice, *currOutputDevice, *lastWorkingAudioDeviceName;
char *inputDeviceNames[MAX_AUDIO_DEVICES], *outputDeviceNames[MAX_AUDIO_DEVICES];
volatile bool locked, resetSyncTickTimeFlag, volumeRampingFlag;
bool linearPeriodsFlag, rescanAudioDevicesSupported;
volatile uint8_t interpolationType;
int32_t inputDeviceNum, outputDeviceNum, lastWorkingAudioFreq, lastWorkingAudioBits;
uint32_t quickVolRampSamples, freq;
uint32_t tickSampleCounter, samplesPerTickInt, samplesPerTickIntTab[(MAX_BPM-MIN_BPM)+1];
uint64_t tickSampleCounterFrac, samplesPerTickFrac, samplesPerTickFracTab[(MAX_BPM-MIN_BPM)+1];
uint32_t audLatencyPerfValInt, tickTimeIntTab[(MAX_BPM-MIN_BPM)+1];
uint64_t audLatencyPerfValFrac, tickTimeFracTab[(MAX_BPM-MIN_BPM)+1];
uint64_t tickTime64, tickTime64Frac;
float *fMixBufferL, *fMixBufferR;
double dHz2MixDeltaMul, dAudioLatencyMs;
SDL_AudioDeviceID dev;
uint32_t wantFreq, haveFreq, wantSamples, haveSamples;
} audio_t;
typedef struct
{
const int8_t *base8, *revBase8;
const int16_t *base16, *revBase16;
bool active, samplingBackwards, isFadeOutVoice, hasLooped;
uint8_t mixFuncOffset, panning, loopType, scopeVolume;
int32_t position, sampleEnd, loopStart, loopLength, oldPeriod;
uint32_t volumeRampLength;
uintCPUWord_t positionFrac, delta, oldDelta, scopeDelta;
// if (loopEnabled && hasLooped && samplingPos <= loopStart+SINC_MAX_LEFT_TAPS) readFixedTapsFromThisPointer();
const int8_t *leftEdgeTaps8;
const int16_t *leftEdgeTaps16;
const float *fSincLUT;
double dVolume;
float fCurrVolumeL, fCurrVolumeR, fVolumeLDelta, fVolumeRDelta, fTargetVolumeL, fTargetVolumeR;
} voice_t;
#ifdef _MSC_VER
#pragma pack(push)
#pragma pack(1)
#endif
typedef struct pattSyncData_t // used for audio/video sync queue (pack to save RAM)
{
uint8_t pattNum, globalVolume, songPos, tick, speed, row, BPM;
uint64_t timestamp;
}
#ifdef __GNUC__
__attribute__ ((packed))
#endif
pattSyncData_t;
#ifdef _MSC_VER
#pragma pack(pop)
#endif
typedef struct pattSync_t
{
volatile int32_t readPos, writePos;
pattSyncData_t data[SYNC_QUEUE_LEN+1];
} pattSync_t;
typedef struct chSyncData_t
{
syncedChannel_t channels[MAX_CHANNELS];
uint64_t timestamp;
} chSyncData_t;
typedef struct chSync_t
{
volatile int32_t readPos, writePos;
chSyncData_t data[SYNC_QUEUE_LEN+1];
} chSync_t;
void resetCachedMixerVars(void);
int32_t pattQueueReadSize(void);
int32_t pattQueueWriteSize(void);
bool pattQueuePush(pattSyncData_t t);
bool pattQueuePop(void);
bool pattQueuePop(void);
pattSyncData_t *pattQueuePeek(void);
uint64_t getPattQueueTimestamp(void);
int32_t chQueueReadSize(void);
int32_t chQueueWriteSize(void);
bool chQueuePush(chSyncData_t t);
bool chQueuePop(void);
chSyncData_t *chQueuePeek(void);
uint64_t getChQueueTimestamp(void);
void resetSyncQueues(void);
void decreaseMasterVol(void);
void increaseMasterVol(void);
void calcPanningTable(void);
void setAudioAmp(int16_t amp, int16_t masterVol, bool bitDepth32Flag);
void setNewAudioFreq(uint32_t freq);
void setBackOldAudioFreq(void);
void setMixerBPM(int32_t bpm);
void audioSetVolRamp(bool volRamp);
void audioSetInterpolationType(uint8_t interpolationType);
void stopVoice(int32_t i);
bool setupAudio(bool showErrorMsg);
void closeAudio(void);
void pauseAudio(void);
void resumeAudio(void);
bool setNewAudioSettings(void);
void resetAudioDither(void);
void lockAudio(void);
void unlockAudio(void);
void lockMixerCallback(void);
void unlockMixerCallback(void);
void resetRampVolumes(void);
void updateVoices(void);
void mixReplayerTickToBuffer(uint32_t samplesToMix, uint8_t *stream, uint8_t bitDepth);
// in ft2_audio.c
extern audio_t audio;
extern pattSyncData_t *pattSyncEntry;
extern chSyncData_t *chSyncEntry;
extern chSync_t chSync;
extern pattSync_t pattSync;
extern volatile bool pattQueueClearing, chQueueClearing;