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#pragma once #include <stdint.h>#include "ft2_header.h" #define SAMPLE_AREA_HEIGHT 154#define SAMPLE_AREA_WIDTH 632#define SAMPLE_AREA_Y_CENTER 250 // allocs sample with proper alignment and padding for branchless resampling interpolationbool allocateSmpData(sample_t *s, int32_t length, bool sample16Bit);bool allocateSmpDataPtr(smpPtr_t *sp, int32_t length, bool sample16Bit); // reallocs sample with proper alignment and padding for branchless resampling interpolationbool reallocateSmpData(sample_t *s, int32_t length, bool sample16Bit);bool reallocateSmpDataPtr(smpPtr_t *sp, int32_t length, bool sample16Bit); void setSmpDataPtr(sample_t *s, smpPtr_t *sp);void freeSmpDataPtr(smpPtr_t *sp);void freeSmpData(sample_t *s); bool cloneSample(sample_t *src, sample_t *dst);sample_t *getCurSample(void);void sanitizeSample(sample_t *s);void fixSample(sample_t *s); // modifies samples before index 0, and after loop/end (for branchless mixer interpolation)void unfixSample(sample_t *s); // restores samples after loop/endvoid clearSample(void);void clearCopyBuffer(void);int32_t getSampleMiddleCRate(sample_t *s);int32_t getSampleRangeStart(void);int32_t getSampleRangeEnd(void);int32_t getSampleRangeLength(void);void copySmp(void); // dstSmp = srcSmpvoid xchgSmp(void); // dstSmp <-> srcSmpvoid scrollSampleDataLeft(void);void scrollSampleDataRight(void);void scrollSampleData(uint32_t pos);void sampPlayNoteUp(void);void sampPlayNoteDown(void);void sampPlayWave(void);void sampPlayRange(void);void sampPlayDisplay(void);void showRange(void);void rangeAll(void);void mouseZoomSampleDataIn(void);void mouseZoomSampleDataOut(void);void zoomOut(void);void showAll(void);void saveRange(void);void sampCut(void);void sampCopy(void);void sampPaste(void);void sampCrop(void);void sampXFade(void);void rbSampleNoLoop(void);void rbSampleForwardLoop(void);void rbSamplePingpongLoop(void);void rbSample8bit(void);void rbSample16bit(void);void sampMinimize(void);void sampRepeatUp(void);void sampRepeatDown(void);void sampReplenUp(void);void sampReplenDown(void);double getSampleValue(int8_t *smpData, int32_t position, bool sample16Bit);void putSampleValue(int8_t *smpData, int32_t position, double dSample, bool sample16Bit);void writeSample(bool forceSmpRedraw);void handleSampleDataMouseDown(bool mouseButtonHeld);void updateSampleEditorSample(void);void updateSampleEditor(void);void hideSampleEditor(void);void exitSampleEditor(void);void showSampleEditor(void);void handleSamplerRedrawing(void);void toggleSampleEditor(void);void toggleSampleEditorExt(void);void showSampleEditorExt(void);void hideSampleEditorExt(void);void drawSampleEditorExt(void);void handleSampleEditorExtRedrawing(void);void sampleBackwards(void);void sampleChangeSign(void);void sampleByteSwap(void);void fixDC(void);void smpEdStop(void);void testSmpEdMouseUp(void); void sampleLine(int32_t x1, int32_t x2, int32_t y1, int32_t y2); extern int32_t smpEd_Rx1, smpEd_Rx2;

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