#pragma once #include <stdint.h>#include <stdbool.h>#include <SDL2/SDL.h> void nibblesKeyAdministrator(SDL_Scancode scancode);void moveNibblesPlayers(void);void showNibblesScreen(void);void hideNibblesScreen(void);void exitNibblesScreen(void);void pbNibbles(void);void nibblesPlay(void);void nibblesHelp(void);void nibblesHighScore(void);void nibblesExit(void);void nibblesSet1Player(void);void nibblesSet2Players(void);void nibblesSetNovice(void);void nibblesSetAverage(void);void nibblesSetPro(void);void nibblesSetTriton(void);void nibblesToggleSurround(void);void nibblesToggleGrid(void);void nibblesToggleWrap(void);bool testNibblesCheatCodes(SDL_Keycode keycode);
#pragma once
#include <stdint.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
void nibblesKeyAdministrator(SDL_Scancode scancode);
void moveNibblesPlayers(void);
void showNibblesScreen(void);
void hideNibblesScreen(void);
void exitNibblesScreen(void);
void pbNibbles(void);
void nibblesPlay(void);
void nibblesHelp(void);
void nibblesHighScore(void);
void nibblesExit(void);
void nibblesSet1Player(void);
void nibblesSet2Players(void);
void nibblesSetNovice(void);
void nibblesSetAverage(void);
void nibblesSetPro(void);
void nibblesSetTriton(void);
void nibblesToggleSurround(void);
void nibblesToggleGrid(void);
void nibblesToggleWrap(void);
bool testNibblesCheatCodes(SDL_Keycode keycode);