122 lines · 5.3 KB · C
RawDownload
#pragma once #include <stdint.h>#include <stdbool.h>#include "ft2_pushbuttons.h"#include "ft2_radiobuttons.h"#include "ft2_checkboxes.h"#include "ft2_scrollbars.h"#include "ft2_sysreqs.h"#include "ft2_textboxes.h"#include "ft2_palette.h" #define FONT1_CHAR_W 8#define FONT1_CHAR_H 10#define FONT1_WIDTH 1024#define FONT2_CHAR_W 16#define FONT2_CHAR_H 20#define FONT2_WIDTH 2048#define FONT3_CHAR_W 4#define FONT3_CHAR_H 7#define FONT3_WIDTH 172#define FONT4_CHAR_W 8#define FONT4_CHAR_H 8#define FONT4_WIDTH 624#define FONT5_CHAR_W 16#define FONT5_CHAR_H 8#define FONT5_WIDTH 624#define FONT6_CHAR_W 7#define FONT6_CHAR_H 8#define FONT6_WIDTH 112#define FONT7_CHAR_W 6#define FONT7_CHAR_H 7#define FONT7_WIDTH 140 enum{	FRAMEWORK_TYPE1 = 0,	FRAMEWORK_TYPE2 = 1, 	FONT_TYPE1 = 0,	FONT_TYPE2 = 1,	FONT_TYPE3 = 2,	FONT_TYPE4 = 3,	FONT_TYPE5 = 4,	FONT_TYPE6 = 5,	FONT_TYPE7 = 6, 	OBJECT_ID_NONE = -1, 	OBJECT_NONE = 0,	OBJECT_PUSHBUTTON = 1,	OBJECT_RADIOBUTTON = 2,	OBJECT_CHECKBOX = 3,	OBJECT_SCROLLBAR = 4,	OBJECT_TEXTBOX = 5,	OBJECT_INSTRSWITCH = 6,	OBJECT_PATTERNMARK = 7,	OBJECT_DISKOPLIST = 8,	OBJECT_SMPDATA = 9,	OBJECT_PIANO = 10,	OBJECT_INSVOLENV = 11,	OBJECT_INSPANENV = 12}; extern pushButton_t pushButtons[NUM_PUSHBUTTONS];extern radioButton_t radioButtons[NUM_RADIOBUTTONS];extern checkBox_t checkBoxes[NUM_CHECKBOXES];extern scrollBar_t scrollBars[NUM_SCROLLBARS];extern textBox_t textBoxes[NUM_TEXTBOXES]; void unstuckLastUsedGUIElement(void);bool setupGUI(void); void hLine(uint16_t x, uint16_t y, uint16_t width, uint8_t paletteIndex);void vLine(uint16_t x, uint16_t y, uint16_t h, uint8_t paletteIndex);void hLineDouble(uint16_t x, uint16_t y, uint16_t w, uint8_t paletteIndex);void vLineDouble(uint16_t x, uint16_t y, uint16_t h, uint8_t paletteIndex);void line(int16_t x1, int16_t x2, int16_t y1, int16_t y2, uint8_t paletteIndex);void clearRect(uint16_t xPos, uint16_t yPos, uint16_t w, uint16_t h);void fillRect(uint16_t xPos, uint16_t yPos, uint16_t w, uint16_t h, uint8_t paletteIndex);void drawFramework(uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint8_t type);void blit32(uint16_t xPos, uint16_t yPos, const uint32_t *srcPtr, uint16_t w, uint16_t h);void blit32Alpha(uint16_t xPos, uint16_t yPos, const uint32_t *srcPtr, uint16_t w, uint16_t h, uint32_t alpha);void blit(uint16_t xPos, uint16_t yPos, const uint8_t *srcPtr, uint16_t w, uint16_t h);void blitClipX(uint16_t xPos, uint16_t yPos, const uint8_t *srcPtr, uint16_t w, uint16_t h, uint16_t clipX);void blitFast(uint16_t xPos, uint16_t yPos, const uint8_t *srcPtr, uint16_t w, uint16_t h); // no transparency/colorkeyvoid blitFastClipX(uint16_t xPos, uint16_t yPos, const uint8_t *srcPtr, uint16_t w, uint16_t h, uint16_t clipX); // no transparency/colorkeyvoid hexOut(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, uint32_t val, uint8_t numDigits);void hexOutBg(uint16_t xPos, uint16_t yPos, uint8_t fgPalette, uint8_t bgPalette, uint32_t val, uint8_t numDigits);void hexOutShadow(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, uint8_t shadowPaletteIndex, uint32_t val, uint8_t numDigits);void textOutTiny(int32_t xPos, int32_t yPos, char *str, uint32_t color); // A..Z/a..z and 0..9void textOutTinyOutline(int32_t xPos, int32_t yPos, char *str); // A..Z/a..z and 0..9void charOut(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, char chr);void charOutAlpha(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, char chr, uint32_t alpha);void charOutBg(uint16_t xPos, uint16_t yPos, uint8_t fgPalette, uint8_t bgPalette, char chr);void charOutShadow(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, uint8_t shadowPaletteIndex, char chr);void charOutClipX(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, char chr, uint16_t clipX);void bigCharOut(uint16_t xPos, uint16_t yPos, uint8_t paletteIndex, char chr);void charOutShadow(uint16_t x, uint16_t y, uint8_t paletteIndex, uint8_t shadowPaletteIndex, char chr);void charOutOutlined(uint16_t x, uint16_t y, uint8_t paletteIndex, char chr);void textOut(uint16_t x, uint16_t y, uint8_t paletteIndex, const char *textPtr);void textOutAlpha(uint16_t x, uint16_t y, uint8_t paletteIndex, const char *textPtr, uint32_t alpha);void textOutBorder(uint16_t x, uint16_t y, uint8_t paletteIndex, uint8_t borderPaletteIndex, const char *textPtr);void textOutFixed(uint16_t x, uint16_t y, uint8_t fgPaltete, uint8_t bgPalette, const char *textPtr);void bigTextOut(uint16_t x, uint16_t y, uint8_t paletteIndex, const char *textPtr);void bigTextOutShadow(uint16_t x, uint16_t y, uint8_t paletteIndex, uint8_t shadowPaletteIndex, const char *textPtr);void textOutClipX(uint16_t x, uint16_t y, uint8_t paletteIndex, const char *textPtr, uint16_t clipX);void textOutShadow(uint16_t x, uint16_t y, uint8_t paletteIndex, uint8_t shadowPaletteIndex, const char *textPtr);uint8_t charWidth(char ch);uint8_t charWidth16(char ch);uint16_t textWidth(const char *textPtr);uint16_t textNWidth(const char *textPtr, int32_t length);uint16_t textWidth16(const char *textPtr);void drawGUIOnRunTime(void);void showTopLeftMainScreen(bool restoreScreens);void hideTopLeftMainScreen(void);void showTopRightMainScreen(void);void hideTopRightMainScreen(void);void hideTopLeftScreen(void);void hideTopScreen(void);void showTopScreen(bool restoreScreens);void showBottomScreen(void);

Keyboard shortcuts

General

Show keyboard shortcuts
?
Focus the current search
/

Issues and pull requests

Open filters
f

Issues, pull requests and Inbox

Select next item
j↓
Select previous item
k↑
Open selected item
Enter
Dismiss filters or clear selection
Esc

Repository code

Go to file
t