/* This code is placed in the public domain. */ #include <stdlib.h>#include "soundpipe.h" int sp_clamp_create(sp_clamp **p){ *p = malloc(sizeof(sp_clamp)); return SP_OK;} int sp_clamp_destroy(sp_clamp **p){ free(*p); return SP_OK;} int sp_clamp_init(sp_data *sp, sp_clamp *p){ USED(sp); p->min = 0; p->max = 1; return SP_OK;} int sp_clamp_compute(sp_data *sp, sp_clamp *p, SPFLOAT *in, SPFLOAT *out){ USED(sp); if (*in < p->min) *out = p->min; else if (*in > p->max) *out = p->max; else *out = *in; return SP_OK;}
/* This code is placed in the public domain. */
#include <stdlib.h>
#include "soundpipe.h"
int sp_clamp_create(sp_clamp **p)
{
*p = malloc(sizeof(sp_clamp));
return SP_OK;
}
int sp_clamp_destroy(sp_clamp **p)
{
free(*p);
return SP_OK;
}
int sp_clamp_init(sp_data *sp, sp_clamp *p)
{
USED(sp);
p->min = 0;
p->max = 1;
return SP_OK;
}
int sp_clamp_compute(sp_data *sp, sp_clamp *p, SPFLOAT *in, SPFLOAT *out)
{
USED(sp);
if (*in < p->min) *out = p->min;
else if (*in > p->max) *out = p->max;
else *out = *in;
return SP_OK;
}