/* This code is placed in the public domain. */ #include <stdlib.h>#include <math.h>#include "soundpipe.h" int sp_delay_create(sp_delay **p){ *p = malloc(sizeof(sp_delay)); return SP_OK;} int sp_delay_destroy(sp_delay **p){ free((*p)->buf); free(*p); return SP_OK;} int sp_delay_init(sp_data *sp, sp_delay *p, SPFLOAT time){ p->time = time; p->bufsize = round(time * sp->sr); p->buf = calloc(1, p->bufsize * sizeof(SPFLOAT)); p->bufpos = 0; p->feedback = 0; p->last = 0; return SP_OK;} int sp_delay_compute(sp_data *sp, sp_delay *p, SPFLOAT *in, SPFLOAT *out){ USED(sp); SPFLOAT delay, sig; SPFLOAT *buf = p->buf; delay = buf[p->bufpos]; sig = (delay * p->feedback) + *in; buf[p->bufpos] = sig; p->bufpos = (p->bufpos + 1) % p->bufsize; *out = delay; return SP_OK;}
/* This code is placed in the public domain. */
#include <stdlib.h>
#include <math.h>
#include "soundpipe.h"
int sp_delay_create(sp_delay **p)
{
*p = malloc(sizeof(sp_delay));
return SP_OK;
}
int sp_delay_destroy(sp_delay **p)
{
free((*p)->buf);
free(*p);
return SP_OK;
}
int sp_delay_init(sp_data *sp, sp_delay *p, SPFLOAT time)
{
p->time = time;
p->bufsize = round(time * sp->sr);
p->buf = calloc(1, p->bufsize * sizeof(SPFLOAT));
p->bufpos = 0;
p->feedback = 0;
p->last = 0;
return SP_OK;
}
int sp_delay_compute(sp_data *sp, sp_delay *p, SPFLOAT *in, SPFLOAT *out)
{
USED(sp);
SPFLOAT delay, sig;
SPFLOAT *buf = p->buf;
delay = buf[p->bufpos];
sig = (delay * p->feedback) + *in;
buf[p->bufpos] = sig;
p->bufpos = (p->bufpos + 1) % p->bufsize;
*out = delay;
return SP_OK;
}