/* This code is placed in the public domain. */ #include <math.h>#include <stdlib.h>#include "soundpipe.h" int sp_noise_create(sp_noise **ns){ *ns = malloc(sizeof(sp_noise)); return SP_OK;} int sp_noise_init(sp_data *sp, sp_noise *ns){ USED(sp); ns->amp = 1.0; return SP_OK;} int sp_noise_compute(sp_data *sp, sp_noise *ns, SPFLOAT *in, SPFLOAT *out){ USED(sp, in); *out = ((sp_rand(sp) % SP_RANDMAX) / (SP_RANDMAX * 1.0)); *out = (*out * 2) - 1; *out *= ns->amp; return SP_OK;} int sp_noise_destroy(sp_noise **ns){ free(*ns); return SP_OK;}
/* This code is placed in the public domain. */
#include <math.h>
#include <stdlib.h>
#include "soundpipe.h"
int sp_noise_create(sp_noise **ns)
{
*ns = malloc(sizeof(sp_noise));
return SP_OK;
}
int sp_noise_init(sp_data *sp, sp_noise *ns)
{
USED(sp);
ns->amp = 1.0;
return SP_OK;
}
int sp_noise_compute(sp_data *sp, sp_noise *ns, SPFLOAT *in, SPFLOAT *out)
{
USED(sp, in);
*out = ((sp_rand(sp) % SP_RANDMAX) / (SP_RANDMAX * 1.0));
*out = (*out * 2) - 1;
*out *= ns->amp;
return SP_OK;
}
int sp_noise_destroy(sp_noise **ns)
{
free(*ns);
return SP_OK;
}