/* This code is placed in the public domain. */ #include <stdlib.h>#include "soundpipe.h" int sp_random_create(sp_random **p){ *p = malloc(sizeof(sp_random)); return SP_OK;} int sp_random_destroy(sp_random **p){ free(*p); return SP_OK;} int sp_random_init(sp_data *sp, sp_random *p){ USED(sp); p->min = -1; p->max = 1; return SP_OK;} int sp_random_compute(sp_data *sp, sp_random *p, SPFLOAT *in, SPFLOAT *out){ USED(sp, in); /* Send the signal's input to the output */ SPFLOAT rnd = ((sp_rand(sp) % RAND_MAX) / (RAND_MAX * 1.0)); rnd *= (p->max - p->min); rnd += p->min; *out = rnd; return SP_OK;}
/* This code is placed in the public domain. */
#include <stdlib.h>
#include "soundpipe.h"
int sp_random_create(sp_random **p)
{
*p = malloc(sizeof(sp_random));
return SP_OK;
}
int sp_random_destroy(sp_random **p)
{
free(*p);
return SP_OK;
}
int sp_random_init(sp_data *sp, sp_random *p)
{
USED(sp);
p->min = -1;
p->max = 1;
return SP_OK;
}
int sp_random_compute(sp_data *sp, sp_random *p, SPFLOAT *in, SPFLOAT *out)
{
USED(sp, in);
/* Send the signal's input to the output */
SPFLOAT rnd = ((sp_rand(sp) % RAND_MAX) / (RAND_MAX * 1.0));
rnd *= (p->max - p->min);
rnd += p->min;
*out = rnd;
return SP_OK;
}