/* This code is placed in the public domain. */ #include <stdlib.h>#include "soundpipe.h" int sp_in_create(sp_in **p){ *p = malloc(sizeof(sp_in)); return SP_OK;} int sp_in_destroy(sp_in **p){ sp_in *pp = *p; fclose(pp->fp); free(*p); return SP_OK;} int sp_in_init(sp_data *sp, sp_in *p){ USED(sp); p->fp = stdin; return SP_OK;} int sp_in_compute(sp_data *sp, sp_in *p, SPFLOAT *in, SPFLOAT *out){ USED(sp, in); *out = 0; fread(out, sizeof(SPFLOAT), 1, p->fp); return SP_OK;}
/* This code is placed in the public domain. */
#include <stdlib.h>
#include "soundpipe.h"
int sp_in_create(sp_in **p)
{
*p = malloc(sizeof(sp_in));
return SP_OK;
}
int sp_in_destroy(sp_in **p)
{
sp_in *pp = *p;
fclose(pp->fp);
free(*p);
return SP_OK;
}
int sp_in_init(sp_data *sp, sp_in *p)
{
USED(sp);
p->fp = stdin;
return SP_OK;
}
int sp_in_compute(sp_data *sp, sp_in *p, SPFLOAT *in, SPFLOAT *out)
{
USED(sp, in);
*out = 0;
fread(out, sizeof(SPFLOAT), 1, p->fp);
return SP_OK;
}