/* This code is placed in the public domain. */ #include <stdlib.h>#include "soundpipe.h" int sp_tdiv_create(sp_tdiv **p){ *p = malloc(sizeof(sp_tdiv)); return SP_OK;} int sp_tdiv_destroy(sp_tdiv **p){ free(*p); return SP_OK;} int sp_tdiv_init(sp_data *sp, sp_tdiv *p){ USED(sp); p->num = 2; p->counter = 0; p->offset = 0; return SP_OK;} int sp_tdiv_compute(sp_data *sp, sp_tdiv *p, SPFLOAT *in, SPFLOAT *out){ USED(sp); *out = 0.0; if(*in != 0) { if(p->counter == p->offset) *out = 1.0; else *out = 0.0; p->counter = (p->counter + 1) % p->num; } return SP_OK;}
/* This code is placed in the public domain. */
#include <stdlib.h>
#include "soundpipe.h"
int sp_tdiv_create(sp_tdiv **p)
{
*p = malloc(sizeof(sp_tdiv));
return SP_OK;
}
int sp_tdiv_destroy(sp_tdiv **p)
{
free(*p);
return SP_OK;
}
int sp_tdiv_init(sp_data *sp, sp_tdiv *p)
{
USED(sp);
p->num = 2;
p->counter = 0;
p->offset = 0;
return SP_OK;
}
int sp_tdiv_compute(sp_data *sp, sp_tdiv *p, SPFLOAT *in, SPFLOAT *out)
{
USED(sp);
*out = 0.0;
if(*in != 0) {
if(p->counter == p->offset) *out = 1.0;
else *out = 0.0;
p->counter = (p->counter + 1) % p->num;
}
return SP_OK;
}