/* This code is placed in the public domain. */ #include <stdlib.h>#include "soundpipe.h" int sp_switch_create(sp_switch **p){ *p = malloc(sizeof(sp_switch)); return SP_OK;} int sp_switch_destroy(sp_switch **p){ free(*p); return SP_OK;} int sp_switch_init(sp_data *sp, sp_switch *p){ USED(sp); p->mode = 0; return SP_OK;} int sp_switch_compute(sp_data *sp, sp_switch *p, SPFLOAT *trig, SPFLOAT *in1, SPFLOAT *in2, SPFLOAT *out){ USED(sp); if (*trig) { p->mode = p->mode == 0 ? 1 : 0; } if(p->mode == 0) { *out = *in1; } else { *out = *in2; } return SP_OK;}
/* This code is placed in the public domain. */
#include <stdlib.h>
#include "soundpipe.h"
int sp_switch_create(sp_switch **p)
{
*p = malloc(sizeof(sp_switch));
return SP_OK;
}
int sp_switch_destroy(sp_switch **p)
{
free(*p);
return SP_OK;
}
int sp_switch_init(sp_data *sp, sp_switch *p)
{
USED(sp);
p->mode = 0;
return SP_OK;
}
int sp_switch_compute(sp_data *sp, sp_switch *p, SPFLOAT *trig,
SPFLOAT *in1, SPFLOAT *in2, SPFLOAT *out)
{
USED(sp);
if (*trig) {
p->mode = p->mode == 0 ? 1 : 0;
}
if(p->mode == 0) {
*out = *in1;
} else {
*out = *in2;
}
return SP_OK;
}