/* This code is placed in the public domain. */ #include <stdlib.h>#include "soundpipe.h" int sp_clock_create(sp_clock **p){ *p = malloc(sizeof(sp_clock)); return SP_OK;} int sp_clock_destroy(sp_clock **p){ free(*p); return SP_OK;} int sp_clock_init(sp_data *sp, sp_clock *p){ USED(sp); p->subdiv = 1.0; p->bpm = 120; p->counter = 0; return SP_OK;} int sp_clock_compute(sp_data *sp, sp_clock *p, SPFLOAT *in, SPFLOAT *out){ *out = 0.0; if (p->counter == 0 || *in != 0) { *out = 1.0; p->counter = (int)(sp->sr * (60.0 / (p->bpm * p->subdiv))) + 1; } p->counter--; return SP_OK;}
/* This code is placed in the public domain. */
#include <stdlib.h>
#include "soundpipe.h"
int sp_clock_create(sp_clock **p)
{
*p = malloc(sizeof(sp_clock));
return SP_OK;
}
int sp_clock_destroy(sp_clock **p)
{
free(*p);
return SP_OK;
}
int sp_clock_init(sp_data *sp, sp_clock *p)
{
USED(sp);
p->subdiv = 1.0;
p->bpm = 120;
p->counter = 0;
return SP_OK;
}
int sp_clock_compute(sp_data *sp, sp_clock *p, SPFLOAT *in, SPFLOAT *out)
{
*out = 0.0;
if (p->counter == 0 || *in != 0) {
*out = 1.0;
p->counter = (int)(sp->sr * (60.0 / (p->bpm * p->subdiv))) + 1;
}
p->counter--;
return SP_OK;
}