Paul Batchelorupdates to docs3cc24775 years agoHistory
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sptbl["paulstretch"] = {     files = {        module = "paulstretch.c",        header = "paulstretch.h",        example = "ex_paulstretch.c",    },     func = {        create = "sp_paulstretch_create",        destroy = "sp_paulstretch_destroy",        init = "sp_paulstretch_init",        compute = "sp_paulstretch_compute",        other = {            sp_paulstretch_wavin = {                description = "stretches input from a wav file via drwav. Use in place of sp_paulstretch_compute.",                args = {                    {                        name = "wav",                        type = "drwav *",                        description = "a drwav instance opened for reading",                        default = "N/A"                    },                    {                        name = "out",                        type = "SPFLOAT *",                        description = "signal output",                        default = "N/A"                    }                }            }        }    },     params = {        mandatory = {            {                name = "ft",                type = "sp_ftbl *",                description = "ftable containing audio data",                default = "N/A"            },            {                name = "windowsize",                type = "SPFLOAT",                description = "Window size, in seconds.",                default = 10            },            {                name = "stretch",                type = "SPFLOAT",                description = "Stretch factor, 1.0 is no stretch.",                default = 10            },        },         optional = {        }    },     modtype = "module",     description = [[An extreme time-stretching algorithm by Paul Nasca OctavianThis is an implementation of the popular paulstretch algorithm used for timestretching an audio signal to create ambient textures. Ideally, this algorithm is best used for stretching signals by very very long amounts.  This version of paulstretch will take an ftable and loop through it, makeit an ideal means for creating sustained pads. ]],     ninputs = 0,    noutputs = 1,     inputs = {    },     outputs = {        {            name = "out",            description = "Signal output."        },    } }

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