Paul Batchelorimporta901d566 years agoHistory
74 lines · 1.7 KB · Lua
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sptbl["smoothdelay"] = {     files = {        module = "smoothdelay.c",        header = "smoothdelay.h",        example = "ex_smoothdelay.c",    },     func = {        create = "sp_smoothdelay_create",        destroy = "sp_smoothdelay_destroy",        init = "sp_smoothdelay_init",        compute = "sp_smoothdelay_compute",    },     params = {        mandatory = {            {                name = "maxdel",                type = "SPFLOAT",                description = "Maximum delay time (in seconds)",                default = 1.0            },            {                name = "interp",                type = "uint32_t",                description = "interpolation time (in samples)",                default = 1024            }        },         optional = {            {                name = "feedback",                type = "SPFLOAT",                description ="",                default = 0.1            },            {                name = "del",                type = "SPFLOAT",                description = "",                default = 0.5            },        }    },     modtype = "module",     description = [[Smooth variable delay line without varispeed pitch.Smooth delay is based off the sdelay module in Faust. The smooth delay algorithm involves a double delay line. Any time the delay time changes, the delay time of buffer not heard changes, then is crossfaded to that buffer.]],     ninputs = 1,    noutputs = 1,     inputs = {        {            name = "in",            description = "Signal input."        },    },     outputs = {        {            name = "out",            description = "Signal output."        },    } }

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